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c++ Programming Glossary: fragment

Difference between string and char[] types in C++

http://stackoverflow.com/questions/1287306/difference-between-string-and-char-types-in-c

a built in array of 16 characters so short strings don't fragment the heap and use the heap for longer strings. You can access..

Should I still return const objects in C++11? [duplicate]

http://stackoverflow.com/questions/13099942/should-i-still-return-const-objects-in-c11

the assignment expression in the following code fragment is invalid whereas assigning to a local variable works as it..

C++ Win32 keyboard events

http://stackoverflow.com/questions/1437158/c-win32-keyboard-events

To get an idea of how a hook procedure looks like I post a fragment from my personal utility. ... thehook SetWindowsHookEx WH_KEYBOARD_LL..

Capturing video out of an OpenGL window in Windows

http://stackoverflow.com/questions/154730/capturing-video-out-of-an-opengl-window-in-windows

so far been able to keep open. The application uses OpenGL fragment and shader programs the effects due to which I absolutely need..

What are some best practices for OpenGL coding (esp. w.r.t. object orientation)?

http://stackoverflow.com/questions/166356/what-are-some-best-practices-for-opengl-coding-esp-w-r-t-object-orientation

Or a texture or a list of textures to use. Or a vertex fragment shader to use. And so on the possibilities are endless. Start..

Easy framework for OpenGL Shaders in C/C++

http://stackoverflow.com/questions/2795044/easy-framework-for-opengl-shaders-in-c-c

as a texture and applies let's say a gaussian blur as a fragment shader on it is not that easy You have to initialize OpenGL.. to have a simple C or C program which just applies a given fragment shader to an image and displays the result. Does anybody have.. for this purpose class shader_prog GLuint vertex_shader fragment_shader prog template int N GLuint compile GLuint type char const..

Problem to Decode H264 video over RTP with ffmpeg (libavcodec)

http://stackoverflow.com/questions/3493742/problem-to-decode-h264-video-over-rtp-with-ffmpeg-libavcodec

size. NAL_IDR_SLICE The Nal unit type is 28 idr Frame are fragmented therefor I tryed two method to decode 1 I prefix the first.. therefor I tryed two method to decode 1 I prefix the first fragment without RTP header with the sequence 0x000001 and send it to.. send it to avcodec_decode_video. Then I send the rest of fragments to this function. 2 I prefix the first fragment without RTP..

Q_OBJECT throwing 'undefined reference to vtable' error [duplicate]

http://stackoverflow.com/questions/4774291/q-object-throwing-undefined-reference-to-vtable-error

QWidget widget int main T t return 0 The above code fragment causes the following linker errors In function `T' undefined..

OpenGL - mask with multiple textures

http://stackoverflow.com/questions/5097145/opengl-mask-with-multiple-textures

way I have been searching the net and read something about fragment shaders. Is this the way to go c opengl mask blending share..

How to obtain a pointer out of a C++ vtable?

http://stackoverflow.com/questions/5099967/how-to-obtain-a-pointer-out-of-a-c-vtable

engineer this or use an ABI spec I could generate a fragment like the above for each separate platform as a way of obtaining..

How to add glowing effect to a line for OpenGL?

http://stackoverflow.com/questions/8293839/how-to-add-glowing-effect-to-a-line-for-opengl

today regardless of API D3D OpenGL is with pixel fragment shaders. It usually involves multiple render passes where you..

Segmentation fault at glGenVertexArrays( 1, &vao );

http://stackoverflow.com/questions/8302625/segmentation-fault-at-glgenvertexarrays-1-vao

GL_FALSE 0 BUFFER_OFFSET offset Set the value of the fragment shader texture sampler variable texture to the the appropriate..

Cross-platform way to get line number of an INI file where given option was found

http://stackoverflow.com/questions/8358975/cross-platform-way-to-get-line-number-of-an-ini-file-where-given-option-was-foun

Builder typename Builder template result void type fragment const It first const It last const Builder builder size_t.. It e std cerr Exception e.what inireader fragment e.first e.last grammar.makenode ... inireader print_info std.. std cerr e.what_ if f l std cerr Stopped at ' inireader fragment f l grammar.makenode ' std endl Demo Input Cat1 name1 100 #skipped..

Learning OpenGL in Ubuntu [closed]

http://stackoverflow.com/questions/859501/learning-opengl-in-ubuntu

vertex programs available. n if glewGetExtension GL_ARB_fragment_program fprintf stdout Status ARB fragment programs available... GL_ARB_fragment_program fprintf stdout Status ARB fragment programs available. n if glewIsSupported GL_VERSION_1_4 GL_ARB_point_sprite..

Fragment shader inexplicable bahaviour

http://stackoverflow.com/questions/14573079/fragment-shader-inexplicable-bahaviour

shader inexplicable bahaviour I have written a C program where.. v gl_Position gl_ModelViewProjectionMatrix gl_Vertex Fragment Shader varying vec3 normal varying vec3 v varying vec3 lightvec..

Problem to Decode H264 video over RTP with ffmpeg (libavcodec)

http://stackoverflow.com/questions/3493742/problem-to-decode-h264-video-over-rtp-with-ffmpeg-libavcodec

to collect all of them to reconstruct H264 IDR I Frame . Fragmentation occurs because of the limited MTU and much larger IDR... MTU and much larger IDR. One fragment can look like this Fragment that has START BIT 1 First byte 3 NAL UNIT BITS 5 FRAGMENT TYPE..

udp packet fragmentation for raw sockets

http://stackoverflow.com/questions/4191253/udp-packet-fragmentation-for-raw-sockets

the IP headers should be identical except for these fields Fragment Offset set to 0 in the first packet and 1480 in the second Total..

Again - parallax mapping issue in OpenGL, GLSL. It's not as usual as it seem to be

http://stackoverflow.com/questions/4750707/again-parallax-mapping-issue-in-opengl-glsl-its-not-as-usual-as-it-seem-to

shader was successfully compiled to run on hardware. Fragment shader was successfully compiled to run on hardware. Fragment.. shader was successfully compiled to run on hardware. Fragment shader s linked vertex shader s linked. varying vec3 lightDir..

Getting garbage chars when reading GLSL files

http://stackoverflow.com/questions/7344640/getting-garbage-chars-when-reading-glsl-files

12 error C0000 syntax error unexpected undefined at token Fragment info 0 10 error C0000 syntax error unexpected undefined at token..