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c++ Programming Glossary: commands

How to make SIMPLE C++ Makefile?

http://stackoverflow.com/questions/2481269/how-to-make-simple-c-makefile

dependency manager. That is it takes care of knowing what commands need to be executed in what order to take you software project.. on my computer. Of course you could just run all three commands every time. That would work but doesn't scale well to a substantial.. form target dependencies and tell make that the associated commands indented lines should be run if any of the dependencies are..

How do I best handle dynamic multi-dimensional arrays in C/C++?

http://stackoverflow.com/questions/365782/how-do-i-best-handle-dynamic-multi-dimensional-arrays-in-c-c

the user to manipulate the created array by managing it's commands. Returns true if the exit command have been called. bool process_command..

Diamond inheritance (C++)

http://stackoverflow.com/questions/379053/diamond-inheritance-c

written deleted etc. I also want to have a sequence of commands which can also be read written deleted etc. A sequence of commands.. which can also be read written deleted etc. A sequence of commands can contain other sequences of commands. So I have the following.. etc. A sequence of commands can contain other sequences of commands. So I have the following design class CommandAbstraction CommandAbstraction..

Vim and Ctags tips and tricks [closed]

http://stackoverflow.com/questions/563616/vim-and-ctags-tips-and-tricks

or rather gVim and would like to find out your favorite commands macros shortcuts tips that go along with it... Share your best..

Creating a 3D sphere in Opengl using Visual C++

http://stackoverflow.com/questions/5988686/creating-a-3d-sphere-in-opengl-using-visual-c

you sent it. glutSolidSphere is just sending drawing commands to OpenGL. However there's nothing special in and about it...

Real-world use of X-Macros

http://stackoverflow.com/questions/6635851/real-world-use-of-x-macros

COMMAND_TABLE #undef ENTRY I can determine how many commands there are as follows typedef struct #define ENTRY a b c uint8_t.. as a way for the compiler to generate for me my number of commands definition. Note then I can generate my table of function pointers.. my transmit buffer tx_buf is the optimal size and as I add commands to this comms handler my buffer will always be the optimal size...

C++, __try and try/catch/finally

http://stackoverflow.com/questions/7049502/c-try-and-try-catch-finally

a bit about C try catch finally blocks. I've seen these commands with two underscores like __try. But MVSC 2010 projects also..