android Programming Glossary: paths.size
Android FingerPaint Undo/Redo implementation http://stackoverflow.com/questions/10165965/android-fingerpaint-undo-redo-implementation in a new array. Something like public void onClickUndo if paths.size 0 undonePaths.add paths.remove paths.size 1 invalidate else.. onClickUndo if paths.size 0 undonePaths.add paths.remove paths.size 1 invalidate else toast the user public void onClickRedo if..
Android Canvas Redo and Undo Operation http://stackoverflow.com/questions/11114625/android-canvas-redo-and-undo-operation new Path paths.add mPath public void onClickUndo if paths.size 0 undonePaths.add paths.remove paths.size 1 invalidate .. if paths.size 0 undonePaths.add paths.remove paths.size 1 invalidate else toast the user public void onClickRedo.. mPath mPath new Path public void onClickUndo if paths.size 0 undonePaths.add paths.remove paths.size 1 invalidate ..
How can I tell if a closed path contains a given point? http://stackoverflow.com/questions/2597590/how-can-i-tell-if-a-closed-path-contains-a-given-point false paint.setStyle Paint.Style.FILL for int i 0 i paths.size i paint.setColor i 24 use only alpha value for color 0xXX000000..
Android FingerPaint Undo/Redo implementation http://stackoverflow.com/questions/10165965/android-fingerpaint-undo-redo-implementation the last path path from the paths variable and store them in a new array. Something like public void onClickUndo if paths.size 0 undonePaths.add paths.remove paths.size 1 invalidate else toast the user public void onClickRedo if undonePaths.size.. and store them in a new array. Something like public void onClickUndo if paths.size 0 undonePaths.add paths.remove paths.size 1 invalidate else toast the user public void onClickRedo if undonePaths.size 0 paths.add undonePaths.remove undonePaths.size..
Android Canvas Redo and Undo Operation http://stackoverflow.com/questions/11114625/android-canvas-redo-and-undo-operation mPath mPaint kill this so we don't double draw mPath new Path paths.add mPath public void onClickUndo if paths.size 0 undonePaths.add paths.remove paths.size 1 invalidate else toast the user public void onClickRedo if undonePaths.size.. double draw mPath new Path paths.add mPath public void onClickUndo if paths.size 0 undonePaths.add paths.remove paths.size 1 invalidate else toast the user public void onClickRedo if undonePaths.size 0 paths.add undonePaths.remove undonePaths.size.. mPath mPaint kill this so we don't double draw paths.add mPath mPath new Path public void onClickUndo if paths.size 0 undonePaths.add paths.remove paths.size 1 invalidate else toast the user public void onClickRedo if undonePaths.size..
How can I tell if a closed path contains a given point? http://stackoverflow.com/questions/2597590/how-can-i-tell-if-a-closed-path-contains-a-given-point defaults you only need them if reusing a Paint paint.setAntiAlias false paint.setStyle Paint.Style.FILL for int i 0 i paths.size i paint.setColor i 24 use only alpha value for color 0xXX000000 canvas.drawPath paths.get i paint Then look up points int..
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