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2014/10/15 ¤U¤È 10:15:28

iphone Programming Glossary: unity3d

Xcode workspace with Unity3D as a sub-project?

http://stackoverflow.com/questions/11093792/xcode-workspace-with-unity3d-as-a-sub-project

workspace with Unity3D as a sub project Let's say we're developing a 2D game with Cocos2d iPhone and UIKit and CoreAnimation. But we're also considering.. CoreAnimation. But we're also considering leveraging the 3D capabilities of Unity 3D. Is it possible that we add the Unity3D generated Xcode project as a sub project into the workspace and expose the 3D UI element as some kind of UIView subclass.. so that the native UIKit and CoreAnimation code could use them without the need to mess up with their underlying Unity3D implementation iphone objective c ios xcode unity3d share improve this question Yes it's possible. The guys from Blurst..

Mixing Unity generated code with Objective-C in iOS?

http://stackoverflow.com/questions/4272413/mixing-unity-generated-code-with-objective-c-in-ios

Mobile developer interview questions, that a non-mobile developer can ask [closed]

http://stackoverflow.com/questions/4391495/mobile-developer-interview-questions-that-a-non-mobile-developer-can-ask

that furthermore as a total iPhone games developer you may need someone who is also already completely expert with Unity3D for 3D etc the popular physics 2D packages eg chipmunk etc one way or another the server side of client server systems So..