android Programming Glossary: gles20.glgetuniformlocation
Modifying camera output using SurfaceTexture and OpenGL http://stackoverflow.com/questions/12519235/modifying-camera-output-using-surfacetexture-and-opengl false vertexStride textureVerticesBuffer mColorHandle GLES20.glGetUniformLocation mProgram vColor GLES20.glDrawElements GLES20.GL_TRIANGLES drawOrder.length.. texture2D s_texture textureCoordinate n mColorHandle GLES20.glGetUniformLocation mProgram vColor should be mColorHandle GLES20.glGetAttribLocation..
OpenGL ES Android Matrix Transformations http://stackoverflow.com/questions/13480043/opengl-es-android-matrix-transformations get handle to fragment shader's vColor member mColorHandle GLES20.glGetUniformLocation mProgram vColor Set color for drawing the triangle GLES20.glUniform4fv.. handle to shape's transformation matrix mMVPMatrixHandle GLES20.glGetUniformLocation mProgram uMVPMatrix NotMyCoolRenderer.checkGlError glGetUniformLocation..
What is the easiest way to draw line using OpenGL-ES (android) http://stackoverflow.com/questions/16027455/what-is-the-easiest-way-to-draw-line-using-opengl-es-android get handle to fragment shader's vColor member ColorHandle GLES20.glGetUniformLocation GlProgram vColor Set color for drawing the triangle GLES20.glUniform4fv.. handle to shape's transformation matrix MVPMatrixHandle GLES20.glGetUniformLocation GlProgram uMVPMatrix ArRenderer.checkGlError glGetUniformLocation..
Is Opengl Development GPU Dependant? http://stackoverflow.com/questions/17229066/is-opengl-development-gpu-dependant get handle to fragment shader's vColor member mColorHandle GLES20.glGetUniformLocation mProgram vColor Set color for drawing the triangle GLES20.glUniform4fv..
Modifying camera output using SurfaceTexture and OpenGL http://stackoverflow.com/questions/12519235/modifying-camera-output-using-surfacetexture-and-opengl mTextureCoordHandle COORDS_PER_VERTEX GLES20.GL_FLOAT false vertexStride textureVerticesBuffer mColorHandle GLES20.glGetUniformLocation mProgram vColor GLES20.glDrawElements GLES20.GL_TRIANGLES drawOrder.length GLES20.GL_UNSIGNED_SHORT drawListBuffer Disable.. uniform samplerExternalOES s_texture n void main gl_FragColor texture2D s_texture textureCoordinate n mColorHandle GLES20.glGetUniformLocation mProgram vColor should be mColorHandle GLES20.glGetAttribLocation mProgram s_texture remove initialization stuff from DirectVideo..
OpenGL ES Android Matrix Transformations http://stackoverflow.com/questions/13480043/opengl-es-android-matrix-transformations GLES20.GL_FLOAT false vertexStride vertexBuffer get handle to fragment shader's vColor member mColorHandle GLES20.glGetUniformLocation mProgram vColor Set color for drawing the triangle GLES20.glUniform4fv mColorHandle 1 color 0 get handle to shape's transformation.. the triangle GLES20.glUniform4fv mColorHandle 1 color 0 get handle to shape's transformation matrix mMVPMatrixHandle GLES20.glGetUniformLocation mProgram uMVPMatrix NotMyCoolRenderer.checkGlError glGetUniformLocation Apply the projection and view transformation GLES20.glUniformMatrix4fv..
What is the easiest way to draw line using OpenGL-ES (android) http://stackoverflow.com/questions/16027455/what-is-the-easiest-way-to-draw-line-using-opengl-es-android GLES20.GL_FLOAT false VertexStride VertexBuffer get handle to fragment shader's vColor member ColorHandle GLES20.glGetUniformLocation GlProgram vColor Set color for drawing the triangle GLES20.glUniform4fv ColorHandle 1 color 0 get handle to shape's transformation.. the triangle GLES20.glUniform4fv ColorHandle 1 color 0 get handle to shape's transformation matrix MVPMatrixHandle GLES20.glGetUniformLocation GlProgram uMVPMatrix ArRenderer.checkGlError glGetUniformLocation Apply the projection and view transformation GLES20.glUniformMatrix4fv..
Is Opengl Development GPU Dependant? http://stackoverflow.com/questions/17229066/is-opengl-development-gpu-dependant GLES20.GL_FLOAT false vertexStride vertexBuffer get handle to fragment shader's vColor member mColorHandle GLES20.glGetUniformLocation mProgram vColor Set color for drawing the triangle GLES20.glUniform4fv mColorHandle 1 lcolor 0 GLES20.glLineWidth 3 Draw..
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