android Programming Glossary: gles20.glvertexattribpointer
Framebuffer FBO render to texture is very slow, using OpenGL ES 2.0 on Android, why? http://stackoverflow.com/questions/10729352/framebuffer-fbo-render-to-texture-is-very-slow-using-opengl-es-2-0-on-android vertices 0 len mTriangleVertices.flip GLES20.glVertexAttribPointer program.POSITION_LOCATION 2 GLES20.GL_FLOAT false TRIANGLE_VERTICES_DATA_STRIDE_BYTES.. preparing parameter for texture coords GLES20.glVertexAttribPointer program.TEXTURECOORD_LOCATION 2 GLES20.GL_FLOAT false TRIANGLE_VERTICES_DATA_STRIDE_BYTES..
Modifying camera output using SurfaceTexture and OpenGL http://stackoverflow.com/questions/12519235/modifying-camera-output-using-surfacetexture-and-opengl position GLES20.glEnableVertexAttribArray mPositionHandle GLES20.glVertexAttribPointer mPositionHandle COORDS_PER_VERTEX GLES20.GL_FLOAT false vertexStride.. GLES20.glEnableVertexAttribArray mTextureCoordHandle GLES20.glVertexAttribPointer mTextureCoordHandle COORDS_PER_VERTEX GLES20.GL_FLOAT false..
OpenGL ES Android Matrix Transformations http://stackoverflow.com/questions/13480043/opengl-es-android-matrix-transformations mPositionHandle Prepare the triangle coordinate data GLES20.glVertexAttribPointer mPositionHandle COORDS_PER_VERTEX GLES20.GL_FLOAT false ..
What is the easiest way to draw line using OpenGL-ES (android) http://stackoverflow.com/questions/16027455/what-is-the-easiest-way-to-draw-line-using-opengl-es-android PositionHandle Prepare the triangle coordinate data GLES20.glVertexAttribPointer PositionHandle COORDS_PER_VERTEX GLES20.GL_FLOAT false VertexStride..
Is Opengl Development GPU Dependant? http://stackoverflow.com/questions/17229066/is-opengl-development-gpu-dependant mPositionHandle Prepare the triangle coordinate data GLES20.glVertexAttribPointer mPositionHandle COORDS_PER_VERTEX GLES20.GL_FLOAT false vertexStride..
Android Camera will not work. startPreview fails http://stackoverflow.com/questions/7942378/android-camera-will-not-work-startpreview-fails GLES20.glUseProgram mProgram Prepare the triangle data GLES20.glVertexAttribPointer maPositionHandle 3 GLES20.GL_FLOAT false 0 vertices GLES20.glVertexAttribPointer.. maPositionHandle 3 GLES20.GL_FLOAT false 0 vertices GLES20.glVertexAttribPointer gvTexCoordHandle 2 GLES20.GL_FLOAT false 0 texcoords GLES20.glEnableVertexAttribArray..
Framebuffer FBO render to texture is very slow, using OpenGL ES 2.0 on Android, why? http://stackoverflow.com/questions/10729352/framebuffer-fbo-render-to-texture-is-very-slow-using-opengl-es-2-0-on-android program glgame.getProgram put vertices in the floatbuffer mTriangleVertices.put vertices 0 len mTriangleVertices.flip GLES20.glVertexAttribPointer program.POSITION_LOCATION 2 GLES20.GL_FLOAT false TRIANGLE_VERTICES_DATA_STRIDE_BYTES mTriangleVertices preparing parameter.. GLES20.glEnableVertexAttribArray program.POSITION_LOCATION preparing parameter for texture coords GLES20.glVertexAttribPointer program.TEXTURECOORD_LOCATION 2 GLES20.GL_FLOAT false TRIANGLE_VERTICES_DATA_STRIDE_BYTES mTriangleVertices set projection..
Modifying camera output using SurfaceTexture and OpenGL http://stackoverflow.com/questions/12519235/modifying-camera-output-using-surfacetexture-and-opengl texture mPositionHandle GLES20.glGetAttribLocation mProgram position GLES20.glEnableVertexAttribArray mPositionHandle GLES20.glVertexAttribPointer mPositionHandle COORDS_PER_VERTEX GLES20.GL_FLOAT false vertexStride vertexBuffer mTextureCoordHandle GLES20.glGetAttribLocation.. GLES20.glGetAttribLocation mProgram inputTextureCoordinate GLES20.glEnableVertexAttribArray mTextureCoordHandle GLES20.glVertexAttribPointer mTextureCoordHandle COORDS_PER_VERTEX GLES20.GL_FLOAT false vertexStride textureVerticesBuffer mColorHandle GLES20.glGetUniformLocation..
OpenGL ES Android Matrix Transformations http://stackoverflow.com/questions/13480043/opengl-es-android-matrix-transformations handle to the triangle vertices GLES20.glEnableVertexAttribArray mPositionHandle Prepare the triangle coordinate data GLES20.glVertexAttribPointer mPositionHandle COORDS_PER_VERTEX GLES20.GL_FLOAT false vertexStride vertexBuffer get handle to fragment shader's vColor..
What is the easiest way to draw line using OpenGL-ES (android) http://stackoverflow.com/questions/16027455/what-is-the-easiest-way-to-draw-line-using-opengl-es-android a handle to the triangle vertices GLES20.glEnableVertexAttribArray PositionHandle Prepare the triangle coordinate data GLES20.glVertexAttribPointer PositionHandle COORDS_PER_VERTEX GLES20.GL_FLOAT false VertexStride VertexBuffer get handle to fragment shader's vColor..
Is Opengl Development GPU Dependant? http://stackoverflow.com/questions/17229066/is-opengl-development-gpu-dependant handle to the triangle vertices GLES20.glEnableVertexAttribArray mPositionHandle Prepare the triangle coordinate data GLES20.glVertexAttribPointer mPositionHandle COORDS_PER_VERTEX GLES20.GL_FLOAT false vertexStride vertexBuffer get handle to fragment shader's vColor..
Android Camera will not work. startPreview fails http://stackoverflow.com/questions/7942378/android-camera-will-not-work-startpreview-fails camera_texture null return Add program to OpenGL environment GLES20.glUseProgram mProgram Prepare the triangle data GLES20.glVertexAttribPointer maPositionHandle 3 GLES20.GL_FLOAT false 0 vertices GLES20.glVertexAttribPointer gvTexCoordHandle 2 GLES20.GL_FLOAT false.. mProgram Prepare the triangle data GLES20.glVertexAttribPointer maPositionHandle 3 GLES20.GL_FLOAT false 0 vertices GLES20.glVertexAttribPointer gvTexCoordHandle 2 GLES20.GL_FLOAT false 0 texcoords GLES20.glEnableVertexAttribArray maPositionHandle GLES20.glEnableVertexAttribArray..
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