android Programming Glossary: c.drawbitmap
Android ICS and MJPEG using AsyncTask http://stackoverflow.com/questions/10550139/android-ics-and-mjpeg-using-asynctask bm.getWidth bm.getHeight c.drawColor Color.BLACK c.drawBitmap bm null destRect p if showFps p.setXfermode mode if ovl.. ovlPos 8 8 destRect.left destRect.right ovl.getWidth c.drawBitmap ovl width height null p.setXfermode null frameCounter..
Android Maps API v2 draw circle http://stackoverflow.com/questions/13991301/android-maps-api-v2-draw-circle paint1 c.drawCircle radius radius radius paint2 draw icon c.drawBitmap icon radius icon.getWidth 2 radius icon.getHeight 2 new Paint..
How can i work with Android EffectFactory Class? http://stackoverflow.com/questions/15832169/how-can-i-work-with-android-effectfactory-class f new ColorMatrixColorFilter cm paint.setColorFilter f c.drawBitmap bmpOriginal 0 0 paint return bmpGrayscale share improve this..
Drawable => grayscale http://stackoverflow.com/questions/1793338/drawable-grayscale
Android View.onDraw() always has a clean Canvas http://stackoverflow.com/questions/2423327/android-view-ondraw-always-has-a-clean-canvas 0 0 10 10 paint draw the bitmap to the real canvas c c.drawBitmap bitmap new Rect 0 0 bitmap.getWidth bitmap.getHeight new Rect..
Android drawing cache http://stackoverflow.com/questions/3046766/android-drawing-cache draw Canvas c I do Bitmap cac getDrawingCache if cac null c.drawBitmap cac 0 0 new Paint return Yet the getDrawingCache returns null..
Android and MJPEG http://stackoverflow.com/questions/3205191/android-and-mjpeg bm.getWidth bm.getHeight c.drawColor Color.BLACK c.drawBitmap bm null destRect p if showFps p.setXfermode mode if ovl.. ovlPos 8 8 destRect.left destRect.right ovl.getWidth c.drawBitmap ovl width height null p.setXfermode null frameCounter..
Android Drop Shadow on View http://stackoverflow.com/questions/3567312/android-drop-shadow-on-view ARGB here can't remember. Canvas c new Canvas shadowImage c.drawBitmap originalBitmap offsetXY 0 offsetXY 1 null Then put shadowImage..
How to prevent Android's drawBitmap from only drawing black images? http://stackoverflow.com/questions/3580051/how-to-prevent-androids-drawbitmap-from-only-drawing-black-images shadowPaint offsetXY Canvas c new Canvas shadowImage c.drawBitmap originalBitmap offsetXY 0 offsetXY 1 null imageView.setImageBitmap.. true Canvas c new Canvas shadowImage32 c.drawBitmap originalBitmap offsetXY 0 offsetXY 1 null imageView.setImageBitmap..
Android Edit Bitmap Channels http://stackoverflow.com/questions/4560265/android-edit-bitmap-channels height greenPaint c.drawRect 0 0 width height bluePaint c.drawBitmap alphaImg 0 0 alphaPaint save off resultImage display it etc.....
Blending pixels from Two Bitmaps http://stackoverflow.com/questions/4605325/blending-pixels-from-two-bitmaps TileMode.CLAMP Canvas c new Canvas c.setBitmap result c.drawBitmap base 0 0 null c.drawRect 0 0 base.getWidth base.getHeight p..
Bad image quality after resizing/scaling bitmap http://stackoverflow.com/questions/4821488/bad-image-quality-after-resizing-scaling-bitmap drawPaint.setFilterBitmap false drawPaint.setDither true c.drawBitmap image matrix drawPaint Any insight would be greatly appreciated...
How can I manipulate the camera preview? http://stackoverflow.com/questions/6478375/how-can-i-manipulate-the-camera-preview i int rgbbuffer i decodeYUV rgbbuffer data 100 100 c.drawBitmap rgbints 0 256 0 0 256 256 false new Paint Log.d SOMETHING Got..
live wallpaper with images http://stackoverflow.com/questions/7293985/live-wallpaper-with-images Canvas c null try c holder.lockCanvas if c null c.drawBitmap image1 0 0 null c.drawBitmap image2 0 0 null c.drawBitmap.. if c null c.drawBitmap image1 0 0 null c.drawBitmap image2 0 0 null c.drawBitmap image3 0 0 null finally if.. image1 0 0 null c.drawBitmap image2 0 0 null c.drawBitmap image3 0 0 null finally if c null holder.unlockCanvasAndPost..
Android : Converting color image to grayscale [duplicate] http://stackoverflow.com/questions/8381514/android-converting-color-image-to-grayscale f new ColorMatrixColorFilter cm paint.setColorFilter f c.drawBitmap bmpOriginal 0 0 paint return bmpGrayscale share improve this..
Android ICS and MJPEG using AsyncTask http://stackoverflow.com/questions/10550139/android-ics-and-mjpeg-using-asynctask mSurfaceHolder try bm mIn.readMjpegFrame destRect destRect bm.getWidth bm.getHeight c.drawColor Color.BLACK c.drawBitmap bm null destRect p if showFps p.setXfermode mode if ovl null height ovlPos 1 1 destRect.top destRect.bottom ovl.getHeight.. ovlPos 1 1 destRect.top destRect.bottom ovl.getHeight width ovlPos 8 8 destRect.left destRect.right ovl.getWidth c.drawBitmap ovl width height null p.setXfermode null frameCounter if System.currentTimeMillis start 1000 fps String.valueOf..
Android Maps API v2 draw circle http://stackoverflow.com/questions/13991301/android-maps-api-v2-draw-circle radius icon.getWidth 2 c.drawCircle radius radius radius paint1 c.drawCircle radius radius radius paint2 draw icon c.drawBitmap icon radius icon.getWidth 2 radius icon.getHeight 2 new Paint return b 4. calculate image offset private LatLng getCoords..
How can i work with Android EffectFactory Class? http://stackoverflow.com/questions/15832169/how-can-i-work-with-android-effectfactory-class
Drawable => grayscale http://stackoverflow.com/questions/1793338/drawable-grayscale
Android View.onDraw() always has a clean Canvas http://stackoverflow.com/questions/2423327/android-view-ondraw-always-has-a-clean-canvas maybe only the parts of animation that changed canvas.drawRect 0 0 10 10 paint draw the bitmap to the real canvas c c.drawBitmap bitmap new Rect 0 0 bitmap.getWidth bitmap.getHeight new Rect 0 0 bitmap.getWidth bitmap.getHeight null share improve..
Android drawing cache http://stackoverflow.com/questions/3046766/android-drawing-cache constructor I call setDrawingCacheEnabled true Then in the draw Canvas c I do Bitmap cac getDrawingCache if cac null c.drawBitmap cac 0 0 new Paint return Yet the getDrawingCache returns null to me. My draw is not called neither from setDrawingCacheEnabled..
Android and MJPEG http://stackoverflow.com/questions/3205191/android-and-mjpeg mSurfaceHolder try bm mIn.readMjpegFrame destRect destRect bm.getWidth bm.getHeight c.drawColor Color.BLACK c.drawBitmap bm null destRect p if showFps p.setXfermode mode if ovl null height ovlPos 1 1 destRect.top destRect.bottom ovl.getHeight.. ovlPos 1 1 destRect.top destRect.bottom ovl.getHeight width ovlPos 8 8 destRect.left destRect.right ovl.getWidth c.drawBitmap ovl width height null p.setXfermode null frameCounter if System.currentTimeMillis start 1000 fps String.valueOf..
Android Drop Shadow on View http://stackoverflow.com/questions/3567312/android-drop-shadow-on-view offsetXY Might need to convert shadowImage from 8 bit to ARGB here can't remember. Canvas c new Canvas shadowImage c.drawBitmap originalBitmap offsetXY 0 offsetXY 1 null Then put shadowImage into your ImageView. If this image never changes but is display..
How to prevent Android's drawBitmap from only drawing black images? http://stackoverflow.com/questions/3580051/how-to-prevent-androids-drawbitmap-from-only-drawing-black-images R.drawable.pier_t Bitmap shadowImage originalBitmap.extractAlpha shadowPaint offsetXY Canvas c new Canvas shadowImage c.drawBitmap originalBitmap offsetXY 0 offsetXY 1 null imageView.setImageBitmap shadowImage UPDATE I implemented Josh's suggestion about.. offsetXY Bitmap shadowImage32 shadowImage.copy Bitmap.Config.ARGB_8888 true Canvas c new Canvas shadowImage32 c.drawBitmap originalBitmap offsetXY 0 offsetXY 1 null imageView.setImageBitmap shadowImage32 android paint blur shadow drawbitmap..
Android Edit Bitmap Channels http://stackoverflow.com/questions/4560265/android-edit-bitmap-channels c.drawRect 0 0 width height redPaint c.drawRect 0 0 width height greenPaint c.drawRect 0 0 width height bluePaint c.drawBitmap alphaImg 0 0 alphaPaint save off resultImage display it etc... With the above code and the following 4 images red green..
Blending pixels from Two Bitmaps http://stackoverflow.com/questions/4605325/blending-pixels-from-two-bitmaps Mode.MULTIPLY p.setShader new BitmapShader blend TileMode.CLAMP TileMode.CLAMP Canvas c new Canvas c.setBitmap result c.drawBitmap base 0 0 null c.drawRect 0 0 base.getWidth base.getHeight p With that you aren't doing the per pixel calculations but you..
Bad image quality after resizing/scaling bitmap http://stackoverflow.com/questions/4821488/bad-image-quality-after-resizing-scaling-bitmap Paint drawPaint new Paint drawPaint.setAntiAlias false drawPaint.setFilterBitmap false drawPaint.setDither true c.drawBitmap image matrix drawPaint Any insight would be greatly appreciated. Thanks android image manipulation share improve this..
How can I manipulate the camera preview? http://stackoverflow.com/questions/6478375/how-can-i-manipulate-the-camera-preview bwCounter 256 for int i 0 i rgbints.length i rgbints i int rgbbuffer i decodeYUV rgbbuffer data 100 100 c.drawBitmap rgbints 0 256 0 0 256 256 false new Paint Log.d SOMETHING Got Bitmap finally do this in a finally so that if an exception..
live wallpaper with images http://stackoverflow.com/questions/7293985/live-wallpaper-with-images void drawFrame final SurfaceHolder holder getSurfaceHolder Canvas c null try c holder.lockCanvas if c null c.drawBitmap image1 0 0 null c.drawBitmap image2 0 0 null c.drawBitmap image3 0 0 null finally if c null holder.unlockCanvasAndPost.. holder getSurfaceHolder Canvas c null try c holder.lockCanvas if c null c.drawBitmap image1 0 0 null c.drawBitmap image2 0 0 null c.drawBitmap image3 0 0 null finally if c null holder.unlockCanvasAndPost c This code just display.. Canvas c null try c holder.lockCanvas if c null c.drawBitmap image1 0 0 null c.drawBitmap image2 0 0 null c.drawBitmap image3 0 0 null finally if c null holder.unlockCanvasAndPost c This code just display the pictures too quickly because..
Android : Converting color image to grayscale [duplicate] http://stackoverflow.com/questions/8381514/android-converting-color-image-to-grayscale
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