android Programming Glossary: gles20.gltexparameteri
Framebuffer FBO render to texture is very slow, using OpenGL ES 2.0 on Android, why? http://stackoverflow.com/questions/10729352/framebuffer-fbo-render-to-texture-is-very-slow-using-opengl-es-2-0-on-android 0 GLES20.GL_RGBA GLES20.GL_UNSIGNED_BYTE null GLES20.glTexParameteri GLES20.GL_TEXTURE_2D GLES20.GL_TEXTURE_WRAP_S GLES20.GL_CLAMP_TO_EDGE.. GLES20.GL_TEXTURE_WRAP_S GLES20.GL_CLAMP_TO_EDGE GLES20.glTexParameteri GLES20.GL_TEXTURE_2D GLES20.GL_TEXTURE_WRAP_T GLES20.GL_CLAMP_TO_EDGE.. GLES20.GL_TEXTURE_WRAP_T GLES20.GL_CLAMP_TO_EDGE GLES20.glTexParameteri GLES20.GL_TEXTURE_2D GLES20.GL_TEXTURE_MAG_FILTER GLES20.GL_LINEAR..
YUV to RGB conversion by fragment shader http://stackoverflow.com/questions/12130790/yuv-to-rgb-conversion-by-fragment-shader 240 0 GLES20.GL_LUMINANCE GLES20.GL_UNSIGNED_BYTE yBuffer GLES20.glTexParameteri GLES20.GL_TEXTURE_2D GLES20.GL_TEXTURE_MIN_FILTER GLES20.GL_LINEAR.. GLES20.GL_TEXTURE_MIN_FILTER GLES20.GL_LINEAR GLES20.glTexParameteri GLES20.GL_TEXTURE_2D GLES20.GL_TEXTURE_MAG_FILTER GLES20.GL_LINEAR.. 120 0 GLES20.GL_LUMINANCE GLES20.GL_UNSIGNED_BYTE uBuffer GLES20.glTexParameteri GLES20.GL_TEXTURE_2D GLES20.GL_TEXTURE_MIN_FILTER GLES20.GL_LINEAR..
Modifying camera output using SurfaceTexture and OpenGL http://stackoverflow.com/questions/12519235/modifying-camera-output-using-surfacetexture-and-opengl GL10.GL_TEXTURE_MAG_FILTER GL10.GL_LINEAR GLES20.glTexParameteri GLES11Ext.GL_TEXTURE_EXTERNAL_OES GL10.GL_TEXTURE_WRAP_S GL10.GL_CLAMP_TO_EDGE.. GL10.GL_TEXTURE_WRAP_S GL10.GL_CLAMP_TO_EDGE GLES20.glTexParameteri GLES11Ext.GL_TEXTURE_EXTERNAL_OES GL10.GL_TEXTURE_WRAP_T GL10.GL_CLAMP_TO_EDGE..
Framebuffer FBO render to texture is very slow, using OpenGL ES 2.0 on Android, why? http://stackoverflow.com/questions/10729352/framebuffer-fbo-render-to-texture-is-very-slow-using-opengl-es-2-0-on-android GLES20.GL_TEXTURE_2D 0 GLES20.GL_RGBA screenWidth screenHeight 0 GLES20.GL_RGBA GLES20.GL_UNSIGNED_BYTE null GLES20.glTexParameteri GLES20.GL_TEXTURE_2D GLES20.GL_TEXTURE_WRAP_S GLES20.GL_CLAMP_TO_EDGE GLES20.glTexParameteri GLES20.GL_TEXTURE_2D GLES20.GL_TEXTURE_WRAP_T.. null GLES20.glTexParameteri GLES20.GL_TEXTURE_2D GLES20.GL_TEXTURE_WRAP_S GLES20.GL_CLAMP_TO_EDGE GLES20.glTexParameteri GLES20.GL_TEXTURE_2D GLES20.GL_TEXTURE_WRAP_T GLES20.GL_CLAMP_TO_EDGE GLES20.glTexParameteri GLES20.GL_TEXTURE_2D GLES20.GL_TEXTURE_MAG_FILTER.. GLES20.GL_CLAMP_TO_EDGE GLES20.glTexParameteri GLES20.GL_TEXTURE_2D GLES20.GL_TEXTURE_WRAP_T GLES20.GL_CLAMP_TO_EDGE GLES20.glTexParameteri GLES20.GL_TEXTURE_2D GLES20.GL_TEXTURE_MAG_FILTER GLES20.GL_LINEAR GLES20.glTexParameteri GLES20.GL_TEXTURE_2D GLES20.GL_TEXTURE_MIN_FILTER..
YUV to RGB conversion by fragment shader http://stackoverflow.com/questions/12130790/yuv-to-rgb-conversion-by-fragment-shader GLES20.GL_TEXTURE_2D 0 GLES20.GL_LUMINANCE 320 240 0 GLES20.GL_LUMINANCE GLES20.GL_UNSIGNED_BYTE yBuffer GLES20.glTexParameteri GLES20.GL_TEXTURE_2D GLES20.GL_TEXTURE_MIN_FILTER GLES20.GL_LINEAR GLES20.glTexParameteri GLES20.GL_TEXTURE_2D GLES20.GL_TEXTURE_MAG_FILTER.. yBuffer GLES20.glTexParameteri GLES20.GL_TEXTURE_2D GLES20.GL_TEXTURE_MIN_FILTER GLES20.GL_LINEAR GLES20.glTexParameteri GLES20.GL_TEXTURE_2D GLES20.GL_TEXTURE_MAG_FILTER GLES20.GL_LINEAR GLES20.glUniform1i uTexture 2 GLES20.glTexImage2D GLES20.GL_TEXTURE_2D.. GLES20.GL_TEXTURE_2D 0 GLES20.GL_LUMINANCE 160 120 0 GLES20.GL_LUMINANCE GLES20.GL_UNSIGNED_BYTE uBuffer GLES20.glTexParameteri GLES20.GL_TEXTURE_2D GLES20.GL_TEXTURE_MIN_FILTER GLES20.GL_LINEAR GLES20.glTexParameteri GLES20.GL_TEXTURE_2D GLES20.GL_TEXTURE_MAG_FILTER..
Modifying camera output using SurfaceTexture and OpenGL http://stackoverflow.com/questions/12519235/modifying-camera-output-using-surfacetexture-and-opengl GL10.GL_LINEAR GLES20.glTexParameterf GLES11Ext.GL_TEXTURE_EXTERNAL_OES GL10.GL_TEXTURE_MAG_FILTER GL10.GL_LINEAR GLES20.glTexParameteri GLES11Ext.GL_TEXTURE_EXTERNAL_OES GL10.GL_TEXTURE_WRAP_S GL10.GL_CLAMP_TO_EDGE GLES20.glTexParameteri GLES11Ext.GL_TEXTURE_EXTERNAL_OES.. GL10.GL_LINEAR GLES20.glTexParameteri GLES11Ext.GL_TEXTURE_EXTERNAL_OES GL10.GL_TEXTURE_WRAP_S GL10.GL_CLAMP_TO_EDGE GLES20.glTexParameteri GLES11Ext.GL_TEXTURE_EXTERNAL_OES GL10.GL_TEXTURE_WRAP_T GL10.GL_CLAMP_TO_EDGE return texture 0 public void setSurface SurfaceTexture..
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