android Programming Glossary: vec4
YUV to RGB conversion by fragment shader http://stackoverflow.com/questions/12130790/yuv-to-rgb-conversion-by-fragment-shader 1.5958 v g y 0.39173 u 0.81290 v b y 2.017 u gl_FragColor vec4 r g b 1.0 android opengl es camera shader fragment shader..
Modifying camera output using SurfaceTexture and OpenGL http://stackoverflow.com/questions/12519235/modifying-camera-output-using-surfacetexture-and-opengl #extension GL_OES_EGL_image_external require n attribute vec4 position attribute vec4 inputTextureCoordinate varying vec2.. require n attribute vec4 position attribute vec4 inputTextureCoordinate varying vec2 textureCoordinate void.. require n precision mediump float uniform vec4 vColor void main gl_FragColor vColor private FloatBuffer..
OpenGL ES Android Matrix Transformations http://stackoverflow.com/questions/13480043/opengl-es-android-matrix-transformations use this vertex shader uniform mat4 uMVPMatrix attribute vec4 vPosition void main the matrix must be included as a modifier.. use this vertex shader uniform mat4 uMVPMatrix attribute vec4 vPosition void main the matrix must be included as a modifier..
What is the easiest way to draw line using OpenGL-ES (android) http://stackoverflow.com/questions/16027455/what-is-the-easiest-way-to-draw-line-using-opengl-es-android use this vertex shader uniform mat4 uMVPMatrix attribute vec4 vPosition void main the matrix must be included as a modifier.. String FragmentShaderCode precision mediump float uniform vec4 vColor void main gl_FragColor vColor protected int GlProgram..
Is Opengl Development GPU Dependant? http://stackoverflow.com/questions/17229066/is-opengl-development-gpu-dependant public class Lines final String vertexShaderCode attribute vec4 vPosition void main gl_Position vPosition final String fragmentShaderCode.. String fragmentShaderCode precision mediump float uniform vec4 vColor void main gl_FragColor vColor final FloatBuffer vertexBuffer..
YUV to RGB conversion by fragment shader http://stackoverflow.com/questions/12130790/yuv-to-rgb-conversion-by-fragment-shader v_texCoord .r y 1.1643 y 0.0625 u u 0.5 v v 0.5 r y 1.5958 v g y 0.39173 u 0.81290 v b y 2.017 u gl_FragColor vec4 r g b 1.0 android opengl es camera shader fragment shader share improve this question Not sure if you have already..
Modifying camera output using SurfaceTexture and OpenGL http://stackoverflow.com/questions/12519235/modifying-camera-output-using-surfacetexture-and-opengl class DirectVideo private final String vertexShaderCode #extension GL_OES_EGL_image_external require n attribute vec4 position attribute vec4 inputTextureCoordinate varying vec2 textureCoordinate void main gl_Position position textureCoordinate.. final String vertexShaderCode #extension GL_OES_EGL_image_external require n attribute vec4 position attribute vec4 inputTextureCoordinate varying vec2 textureCoordinate void main gl_Position position textureCoordinate inputTextureCoordinate.xy.. final String fragmentShaderCode #extension GL_OES_EGL_image_external require n precision mediump float uniform vec4 vColor void main gl_FragColor vColor private FloatBuffer vertexBuffer textureVerticesBuffer private ShortBuffer drawListBuffer..
OpenGL ES Android Matrix Transformations http://stackoverflow.com/questions/13480043/opengl-es-android-matrix-transformations a hook to manipulate the coordinates of the objects that use this vertex shader uniform mat4 uMVPMatrix attribute vec4 vPosition void main the matrix must be included as a modifier of gl_Position gl_Position uMVPMatrix vPosition public void.. a hook to manipulate the coordinates of the objects that use this vertex shader uniform mat4 uMVPMatrix attribute vec4 vPosition void main the matrix must be included as a modifier of gl_Position gl_Position uMVPMatrix vPosition In the renderer..
What is the easiest way to draw line using OpenGL-ES (android) http://stackoverflow.com/questions/16027455/what-is-the-easiest-way-to-draw-line-using-opengl-es-android a hook to manipulate the coordinates of the objects that use this vertex shader uniform mat4 uMVPMatrix attribute vec4 vPosition void main the matrix must be included as a modifier of gl_Position gl_Position uMVPMatrix vPosition private.. gl_Position gl_Position uMVPMatrix vPosition private final String FragmentShaderCode precision mediump float uniform vec4 vColor void main gl_FragColor vColor protected int GlProgram protected int PositionHandle protected int ColorHandle protected..
Is Opengl Development GPU Dependant? http://stackoverflow.com/questions/17229066/is-opengl-development-gpu-dependant 2 useForOrtho 2 0.1f 100f Line.java Line class to draw line public class Lines final String vertexShaderCode attribute vec4 vPosition void main gl_Position vPosition final String fragmentShaderCode precision mediump float uniform vec4 vColor void.. vec4 vPosition void main gl_Position vPosition final String fragmentShaderCode precision mediump float uniform vec4 vColor void main gl_FragColor vColor final FloatBuffer vertexBuffer final int mProgram int mPositionHandle int mColorHandle..
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