android Programming Glossary: gl10.gl_texture_coord_array
Android getOrientation() method returns bad results http://stackoverflow.com/questions/10192057/android-getorientation-method-returns-bad-results which one should NOT be drawn initTriangles gl.glEnableClientState GL10.GL_VERTEX_ARRAY gl.glEnableClientState GL10.GL_TEXTURE_COORD_ARRAY public void onDrawFrame GL10 gl gl.glPushMatrix gl.glClearColor 0 0 0 1.0f clipping backdrop color clear the color buffer..
Trying to draw textured triangles on device fails, but the emulator works. Why? http://stackoverflow.com/questions/2113638/trying-to-draw-textured-triangles-on-device-fails-but-the-emulator-works-why GL10.GL_DEPTH_BUFFER_BIT Enable vertex buffer gl.glEnableClientState GL10.GL_VERTEX_ARRAY gl.glEnableClientState GL10.GL_TEXTURE_COORD_ARRAY gl.glVertexPointer 3 GL10.GL_FLOAT 0 vertexBuffer gl.glTexCoordPointer 2 GL10.GL_FLOAT 0 textureBuffer Push transformation.. Disable the client state before leaving gl.glDisableClientState GL10.GL_VERTEX_ARRAY gl.glDisableClientState GL10.GL_TEXTURE_COORD_ARRAY And here are the options I have enabled gl.glShadeModel GL10.GL_SMOOTH Enable Smooth Shading gl.glEnable GL10.GL_DEPTH_TEST..
OpenGL ES - texture map all faces of an 8 vertex cube? http://stackoverflow.com/questions/2854237/opengl-es-texture-map-all-faces-of-an-8-vertex-cube buffer is. gl.glColorPointer 4 GL10.GL_FLOAT 0 colorBuffer Use textures if textureBuffer null gl.glEnableClientState GL10.GL_TEXTURE_COORD_ARRAY gl.glEnable GL10.GL_TEXTURE_2D gl.glTexCoordPointer 2 GL10.GL_FLOAT 0 textureBuffer Translation and rotation before drawing.. gl.glDisableClientState GL10.GL_COLOR_ARRAY gl.glDisableClientState GL10.GL_NORMAL_ARRAY gl.glDisableClientState GL10.GL_TEXTURE_COORD_ARRAY Disable face culling. gl.glDisable GL10.GL_CULL_FACE android opengl es share improve this question You have to use..
How to do Multisampling in Android OpenGL ES? [duplicate] http://stackoverflow.com/questions/7379710/how-to-do-multisampling-in-android-opengl-es config g10 gl gl.glClearColor 0f 0 0.0f 1.0f gl.glEnableClientState GL10.GL_VERTEX_ARRAY gl.glEnableClientState GL10.GL_TEXTURE_COORD_ARRAY gl.glTexParameterx GL10.GL_TEXTURE_2D GL10.GL_TEXTURE_WRAP_S GL10.GL_REPEAT gl.glTexParameterx GL10.GL_TEXTURE_2D GL10.GL_TEXTURE_WRAP_T..
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