android Programming Glossary: gl10.gl_texture_2d
Trying to draw textured triangles on device fails, but the emulator works. Why? http://stackoverflow.com/questions/2113638/trying-to-draw-textured-triangles-on-device-fails-but-the-emulator-works-why texture_id ...and bind it to our array gl.glBindTexture GL10.GL_TEXTURE_2D textures texture_id Create Nearest Filtered Texture gl.glTexParameterf.. Create Nearest Filtered Texture gl.glTexParameterf GL10.GL_TEXTURE_2D GL10.GL_TEXTURE_MIN_FILTER GL10.GL_NEAREST gl.glTexParameterf.. GL10.GL_NEAREST gl.glTexParameterf GL10.GL_TEXTURE_2D GL10.GL_TEXTURE_MAG_FILTER GL10.GL_LINEAR Different possible..
OpenGL ES - texture map all faces of an 8 vertex cube? http://stackoverflow.com/questions/2854237/opengl-es-texture-map-all-faces-of-an-8-vertex-cube GL10.GL_TEXTURE_COORD_ARRAY gl.glEnable GL10.GL_TEXTURE_2D gl.glTexCoordPointer 2 GL10.GL_FLOAT 0 textureBuffer Translation..
How to do Multisampling in Android OpenGL ES? [duplicate] http://stackoverflow.com/questions/7379710/how-to-do-multisampling-in-android-opengl-es GL10.GL_TEXTURE_COORD_ARRAY gl.glTexParameterx GL10.GL_TEXTURE_2D GL10.GL_TEXTURE_WRAP_S GL10.GL_REPEAT gl.glTexParameterx GL10.GL_TEXTURE_2D.. GL10.GL_TEXTURE_WRAP_S GL10.GL_REPEAT gl.glTexParameterx GL10.GL_TEXTURE_2D GL10.GL_TEXTURE_WRAP_T GL10.GL_REPEAT gl.glSampleCoverage 1.f.. GL10.GL_SRC_ALPHA GL10.GL_ONE_MINUS_SRC_ALPHA gl.glEnable GL10.GL_TEXTURE_2D gl.glEnable GL10.GL_BLEND gl.glBindTexture GL10.GL_TEXTURE_2D..
Android Camera will not work. startPreview fails http://stackoverflow.com/questions/7942378/android-camera-will-not-work-startpreview-fails 0 int tex camera_texture 0 GLES20.glBindTexture GL10.GL_TEXTURE_2D tex GLES20.glTexImage2D GL10.GL_TEXTURE_2D 0 GL10.GL_RGB 256.. GL10.GL_TEXTURE_2D tex GLES20.glTexImage2D GL10.GL_TEXTURE_2D 0 GL10.GL_RGB 256 256 0 GL10.GL_RGB GL10.GL_UNSIGNED_BYTE ByteBuffer.wrap.. ByteBuffer.wrap pixels GLES20.glTexParameterf GL10.GL_TEXTURE_2D GL10.GL_TEXTURE_MIN_FILTER GL10.GL_LINEAR Thank you for any..
Apply custom filters to camera output http://stackoverflow.com/questions/8371055/apply-custom-filters-to-camera-output 1 cameraTexture 0 int tex cameraTexture 0 gl.glBindTexture GL10.GL_TEXTURE_2D tex gl.glTexImage2D GL10.GL_TEXTURE_2D 0 GL10.GL_LUMINANCE this.prevX.. 0 gl.glBindTexture GL10.GL_TEXTURE_2D tex gl.glTexImage2D GL10.GL_TEXTURE_2D 0 GL10.GL_LUMINANCE this.prevX this.prevY 0 GL10.GL_LUMINANCE.. first half od byte from onPreviewFrame gl.glTexParameterf GL10.GL_TEXTURE_2D GL10.GL_TEXTURE_MIN_FILTER GL10.GL_LINEAR You cant get about..
Android OpenGL Texture Compression http://stackoverflow.com/questions/9148795/android-opengl-texture-compression void onDrawFrame GL10 gl .... gl.glCompressedTexImage2D GL10.GL_TEXTURE_2D level internalformat width height border imageSize data ..
Trying to draw textured triangles on device fails, but the emulator works. Why? http://stackoverflow.com/questions/2113638/trying-to-draw-textured-triangles-on-device-fails-but-the-emulator-works-why Generate one texture pointer... gl.glGenTextures 1 textures texture_id ...and bind it to our array gl.glBindTexture GL10.GL_TEXTURE_2D textures texture_id Create Nearest Filtered Texture gl.glTexParameterf GL10.GL_TEXTURE_2D GL10.GL_TEXTURE_MIN_FILTER GL10.GL_NEAREST.. our array gl.glBindTexture GL10.GL_TEXTURE_2D textures texture_id Create Nearest Filtered Texture gl.glTexParameterf GL10.GL_TEXTURE_2D GL10.GL_TEXTURE_MIN_FILTER GL10.GL_NEAREST gl.glTexParameterf GL10.GL_TEXTURE_2D GL10.GL_TEXTURE_MAG_FILTER GL10.GL_LINEAR.. Filtered Texture gl.glTexParameterf GL10.GL_TEXTURE_2D GL10.GL_TEXTURE_MIN_FILTER GL10.GL_NEAREST gl.glTexParameterf GL10.GL_TEXTURE_2D GL10.GL_TEXTURE_MAG_FILTER GL10.GL_LINEAR Different possible texture parameters e.g. GL10.GL_CLAMP_TO_EDGE gl.glTexParameterf..
OpenGL ES - texture map all faces of an 8 vertex cube? http://stackoverflow.com/questions/2854237/opengl-es-texture-map-all-faces-of-an-8-vertex-cube 0 colorBuffer Use textures if textureBuffer null gl.glEnableClientState GL10.GL_TEXTURE_COORD_ARRAY gl.glEnable GL10.GL_TEXTURE_2D gl.glTexCoordPointer 2 GL10.GL_FLOAT 0 textureBuffer Translation and rotation before drawing gl.glTranslatef x y z gl.glRotatef..
How to do Multisampling in Android OpenGL ES? [duplicate] http://stackoverflow.com/questions/7379710/how-to-do-multisampling-in-android-opengl-es 1.0f gl.glEnableClientState GL10.GL_VERTEX_ARRAY gl.glEnableClientState GL10.GL_TEXTURE_COORD_ARRAY gl.glTexParameterx GL10.GL_TEXTURE_2D GL10.GL_TEXTURE_WRAP_S GL10.GL_REPEAT gl.glTexParameterx GL10.GL_TEXTURE_2D GL10.GL_TEXTURE_WRAP_T GL10.GL_REPEAT gl.glSampleCoverage.. gl.glTexParameterx GL10.GL_TEXTURE_2D GL10.GL_TEXTURE_WRAP_S GL10.GL_REPEAT gl.glTexParameterx GL10.GL_TEXTURE_2D GL10.GL_TEXTURE_WRAP_T GL10.GL_REPEAT gl.glSampleCoverage 1.f true gl.glEnable GL10.GL_DITHER gl.glEnable GL10.GL_MULTISAMPLE.. GL10.GL_TEXTURE_ENV_MODE GL10.GL_MODULATE gl.glBlendFunc GL10.GL_SRC_ALPHA GL10.GL_ONE_MINUS_SRC_ALPHA gl.glEnable GL10.GL_TEXTURE_2D gl.glEnable GL10.GL_BLEND gl.glBindTexture GL10.GL_TEXTURE_2D mTexture 0 gl.glFrontFace GL10.GL_CCW gl.glTexCoordPointer..
Android Camera will not work. startPreview fails http://stackoverflow.com/questions/7942378/android-camera-will-not-work-startpreview-fails 1 camera_texture 0 GLES20.glGenTextures 1 camera_texture 0 int tex camera_texture 0 GLES20.glBindTexture GL10.GL_TEXTURE_2D tex GLES20.glTexImage2D GL10.GL_TEXTURE_2D 0 GL10.GL_RGB 256 256 0 GL10.GL_RGB GL10.GL_UNSIGNED_BYTE ByteBuffer.wrap pixels.. 1 camera_texture 0 int tex camera_texture 0 GLES20.glBindTexture GL10.GL_TEXTURE_2D tex GLES20.glTexImage2D GL10.GL_TEXTURE_2D 0 GL10.GL_RGB 256 256 0 GL10.GL_RGB GL10.GL_UNSIGNED_BYTE ByteBuffer.wrap pixels GLES20.glTexParameterf GL10.GL_TEXTURE_2D.. 0 GL10.GL_RGB 256 256 0 GL10.GL_RGB GL10.GL_UNSIGNED_BYTE ByteBuffer.wrap pixels GLES20.glTexParameterf GL10.GL_TEXTURE_2D GL10.GL_TEXTURE_MIN_FILTER GL10.GL_LINEAR Thank you for any help. java android surfaceview android camera surfaceholder..
Apply custom filters to camera output http://stackoverflow.com/questions/8371055/apply-custom-filters-to-camera-output and than you bind the texture like this gl.glGenTextures 1 cameraTexture 0 int tex cameraTexture 0 gl.glBindTexture GL10.GL_TEXTURE_2D tex gl.glTexImage2D GL10.GL_TEXTURE_2D 0 GL10.GL_LUMINANCE this.prevX this.prevY 0 GL10.GL_LUMINANCE GL10.GL_UNSIGNED_BYTE.. gl.glGenTextures 1 cameraTexture 0 int tex cameraTexture 0 gl.glBindTexture GL10.GL_TEXTURE_2D tex gl.glTexImage2D GL10.GL_TEXTURE_2D 0 GL10.GL_LUMINANCE this.prevX this.prevY 0 GL10.GL_LUMINANCE GL10.GL_UNSIGNED_BYTE ByteBuffer.wrap this.cameraFrame cameraFrame.. ByteBuffer.wrap this.cameraFrame cameraFrame is the first half od byte from onPreviewFrame gl.glTexParameterf GL10.GL_TEXTURE_2D GL10.GL_TEXTURE_MIN_FILTER GL10.GL_LINEAR You cant get about 16 18 fps this way and you can use openGL to make some filters...
Android OpenGL Texture Compression http://stackoverflow.com/questions/9148795/android-opengl-texture-compression
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