android Programming Glossary: linecoords
Is Opengl Development GPU Dependant? http://stackoverflow.com/questions/17229066/is-opengl-development-gpu-dependant vertex in this array final int COORDS_PER_VERTEX 3 float lineCoords new float 6 final int vertexCount lineCoords.length COORDS_PER_VERTEX.. 3 float lineCoords new float 6 final int vertexCount lineCoords.length COORDS_PER_VERTEX final int vertexStride COORDS_PER_VERTEX.. number of coordinate values 4 bytes per float lineCoords. length 4 use the device hardware's native byte order bb.order..
What is the easiest way to draw line using OpenGL-ES (android) http://stackoverflow.com/questions/16027455/what-is-the-easiest-way-to-draw-line-using-opengl-es-android array static final int COORDS_PER_VERTEX 3 static float LineCoords 0.0f 0.0f 0.0f 1.0f 0.0f 0.0f private final int VertexCount.. 0.0f 0.0f 1.0f 0.0f 0.0f private final int VertexCount LineCoords.length COORDS_PER_VERTEX private final int VertexStride COORDS_PER_VERTEX.. number of coordinate values 4 bytes per float LineCoords.length 4 use the device hardware's native byte order bb.order..
Is Opengl Development GPU Dependant? http://stackoverflow.com/questions/17229066/is-opengl-development-gpu-dependant mPositionHandle int mColorHandle number of coordinates per vertex in this array final int COORDS_PER_VERTEX 3 float lineCoords new float 6 final int vertexCount lineCoords.length COORDS_PER_VERTEX final int vertexStride COORDS_PER_VERTEX 4 bytes per.. coordinates per vertex in this array final int COORDS_PER_VERTEX 3 float lineCoords new float 6 final int vertexCount lineCoords.length COORDS_PER_VERTEX final int vertexStride COORDS_PER_VERTEX 4 bytes per vertex Set color with red green blue and alpha.. buffer for shape coordinates ByteBuffer bb ByteBuffer.allocateDirect number of coordinate values 4 bytes per float lineCoords. length 4 use the device hardware's native byte order bb.order ByteOrder.nativeOrder create a floating point buffer from..
What is the easiest way to draw line using OpenGL-ES (android) http://stackoverflow.com/questions/16027455/what-is-the-easiest-way-to-draw-line-using-opengl-es-android int MVPMatrixHandle number of coordinates per vertex in this array static final int COORDS_PER_VERTEX 3 static float LineCoords 0.0f 0.0f 0.0f 1.0f 0.0f 0.0f private final int VertexCount LineCoords.length COORDS_PER_VERTEX private final int VertexStride.. final int COORDS_PER_VERTEX 3 static float LineCoords 0.0f 0.0f 0.0f 1.0f 0.0f 0.0f private final int VertexCount LineCoords.length COORDS_PER_VERTEX private final int VertexStride COORDS_PER_VERTEX 4 4 bytes per vertex Set color with red green.. buffer for shape coordinates ByteBuffer bb ByteBuffer.allocateDirect number of coordinate values 4 bytes per float LineCoords.length 4 use the device hardware's native byte order bb.order ByteOrder.nativeOrder create a floating point buffer from..
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