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2014/10/15 ¤U¤È 10:15:28

iphone Programming Glossary: unity

Install iOS Apps on device without developer program, iOS 5.1

http://stackoverflow.com/questions/10494398/install-ios-apps-on-device-without-developer-program-ios-5-1

Create tdmtanf file on device with touch over ssh Don't put gta flags in 'Other Code Signing Flags' I happen to use Unity for debugging so the lack of Xcode debugging with gta didn't bother me obviously Objective C developers will need this functionality..

Xcode workspace with Unity3D as a sub-project?

http://stackoverflow.com/questions/11093792/xcode-workspace-with-unity3d-as-a-sub-project

workspace with Unity3D as a sub project Let's say we're developing a 2D game with Cocos2d iPhone and UIKit and CoreAnimation. But we're also.. 2D game with Cocos2d iPhone and UIKit and CoreAnimation. But we're also considering leveraging the 3D capabilities of Unity 3D. Is it possible that we add the Unity3D generated Xcode project as a sub project into the workspace and expose the 3D.. CoreAnimation. But we're also considering leveraging the 3D capabilities of Unity 3D. Is it possible that we add the Unity3D generated Xcode project as a sub project into the workspace and expose the 3D UI element as some kind of UIView subclass..

Writing video + generated audio to AVAssetWriterInput, audio stuttering

http://stackoverflow.com/questions/12187124/writing-video-generated-audio-to-avassetwriterinput-audio-stuttering

video generated audio to AVAssetWriterInput audio stuttering I'm generating a video from a Unity app on iOS. I'm using iVidCap which uses AVFoundation to do this. That side is all working fine. Essentially the video is.. that occur at specific times and maybe some background sound. The files being used are actually assets internal to the Unity app. I could potentially write these to phone storage and then generate an AVComposition but my plan was to avoid this and..

Is MonoTouch a viable platform for iPhone development?

http://stackoverflow.com/questions/1847274/is-monotouch-a-viable-platform-for-iphone-development

tool to build apps. But their hateage doesn't change the simple fact that Apple has accepted MonoTouch apps and Unity apps long before that . The biggest reason you're going to see for MT apps being rejected is that MT devs in my experience..

Mixing Unity generated code with Objective-C in iOS?

http://stackoverflow.com/questions/4272413/mixing-unity-generated-code-with-objective-c-in-ios

Unity generated code with Objective C in iOS Is it possible to mix iOS code and interface elements with Unity generated iOS code.. Unity generated code with Objective C in iOS Is it possible to mix iOS code and interface elements with Unity generated iOS code For example if I am working with a game developer who is developing a game in Unity could I take his.. elements with Unity generated iOS code For example if I am working with a game developer who is developing a game in Unity could I take his xCode project generated by Unity and add interface elements which I code myself using Objective C Interface..

Alternative of Unity & SIO2

http://stackoverflow.com/questions/4438780/alternative-of-unity-sio2

of Unity SIO2 I am searching for open source free API just like Unity or SIO2 which I can use for commercial purpose. Kindly tell.. of Unity SIO2 I am searching for open source free API just like Unity or SIO2 which I can use for commercial purpose. Kindly tell me if there is any API for iPhone 3D games. iphone ios4 ios..

iPhone - understanding iPhone rotation

http://stackoverflow.com/questions/5170010/iphone-understanding-iphone-rotation

real position q1 as a quaternion i.e. coordinates in your app as displayed on the screen. If you use tools like Unity it might be just reading the appropriate property of an the object. If you don't have easy access to it you may have the..

Oolong, SIO2 or commercial Game engine for 3D iPhone Games newbie?

http://stackoverflow.com/questions/601690/oolong-sio2-or-commercial-game-engine-for-3d-iphone-games-newbie

goodies in SIO2 are appealing. SIO2 also seems to have a good range of tutorials . I'm also willing to spend money on Unity or Torque Game Environment if they will save me significant time. The pricing gets interesting though the Unity Indie license.. on Unity or Torque Game Environment if they will save me significant time. The pricing gets interesting though the Unity Indie license only applies to companies with turnover not revenue of under USD 100 000 so you're easily out of that category..

Advantages of using Core Graphics

http://stackoverflow.com/questions/7669018/advantages-of-using-core-graphics

That said there are some nice frameworks that have developed around abstracting away OpenGL ES such as cocos2D and Unity 3D which might make working with OpenGL ES easier in many situations. For each case you'll need to evaluate what makes sense..