¡@

Home 

2014/10/15 ¤U¤È 10:15:28

iphone Programming Glossary: universal

Delete/Reset all entries in Core Data?

http://stackoverflow.com/questions/1077810/delete-reset-all-entries-in-core-data

How to develop or migrate apps for iPhone 5 screen resolution?

http://stackoverflow.com/questions/12395200/how-to-develop-or-migrate-apps-for-iphone-5-screen-resolution

existing applications to the new screen size What should we keep in mind to make applications universal for both the older displays and the new widescreen aspect ratio iphone ios screen resolution iphone..

'Missing recommended icon file - The bundle does not contain an app icon for iPhone / iPod Touch of exactly '120x120' pixels, in .png format'

http://stackoverflow.com/questions/18736954/missing-recommended-icon-file-the-bundle-does-not-contain-an-app-icon-for-iph

6.1 and earlier Create different sizes of the app icon for different devices. If you ™re creating a universal app you need to supply app icons in all four sizes. For iPhone and iPod touch both of these sizes are..

How does one get UI_USER_INTERFACE_IDIOM() to work with iPhone OS SDK < 3.2

http://stackoverflow.com/questions/2576356/how-does-one-get-ui-user-interface-idiom-to-work-with-iphone-os-sdk-3-2

code and target OS 3.1.3 the most recent iPhone iPod Touch OS in order to test your iPhone bound universal app code you will get compiler errors since the symbols are not defined in 3.1.3 or earlier when compiling..

Universal iPhone/iPad application debug compilation error for iPhone testing

http://stackoverflow.com/questions/2618889/universal-iphone-ipad-application-debug-compilation-error-for-iphone-testing

iPad application debug compilation error for iPhone testing I have written an iPhone and iPad universal app which runs fine in the iPad simulator on Xcode but I would now like to test the iPhone functionality... nor imported via the Phone logic. How do I avoid this error and is there a better way to split the universal logic paths in this programmatically created app iphone ios ipad ios universal app share improve.. way to split the universal logic paths in this programmatically created app iphone ios ipad ios universal app share improve this question That error is being triggered because you didn't weak link the UIKit..

How To Make iPhone App compatible with multiple SDK (firmware) versions

http://stackoverflow.com/questions/3027120/how-to-make-iphone-app-compatible-with-multiple-sdk-firmware-versions

Install xCode 3.2.3 w/ iPhone SDK 4, get “Base SDK missing”, can't see other SDKs

http://stackoverflow.com/questions/3161385/install-xcode-3-2-3-w-iphone-sdk-4-get-base-sdk-missing-cant-see-other-sdk

no longer support applications that target iOS 2.x. Presumably I'm guessing here iPad only and universal apps should use the 3.2 SDK. That is why 4.0 3.2 are your only choices for SDKs. That is also why your..

Build fat static library (device + simulator) using Xcode and SDK 4+

http://stackoverflow.com/questions/3520977/build-fat-static-library-device-simulator-using-xcode-and-sdk-4

is a great idea it's an excellent approach but it doesn't work http www.drobnik.com touch 2010 04 universal static libraries There's some bugs in his script that means it only works on his machine he should be.. simulator build from CURRENTCONFIG_SIMULATOR_DIR CREATING_UNIVERSAL_DIR SYMROOT CONFIGURATION universal echo ...I will output a universal build to CREATING_UNIVERSAL_DIR # ... remove the products of previous.. CREATING_UNIVERSAL_DIR SYMROOT CONFIGURATION universal echo ...I will output a universal build to CREATING_UNIVERSAL_DIR # ... remove the products of previous runs of this script # NB this..

Delete/Reset all entries in Core Data?

http://stackoverflow.com/questions/1077810/delete-reset-all-entries-in-core-data

How to develop or migrate apps for iPhone 5 screen resolution?

http://stackoverflow.com/questions/12395200/how-to-develop-or-migrate-apps-for-iphone-5-screen-resolution

pixels . What is required to develop new or transition already existing applications to the new screen size What should we keep in mind to make applications universal for both the older displays and the new widescreen aspect ratio iphone ios screen resolution iphone 5 share improve this question Download and install latest..

'Missing recommended icon file - The bundle does not contain an app icon for iPhone / iPod Touch of exactly '120x120' pixels, in .png format'

http://stackoverflow.com/questions/18736954/missing-recommended-icon-file-the-bundle-does-not-contain-an-app-icon-for-iph

Sizes Icon dimensions iOS 7 and later Icon dimensions iOS 6.1 and earlier Create different sizes of the app icon for different devices. If you ™re creating a universal app you need to supply app icons in all four sizes. For iPhone and iPod touch both of these sizes are required 120 x 120 pixels 60 x 60 pixels standard resolution..

How does one get UI_USER_INTERFACE_IDIOM() to work with iPhone OS SDK < 3.2

http://stackoverflow.com/questions/2576356/how-does-one-get-ui-user-interface-idiom-to-work-with-iphone-os-sdk-3-2

will always be to indicate an iPad. If you include this code and target OS 3.1.3 the most recent iPhone iPod Touch OS in order to test your iPhone bound universal app code you will get compiler errors since the symbols are not defined in 3.1.3 or earlier when compiling for iPhone simulator 3.1.3. If this is the recommended..

Universal iPhone/iPad application debug compilation error for iPhone testing

http://stackoverflow.com/questions/2618889/universal-iphone-ipad-application-debug-compilation-error-for-iphone-testing

iPhone iPad application debug compilation error for iPhone testing I have written an iPhone and iPad universal app which runs fine in the iPad simulator on Xcode but I would now like to test the iPhone functionality. I seem unable to run the iPhone simulator with this code.. checked my headers to ensure the UISplitView is never used nor imported via the Phone logic. How do I avoid this error and is there a better way to split the universal logic paths in this programmatically created app iphone ios ipad ios universal app share improve this question That error is being triggered because you didn't.. Phone logic. How do I avoid this error and is there a better way to split the universal logic paths in this programmatically created app iphone ios ipad ios universal app share improve this question That error is being triggered because you didn't weak link the UIKit framework. The UIKit framework in iPhone OS 3.2 added the..

How To Make iPhone App compatible with multiple SDK (firmware) versions

http://stackoverflow.com/questions/3027120/how-to-make-iphone-app-compatible-with-multiple-sdk-firmware-versions

Install xCode 3.2.3 w/ iPhone SDK 4, get “Base SDK missing”, can't see other SDKs

http://stackoverflow.com/questions/3161385/install-xcode-3-2-3-w-iphone-sdk-4-get-base-sdk-missing-cant-see-other-sdk

must be built with iPhone SDK 4. Please note the App Store will no longer support applications that target iOS 2.x. Presumably I'm guessing here iPad only and universal apps should use the 3.2 SDK. That is why 4.0 3.2 are your only choices for SDKs. That is also why your project is now broken since the SDK it was previously mapped..

Build fat static library (device + simulator) using Xcode and SDK 4+

http://stackoverflow.com/questions/3520977/build-fat-static-library-device-simulator-using-xcode-and-sdk-4

for device. Apple has now disabled that too. References This is a great idea it's an excellent approach but it doesn't work http www.drobnik.com touch 2010 04 universal static libraries There's some bugs in his script that means it only works on his machine he should be using BUILT_PRODUCTS_DIR and or BUILD_DIR instead of guesstimating.. Taking device build from CURRENTCONFIG_DEVICE_DIR echo Taking simulator build from CURRENTCONFIG_SIMULATOR_DIR CREATING_UNIVERSAL_DIR SYMROOT CONFIGURATION universal echo ...I will output a universal build to CREATING_UNIVERSAL_DIR # ... remove the products of previous runs of this script # NB this directory is ONLY created.. echo Taking simulator build from CURRENTCONFIG_SIMULATOR_DIR CREATING_UNIVERSAL_DIR SYMROOT CONFIGURATION universal echo ...I will output a universal build to CREATING_UNIVERSAL_DIR # ... remove the products of previous runs of this script # NB this directory is ONLY created by this script it should be safe to..

Delete/Reset all entries in Core Data?

http://stackoverflow.com/questions/1077810/delete-reset-all-entries-in-core-data

How to develop or migrate apps for iPhone 5 screen resolution?

http://stackoverflow.com/questions/12395200/how-to-develop-or-migrate-apps-for-iphone-5-screen-resolution

or transition already existing applications to the new screen size What should we keep in mind to make applications universal for both the older displays and the new widescreen aspect ratio iphone ios screen resolution iphone 5 share improve this..

iOS - Linker error after upgrading to Xcode 4.5, possibly Core Plot related

http://stackoverflow.com/questions/12411077/ios-linker-error-after-upgrading-to-xcode-4-5-possibly-core-plot-related

5. The project is targeting iOS 5.1 and I've just come to build it for my phone and I get this linker error file is universal 2 slices but does not contain a n armv7s slice Users JonathanW Documents MyXcode myApp myApp CorePlot libCorePlot CocoaTouch.a..

'Missing recommended icon file - The bundle does not contain an app icon for iPhone / iPod Touch of exactly '120x120' pixels, in .png format'

http://stackoverflow.com/questions/18736954/missing-recommended-icon-file-the-bundle-does-not-contain-an-app-icon-for-iph

Icon dimensions iOS 6.1 and earlier Create different sizes of the app icon for different devices. If you ™re creating a universal app you need to supply app icons in all four sizes. For iPhone and iPod touch both of these sizes are required 120 x 120..

How does one get UI_USER_INTERFACE_IDIOM() to work with iPhone OS SDK < 3.2

http://stackoverflow.com/questions/2576356/how-does-one-get-ui-user-interface-idiom-to-work-with-iphone-os-sdk-3-2

If you include this code and target OS 3.1.3 the most recent iPhone iPod Touch OS in order to test your iPhone bound universal app code you will get compiler errors since the symbols are not defined in 3.1.3 or earlier when compiling for iPhone simulator..

Universal iPhone/iPad application debug compilation error for iPhone testing

http://stackoverflow.com/questions/2618889/universal-iphone-ipad-application-debug-compilation-error-for-iphone-testing

iPhone iPad application debug compilation error for iPhone testing I have written an iPhone and iPad universal app which runs fine in the iPad simulator on Xcode but I would now like to test the iPhone functionality. I seem unable.. is never used nor imported via the Phone logic. How do I avoid this error and is there a better way to split the universal logic paths in this programmatically created app iphone ios ipad ios universal app share improve this question That.. and is there a better way to split the universal logic paths in this programmatically created app iphone ios ipad ios universal app share improve this question That error is being triggered because you didn't weak link the UIKit framework. The..

API to determine whether running on iPhone or iPad

http://stackoverflow.com/questions/2884391/api-to-determine-whether-running-on-iphone-or-ipad

UIDevice currentDevice userInterfaceIdiom Are there other ways than checking for the existence of @ iPad for a universal app iphone objective c cocoa touch ipad uidevice share improve this question Checkout UI_USER_INTERFACE_IDIOM http..

How To Make iPhone App compatible with multiple SDK (firmware) versions

http://stackoverflow.com/questions/3027120/how-to-make-iphone-app-compatible-with-multiple-sdk-firmware-versions

Install xCode 3.2.3 w/ iPhone SDK 4, get “Base SDK missing”, can't see other SDKs

http://stackoverflow.com/questions/3161385/install-xcode-3-2-3-w-iphone-sdk-4-get-base-sdk-missing-cant-see-other-sdk

note the App Store will no longer support applications that target iOS 2.x. Presumably I'm guessing here iPad only and universal apps should use the 3.2 SDK. That is why 4.0 3.2 are your only choices for SDKs. That is also why your project is now broken..

Build fat static library (device + simulator) using Xcode and SDK 4+

http://stackoverflow.com/questions/3520977/build-fat-static-library-device-simulator-using-xcode-and-sdk-4

too. References This is a great idea it's an excellent approach but it doesn't work http www.drobnik.com touch 2010 04 universal static libraries There's some bugs in his script that means it only works on his machine he should be using BUILT_PRODUCTS_DIR.. echo Taking simulator build from CURRENTCONFIG_SIMULATOR_DIR CREATING_UNIVERSAL_DIR SYMROOT CONFIGURATION universal echo ...I will output a universal build to CREATING_UNIVERSAL_DIR # ... remove the products of previous runs of this script.. build from CURRENTCONFIG_SIMULATOR_DIR CREATING_UNIVERSAL_DIR SYMROOT CONFIGURATION universal echo ...I will output a universal build to CREATING_UNIVERSAL_DIR # ... remove the products of previous runs of this script # NB this directory is ONLY created..

Version vs build in XCode 4

http://stackoverflow.com/questions/6851660/version-vs-build-in-xcode-4

PlistBuddy c Set PreferenceSpecifiers 1 DefaultValue productVersion Settings.bundle Root.plist And if you have a universal app for iPad iPhone then you can also set the settings for the iPhone file usr libexec PlistBuddy c Set PreferenceSpecifiers..

How to set up CMake to build an app for the iPhone

http://stackoverflow.com/questions/822404/how-to-set-up-cmake-to-build-an-app-for-the-iphone

can build separate iPhoneOS and iPhoneSimulator libraries and easily link to the right one instead of worrying about a universal binary. Also Xcode doesn't seem to properly add resources when you build the project using CMake so I added this piece to..

How to properly design multi-orientation iPad application

http://stackoverflow.com/questions/11621777/how-to-properly-design-multi-orientation-ipad-application

I actually have a more complicated version that handles maintaining iPad and iPhone portrait and landscape layouts for Universal apps . But this question was only about iPad so I stripped it down to be easier to understand. My base class also has a..

Can I develop my own objective-C Framework for Cocoa Touch Applications?

http://stackoverflow.com/questions/1300457/can-i-develop-my-own-objective-c-framework-for-cocoa-touch-applications

MFMailComposeViewController image orientation

http://stackoverflow.com/questions/20204495/mfmailcomposeviewcontroller-image-orientation

image orientation I'm developing a Universal app and I'm coding for iOS6. I'm using the imagePickerController to take a photo and then I am sending it as an attachment..

Universal iPhone/iPad application debug compilation error for iPhone testing

http://stackoverflow.com/questions/2618889/universal-iphone-ipad-application-debug-compilation-error-for-iphone-testing

iPhone iPad application debug compilation error for iPhone testing I have written an iPhone and iPad universal app which..

shouldAutorotateToInterfaceOrientation doesn't work

http://stackoverflow.com/questions/2868132/shouldautorotatetointerfaceorientation-doesnt-work

doesn't work I've been writing my Universal application in portrait mode and now after about 15 nib files many many viewCotnrollers I'd like to implement the shouldAutorotateToInterfaceOrientation..

Build fat static library (device + simulator) using Xcode and SDK 4+

http://stackoverflow.com/questions/3520977/build-fat-static-library-device-simulator-using-xcode-and-sdk-4

Change # Supports iPhone 5 iPod Touch 5 uses Apple's workaround to lipo bug # # Purpose # Automatically create a Universal static library for iPhone iPad iPhone Simulator from within XCode # # Author Adam Martin http twitter.com redglassesapps.. AppName ashwnbutvodmoleijzlncudsekyf Build Products Debug universal libTargetName.a ...that is the location of your Universal Build. How to include non sourcecode files in your project PNG PLIST XML etc Do everything above check it works Create a..

Convert ipad application to iphone. Universal app

http://stackoverflow.com/questions/3675858/convert-ipad-application-to-iphone-universal-app

ipad application to iphone. Universal app Convert iPad application to iPhone Universal app. I already have one iPad application now I want to make a universal.. ipad application to iphone. Universal app Convert iPad application to iPhone Universal app. I already have one iPad application now I want to make a universal app of that iPad application. How to convert Is..

Universal iPhone/iPad AppDelegate

http://stackoverflow.com/questions/3844296/universal-iphone-ipad-appdelegate

iPhone iPad AppDelegate I was wondering if anyone would be able to tell me starting a new app from scratch how would I..

iOS: Using device modifiers for loading xib files?

http://stackoverflow.com/questions/5191472/ios-using-device-modifiers-for-loading-xib-files

as a footnote. CocoaNibs In the note at the bottom of Loading NIB files using NSBundle Note If you are developing a Universal application for iOS you can use the device specific naming conventions to load the correct nib file for the underlying device..

Trouble with loading a separate XIB for iPad or iPhone

http://stackoverflow.com/questions/5306346/trouble-with-loading-a-separate-xib-for-ipad-or-iphone

separate XIB for iPad or iPhone Im having trouble figuring out how to load a separate XIB for iPad or for iPhone in a Universal app. Its easy enough to convert the Xcode project to Universal and have separate Main view interfaces. My problem is the.. how to load a separate XIB for iPad or for iPhone in a Universal app. Its easy enough to convert the Xcode project to Universal and have separate Main view interfaces. My problem is the secondary view and getting it to have separate interfaces for..

Universal application

http://stackoverflow.com/questions/5321932/universal-application

application How to make universal app for iphone and ipad. How we detect the device whether it is for iPhone or iPad iphone..

Convert simple iPhone app to Universal app

http://stackoverflow.com/questions/5861330/convert-simple-iphone-app-to-universal-app

simple iPhone app to Universal app I have very simple iPhone app which uses just UIButtons UIlabels UITableView . without any custom controllers and graphics... that UI iphone xcode ios ipad universal share improve this question First update the application target device to Universal. Update the application target device to Universal. Check the Info.plist for NSMainNibFile NSMainNibFile~ipad keys. For.. this question First update the application target device to Universal. Update the application target device to Universal. Check the Info.plist for NSMainNibFile NSMainNibFile~ipad keys. For all other views have two different NIB. For example..

“Application windows are expected to have a root view controller at the end of application launch” error only on iPad

http://stackoverflow.com/questions/8706828/application-windows-are-expected-to-have-a-root-view-controller-at-the-end-of-a

at the end of application launch&rdquo error only on iPad I am trying to convert my iPhone only application to a Universal application. I switched the devices to Universal and let Xcode do it's thing making a MainWindow iPad.xib for me and now.. only on iPad I am trying to convert my iPhone only application to a Universal application. I switched the devices to Universal and let Xcode do it's thing making a MainWindow iPad.xib for me and now when I run the app in the iPhone simulator it works..