c++ Programming Glossary: frame
What is exactly the base pointer and stack pointer? To what do they point? http://stackoverflow.com/questions/1395591/what-is-exactly-the-base-pointer-and-stack-pointer-to-what-do-they-point function calls. ebp itself actually points to the previous frame's base pointer which enables stack walking in a debugger and.. enables stack walking in a debugger and viewing other frames local variables to work. Most function prologs look something.. prologs look something like push ebp Preserve current frame pointer mov ebp esp Create new frame pointer pointing to current..
Why aren't my include guards preventing recursive inclusion and multiple symbol definitions? http://stackoverflow.com/questions/14909997/why-arent-my-include-guards-preventing-recursive-inclusion-and-multiple-symbol directly at the call site rather than setting up a stack frame for a regular function call. Although the compiler doesn't have..
C/C++ maximum stack size of program http://stackoverflow.com/questions/1825964/c-c-maximum-stack-size-of-program MB i think so with a recursion depth of 10.000 each stack frame can be at most ~100 bytes which should be sufficient for a DFS..
How to write a browser plugin? http://stackoverflow.com/questions/2649056/how-to-write-a-browser-plugin is however relatively low level but there are tools and frameworks that can help you with it FireBreath cross browser cross.. help you with it FireBreath cross browser cross platform frame work for plugins Nixysa generate glue code for NPAPI plugins.. generate glue code for NPAPI plugins JUCE application framework also providing support for plugins QtBrowserPlugin Qt based..
C++ Static array vs. Dynamic array? http://stackoverflow.com/questions/2672085/c-static-array-vs-dynamic-array and free them yourself since they're not part of the stack frame int foo new int 10 delete foo You don't need to deal with the..
Returning the address of local or temporary variable [duplicate] http://stackoverflow.com/questions/2744264/returning-the-address-of-local-or-temporary-variable from the function doesn't immediately wipe the stack frame you just exited. BTW how did you confirm that you got a 6 back..
Which, if any, C++ compilers do tail-recursion optimization? http://stackoverflow.com/questions/34125/which-if-any-c-compilers-do-tail-recursion-optimization in both C and C yet while debugging I never seem to see a frame stack that indicates this optimization. That is kind of good..
OpenCV 2.3 C++ Visual Studio 2010 http://stackoverflow.com/questions/7011238/opencv-2-3-c-visual-studio-2010 cvMoveWindow mainWin 5 5 while 1 retrieve the captured frame img cvQueryFrame capture show the image in the window cvShowImage..
How to generate a stacktrace when my gcc C++ app crashes http://stackoverflow.com/questions/77005/how-to-generate-a-stacktrace-when-my-gcc-c-app-crashes on the stack size backtrace array 10 print out all the frames to stderr fprintf stderr Error signal d n sig backtrace_symbols_fd.. This shows the load module offset and function that each frame in the stack came from. Here you can see the signal handler..
Audio output with video processing with opencv http://stackoverflow.com/questions/8187745/audio-output-with-video-processing-with-opencv to play audio and simply control it like loud or current frame number. I think I should create a parallel process with ffmpeg.. After opening the file with OpenCV and processing the frame you can use OpenCV SDL to display it while retrieving the audio.. use OpenCV SDL to display it while retrieving the audio frames through ffmpeg and playing them with SDL. Here is a nice collection..
How can I load 8 bit bmp with OpenGL? http://stackoverflow.com/questions/11980790/how-can-i-load-8-bit-bmp-with-opengl FPS lower than 50 shows flickering. Here is the code void Frame LoadBMP void FILE in in fopen file rb open file if in NULL exit.. start clock static clock_t end clock CurrtempPixelData msFrame offset tempPixelData glEnable GL_ALPHA_TEST glEnable GL_BLEND.. glDrawPixels frWidth frHeight GL_RGBA GL_UNSIGNED_BYTE msFrame offset tempPixelData for int i 0 i m i clock_t c clock glutSwapBuffers..
fatal error C1014: too many include files : depth = 1024 http://stackoverflow.com/questions/2582521/fatal-error-c1014-too-many-include-files-depth-1024 false mMinimized false mMaximized false mResizing false mFrameStats L md3dDevice 0 mSwapChain 0 mDepthStencilBuffer 0 mRenderTargetView.. outs outs.precision 6 outs L FPS fps L n Milliseconds Per Frame mspf mFrameStats outs.str Reset for next average. frameCnt 0.. 6 outs L FPS fps L n Milliseconds Per Frame mspf mFrameStats outs.str Reset for next average. frameCnt 0 t_base 1.0f..
Problem to Decode H264 video over RTP with ffmpeg (libavcodec) http://stackoverflow.com/questions/3493742/problem-to-decode-h264-video-over-rtp-with-ffmpeg-libavcodec size 16 ConsumedBytes avcodec_decode_video codecContext pFrame GotPicture uint8_t z size 16 sizeof start_sequence delete z.. and their size. NAL_IDR_SLICE The Nal unit type is 28 idr Frame are fragmented therefor I tryed two method to decode 1 I prefix.. share improve this question In RTP all H264 I Frames IDRs are usualy fragmented. When you receive RTP you first..
Non client painting on aero glass window http://stackoverflow.com/questions/5634743/non-client-painting-on-aero-glass-window
How to Log Stack Frames with Windows x64 http://stackoverflow.com/questions/590160/how-to-log-stack-frames-with-windows-x64 to Log Stack Frames with Windows x64 I am using Stackdumps with Win32 to write.. Context char eNextBP char Context.Rdi for ULONG Frame 0 eNextBP Frame char pBP eNextBP eNextBP char pBP Next BP in.. char eNextBP char Context.Rdi for ULONG Frame 0 eNextBP Frame char pBP eNextBP eNextBP char pBP Next BP in Stack fprintf..
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