android Programming Glossary: mcanvas.drawpath
Android FingerPaint Undo/Redo implementation http://stackoverflow.com/questions/10165965/android-fingerpaint-undo-redo-implementation mPath.lineTo mX mY commit the path to our offscreen mCanvas.drawPath mPath mPaint kill this so we don't double draw mPath.reset @Override.. mPath.lineTo mX mY commit the path to our offscreen mCanvas.drawPath mPath mPaint kill this so we don't double draw mPath new Path..
Android Canvas Redo and Undo Operation http://stackoverflow.com/questions/11114625/android-canvas-redo-and-undo-operation mPath.lineTo mX mY commit the path to our offscreen mCanvas.drawPath mPath mPaint kill this so we don't double draw mPath new Path.. mPath.lineTo mX mY commit the path to our offscreen mCanvas.drawPath mPath mPaint kill this so we don't double draw paths.add mPath..
How to get total area covered while drawing path on canvas android? http://stackoverflow.com/questions/14357246/how-to-get-total-area-covered-while-drawing-path-on-canvas-android mPath.lineTo mX mY commit the path to our offscreen mCanvas.drawPath mPath mDrawPaint kill this so we don't double draw mPath.reset..
Android color picker to be included in the activity http://stackoverflow.com/questions/16363235/android-color-picker-to-be-included-in-the-activity mX mY circlePath.reset commit the path to our offscreen mCanvas.drawPath mPath mPaint kill this so we don't double draw mPath.reset ..
Draw in Canvas by finger android http://stackoverflow.com/questions/16650419/draw-in-canvas-by-finger-android mX mY circlePath.reset commit the path to our offscreen mCanvas.drawPath mPath mPaint kill this so we don't double draw mPath.reset .. mPath.lineTo mX mY commit the path to our offscreen mCanvas.drawPath mPath mPaint kill this so we don't double draw mPath.reset mPaint.setXfermode..
Android FingerPaint sample does not draw dot? http://stackoverflow.com/questions/17251416/android-fingerpaint-sample-does-not-draw-dot mPath.addCircle x y float progress 0.15 Direction.CW mCanvas.drawPath mPath mPaint mX x mY y mPaint.setStyle Paint.Style.STROKE private.. mPath.lineTo mX mY commit the path to our offscreen mCanvas.drawPath mPath mPaint kill this so we don't double draw mPath.reset @Override.. else mPath.lineTo mX mY commit the path to our offscreen mCanvas.drawPath mPath mPaint kill this so we don't double draw mPath.reset ..
Android Null Exception on Calling function http://stackoverflow.com/questions/17781069/android-null-exception-on-calling-function mPath.lineTo mX mY commit the path to our offscreen mCanvas.drawPath mPath mPaint kill this so we don't double draw circlePath.reset..
Save the image made by user in fingerPaint api demos in android http://stackoverflow.com/questions/5029775/save-the-image-made-by-user-in-fingerpaint-api-demos-in-android mPath.lineTo mX mY commit the path to our offscreen mCanvas.drawPath mPath mPaint kill this so we don't double draw mPath.reset @Override..
Android FingerPaint Undo/Redo implementation http://stackoverflow.com/questions/10165965/android-fingerpaint-undo-redo-implementation mPath.quadTo mX mY x mX 2 y mY 2 mX x mY y private void touch_up mPath.lineTo mX mY commit the path to our offscreen mCanvas.drawPath mPath mPaint kill this so we don't double draw mPath.reset @Override public boolean onTouchEvent MotionEvent event float.. mPath.quadTo mX mY x mX 2 y mY 2 mX x mY y private void touch_up mPath.lineTo mX mY commit the path to our offscreen mCanvas.drawPath mPath mPaint kill this so we don't double draw mPath new Path paths.add mPath @Override public boolean onTouch View arg0..
Android Canvas Redo and Undo Operation http://stackoverflow.com/questions/11114625/android-canvas-redo-and-undo-operation mX mY x mX 2 y mY 2 mX x mY y private void touch_up mPath.lineTo mX mY commit the path to our offscreen mCanvas.drawPath mPath mPaint kill this so we don't double draw mPath new Path paths.add mPath public void onClickUndo if paths.size.. mX mY x mX 2 y mY 2 mX x mY y private void touch_up mPath.lineTo mX mY commit the path to our offscreen mCanvas.drawPath mPath mPaint kill this so we don't double draw paths.add mPath mPath new Path public void onClickUndo if paths.size..
How to get total area covered while drawing path on canvas android? http://stackoverflow.com/questions/14357246/how-to-get-total-area-covered-while-drawing-path-on-canvas-android mPath mDrawPaint Erasing Black and white image void touch_up mPath.lineTo mX mY commit the path to our offscreen mCanvas.drawPath mPath mDrawPaint kill this so we don't double draw mPath.reset android draw android canvas share improve this question..
Android color picker to be included in the activity http://stackoverflow.com/questions/16363235/android-color-picker-to-be-included-in-the-activity invalidate private void touch_up mPath.lineTo mX mY circlePath.reset commit the path to our offscreen mCanvas.drawPath mPath mPaint kill this so we don't double draw mPath.reset @Override public boolean onTouchEvent MotionEvent event float..
Draw in Canvas by finger android http://stackoverflow.com/questions/16650419/draw-in-canvas-by-finger-android mY 30 Path.Direction.CW private void touch_up mPath.lineTo mX mY circlePath.reset commit the path to our offscreen mCanvas.drawPath mPath mPaint kill this so we don't double draw mPath.reset @Override public boolean onTouchEvent MotionEvent event float.. mPath.quadTo mX mY x mX 2 y mY 2 mX x mY y private void touch_up mPath.lineTo mX mY commit the path to our offscreen mCanvas.drawPath mPath mPaint kill this so we don't double draw mPath.reset mPaint.setXfermode new PorterDuffXfermode PorterDuff.Mode.SCREEN..
Android FingerPaint sample does not draw dot? http://stackoverflow.com/questions/17251416/android-fingerpaint-sample-does-not-draw-dot mPath.reset mPath.moveTo x y mPaint.setStyle Paint.Style.FILL mPath.addCircle x y float progress 0.15 Direction.CW mCanvas.drawPath mPath mPaint mX x mY y mPaint.setStyle Paint.Style.STROKE private void touch_move float x float y float dx Math.abs x mX.. mPath.quadTo mX mY x mX 2 y mY 2 mX x mY y private void touch_up mPath.lineTo mX mY commit the path to our offscreen mCanvas.drawPath mPath mPaint kill this so we don't double draw mPath.reset @Override public boolean onTouchEvent MotionEvent event float.. touch_up if mDrawPoint true mCanvas.drawPoint mX mY mPaint else mPath.lineTo mX mY commit the path to our offscreen mCanvas.drawPath mPath mPaint kill this so we don't double draw mPath.reset when i move up my finger after drawing a line it automatically..
Android Null Exception on Calling function http://stackoverflow.com/questions/17781069/android-null-exception-on-calling-function mX mY 30 Path.Direction.CW private void touch_up mPath.lineTo mX mY commit the path to our offscreen mCanvas.drawPath mPath mPaint kill this so we don't double draw circlePath.reset mPath.reset @Override public boolean onTouchEvent MotionEvent..
Save the image made by user in fingerPaint api demos in android http://stackoverflow.com/questions/5029775/save-the-image-made-by-user-in-fingerpaint-api-demos-in-android y mCanvas.drawBitmap mBitmap mX mY mPaint private void touch_up mPath.lineTo mX mY commit the path to our offscreen mCanvas.drawPath mPath mPaint kill this so we don't double draw mPath.reset @Override public boolean onTouchEvent MotionEvent event float..
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