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2014/10/16 ¤W¤È 08:14:16

android Programming Glossary: gl10.gl_smooth

Android getOrientation() method returns bad results

http://stackoverflow.com/questions/10192057/android-getorientation-method-returns-bad-results

EGLConfig config gl.glEnable GL10.GL_CULL_FACE enable the differentiation of which side may be visible gl.glShadeModel GL10.GL_SMOOTH gl.glFrontFace GL10.GL_CCW which is the front the one which is drawn counter clockwise gl.glCullFace GL10.GL_BACK which..

Android OpenGL ES Transparent Background

http://stackoverflow.com/questions/2034822/android-opengl-es-transparent-background

GL10.GL_FASTEST gl.glClearColor 0 0 0 0 gl.glEnable GL10.GL_CULL_FACE gl.glShadeModel GL10.GL_SMOOTH gl.glEnable GL10.GL_DEPTH_TEST On my GLSurfaceView setEGLConfigChooser 8 8 8 8 16 0 getHolder .setFormat PixelFormat.TRANSLUCENT..

Trying to draw textured triangles on device fails, but the emulator works. Why?

http://stackoverflow.com/questions/2113638/trying-to-draw-textured-triangles-on-device-fails-but-the-emulator-works-why

gl.glDisableClientState GL10.GL_TEXTURE_COORD_ARRAY And here are the options I have enabled gl.glShadeModel GL10.GL_SMOOTH Enable Smooth Shading gl.glEnable GL10.GL_DEPTH_TEST Enables Depth Testing gl.glDepthFunc GL10.GL_LEQUAL The Type Of Depth..

How to use onSensorChanged sensor data in combination with OpenGL

http://stackoverflow.com/questions/2881128/how-to-use-onsensorchanged-sensor-data-in-combination-with-opengl

gl EGLConfig config gl.glDisable GL10.GL_DITHER gl.glClearColor 1 1 1 1 gl.glEnable GL10.GL_CULL_FACE gl.glShadeModel GL10.GL_SMOOTH gl.glEnable GL10.GL_DEPTH_TEST gl.glEnableClientState GL10.GL_VERTEX_ARRAY gl.glEnableClientState GL10.GL_COLOR_ARRAY load..

Overlay images onto Camera preview SurfaceView

http://stackoverflow.com/questions/3548666/overlay-images-onto-camera-preview-surfaceview

gl.glClearColor 0 0 0 0 else gl.glClearColor 1 1 1 1 gl.glEnable GL10.GL_CULL_FACE gl.glShadeModel GL10.GL_SMOOTH gl.glEnable GL10.GL_DEPTH_TEST public void setAngle float _angle private boolean mTranslucentBackground private Cube mCube..

How to get rid of Jagged edges in Android OpenGL ES?

http://stackoverflow.com/questions/4934367/how-to-get-rid-of-jagged-edges-in-android-opengl-es

code public void onSurfaceCreated GL10 gl EGLConfig config gl.glClearColor 0.0f 0.0f 0.0f 0.5f gl.glShadeModel GL10.GL_SMOOTH gl.glClearDepthf 1.0f gl.glEnable GL10.GL_DEPTH_TEST gl.glDepthFunc GL10.GL_LEQUAL gl.glHint GL10.GL_PERSPECTIVE_CORRECTION_HINT..