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2014/10/15 ¤U¤È 10:15:22

iphone Programming Glossary: uipangesturerecognizer

How to get a rotated, zoomed and panned image from an UIImageView at its full resolution?

http://stackoverflow.com/questions/11104042/how-to-get-a-rotated-zoomed-and-panned-image-from-an-uiimageview-at-its-full-re

view transform gestureRecognizer scale gestureRecognizer scale gestureRecognizer setScale 1 void panGestureMoveAround UIPanGestureRecognizer gestureRecognizer UIView piece gestureRecognizer view We pass in the gesture to a method that will help us align our touches.. self action @selector scalePiece pinchGesture setDelegate self faceImageView addGestureRecognizer pinchGesture UIPanGestureRecognizer panRecognizer UIPanGestureRecognizer alloc initWithTarget self action @selector panGestureMoveAround panRecognizer setMinimumNumberOfTouches.. pinchGesture setDelegate self faceImageView addGestureRecognizer pinchGesture UIPanGestureRecognizer panRecognizer UIPanGestureRecognizer alloc initWithTarget self action @selector panGestureMoveAround panRecognizer setMinimumNumberOfTouches 1 panRecognizer..

Dragging an UIView inside UIScrollView

http://stackoverflow.com/questions/1481826/dragging-an-uiview-inside-uiscrollview

and cleaner than the hitTest solution above. BTW for extra credit if you are using iOS 3.2 or 4.0 or later use the UIPanGestureRecognizer class to handle the drag and drop logic the drag and drop motion is a lot smoother than overriding touchesBegan touchesMoved..

UISwipeGestureRecognizer Swipe length

http://stackoverflow.com/questions/4828833/uiswipegesturerecognizer-swipe-length

the method where you could access the location exactly one time when the gesture has ended. Maybe you want to use a UIPanGestureRecognizer. If it possible for you to use pan gesture you would save the starting point of the pan and if the pan has ended calculate.. gesture you would save the starting point of the pan and if the pan has ended calculate the distance. void panGesture UIPanGestureRecognizer sender if sender.state UIGestureRecognizerStateBegan startLocation sender locationInView self.view else if sender.state..

cocos2d-iOS - Gesture recognisers

http://stackoverflow.com/questions/4985917/cocos2d-ios-gesture-recognisers

them to the individual nodes attach them to the UIView i.e. CCDirector sharedDirector openGLView . Here's what I did UIPanGestureRecognizer watchForPan SEL selector number int tapsRequired UIPanGestureRecognizer recognizer UIPanGestureRecognizer alloc initWithTarget.. sharedDirector openGLView . Here's what I did UIPanGestureRecognizer watchForPan SEL selector number int tapsRequired UIPanGestureRecognizer recognizer UIPanGestureRecognizer alloc initWithTarget self action selector autorelease recognizer.minimumNumberOfTouches.. what I did UIPanGestureRecognizer watchForPan SEL selector number int tapsRequired UIPanGestureRecognizer recognizer UIPanGestureRecognizer alloc initWithTarget self action selector autorelease recognizer.minimumNumberOfTouches tapsRequired CCDirector sharedDirector..

How to use UIPanGestureRecognizer to move object? iPhone/iPad

http://stackoverflow.com/questions/6672677/how-to-use-uipangesturerecognizer-to-move-object-iphone-ipad

to use UIPanGestureRecognizer to move object iPhone iPad There are several examples of the UIPanGestureRecognizer class. For example I have read this.. to use UIPanGestureRecognizer to move object iPhone iPad There are several examples of the UIPanGestureRecognizer class. For example I have read this and I am still not able to use it... On the nib file that I am working on I have a UIView.. and that method does not get executed when I drag the mouse across the UIView. I have also tried placing void pan UIPanGestureRecognizer gesture NSLog @ testing And that method does not get executed either. Maybe I am wrong but I think this methods should work..