android Programming Glossary: bitmaps
bitmap size exceeds Vm budget error android http://stackoverflow.com/questions/10737582/bitmap-size-exceeds-vm-budget-error-android this question I also had the same problem OOME because of bitmaps. When orientation changes from PORTRAIT to LANDSCAPE and vice.. is loaded and displayed In this case if you are using many bitmaps in your app you need to release them at proper places. To check.. on Android phone In your case you need to clear bitmaps during orientation change. On above link you can found how to..
Bitmap recycle with largeHeap enabled http://stackoverflow.com/questions/12716574/bitmap-recycle-with-largeheap-enabled Before enabling largeHeap option I was handling with large bitmaps and it's consume almost the entiry memory available for the.. unexpected behavior it's looks like that recycle method of bitmaps do not work most of times and the application that worked in.. than 60Mb. How can I avoid that Or efficiently recycle bitmaps EDIT Actually I make it give a OutOfMemoryError when allocating..
Out of Memory error with Bitmap http://stackoverflow.com/questions/16765899/out-of-memory-error-with-bitmap link below http developer.android.com training displaying bitmaps load bitmap.html . There is also a blog @ http android developers.blogspot.in..
BitmapFactory OOM driving me nuts http://stackoverflow.com/questions/1955410/bitmapfactory-oom-driving-me-nuts my applications that dynamically creates a large number of bitmaps I do the following. The Native heap size varies by platform...
Converting a view to Bitmap without displaying it in Android? http://stackoverflow.com/questions/2801116/converting-a-view-to-bitmap-without-displaying-it-in-android screen by getDrawingCache . And then we can display those bitmaps in Gallery view in HomeScreen. I hope I have explained the problem..
Android: out of memory exception in Gallery http://stackoverflow.com/questions/3238388/android-out-of-memory-exception-in-gallery web isn't directly relevant. Since they're converted into bitmaps you need to calculate width height 4 bytes per image for regular.. for regular ARGB images. width and height in px . The bitmaps consume native heap which usually doesn't show in a hprof. The..
Android: How to rotate a bitmap on a center point http://stackoverflow.com/questions/4166917/android-how-to-rotate-a-bitmap-on-a-center-point is not rotated around a fixed point but rather around the bitmaps 0 0 . Here is the code I am having troubles with Matrix mtx..
BitmapFactory.decodeResource returns a mutable Bitmap in Android 2.2 and an immutable Bitmap in Android 1.6 http://stackoverflow.com/questions/4349075/bitmapfactory-decoderesource-returns-a-mutable-bitmap-in-android-2-2-and-an-immu draw into a Canvas wrapping it but that would require two bitmaps of equal size using up twice as much memory as I had intended..
how do you pass images (bitmaps) between android activities using bundles? http://stackoverflow.com/questions/4352172/how-do-you-pass-images-bitmaps-between-android-activities-using-bundles do you pass images bitmaps between android activities using bundles Suppose I have an..
java.lang.OutOfMemoryError: bitmap size exceeds VM budget http://stackoverflow.com/questions/4611822/java-lang-outofmemoryerror-bitmap-size-exceeds-vm-budget I found this error frequently on Activities using lots of bitmaps after changing orientation the Activity is destroyed created.. from the XML consuming the VM memory available for bitmaps. Bitmaps on the previous Activity layout are not properly deallocated..
Bad image quality after resizing/scaling bitmap http://stackoverflow.com/questions/4821488/bad-image-quality-after-resizing-scaling-bitmap in different circumstances. I am storing my images as bitmaps so that they can be quickly drawn and redrawn for animation.. at runtime but still haven't gotten anywhere. I store my bitmaps into a hashmap with this code cardImages new HashMap Byte Bitmap..
Android heap size on different phones/devices and OS versions http://stackoverflow.com/questions/5350465/android-heap-size-on-different-phones-devices-and-os-versions resolution screens tend to want to manipulate larger bitmaps so Google makes heap size recommendations that hopefully device..
Android: BitmapFactory.decodeStream() out of memory with a 400KB file with 2MB free heap http://stackoverflow.com/questions/11820266/android-bitmapfactory-decodestream-out-of-memory-with-a-400kb-file-with-2mb-f question Please see this for a guide on loading large Bitmaps more efficiently http developer.android.com training displaying..
Bitmap recycle with largeHeap enabled http://stackoverflow.com/questions/12716574/bitmap-recycle-with-largeheap-enabled question You should probably have a look at Displaying Bitmaps Efficiently which includes several ways to handle large Bitmaps.. Efficiently which includes several ways to handle large Bitmaps Efficiently Loading Large Bitmaps Efficiently BitmapFactory.Options.. ways to handle large Bitmaps Efficiently Loading Large Bitmaps Efficiently BitmapFactory.Options options new BitmapFactory.Options..
Bitmaps in Android http://stackoverflow.com/questions/1945142/bitmaps-in-android in Android I have a few questions regarding Bitmap objects..
BitmapFactory.decodeStream returning null when options are set http://stackoverflow.com/questions/2503628/bitmapfactory-decodestream-returning-null-when-options-are-set in .decodeStream inputStream null options it never returns Bitmaps. What I'm trying to do is to downsample a Bitmap before I actually.. good guides but none using .decodeStream . Handling large Bitmaps And here Image Processing in Android WORKS JUST FINE URL url..
Converting a view to Bitmap without displaying it in Android? http://stackoverflow.com/questions/2801116/converting-a-view-to-bitmap-without-displaying-it-in-android view does he wants to go. I have been able to get the Bitmaps of all the 3 screens and display it in Gallery view by placing..
Garbage collector in Android http://stackoverflow.com/questions/3117429/garbage-collector-in-android this question Yes do call System.gc . I tried to create Bitmaps but was always getting VM out of memory error . But when I called.. Hence call System.gc and you have enough memory to create Bitmaps. If creating Objects I think System.gc will be called automatically..
Android: out of memory exception in Gallery http://stackoverflow.com/questions/3238388/android-out-of-memory-exception-in-gallery show you the number of objects i.e. BitmapDrawables or Bitmaps that are left. I use this code in my app to output the current.. there are lots of threads about this topic on here. Bitmaps in Android Android Eclipse MAT does not appear to show all my..
BitmapFactory.decodeResource returns a mutable Bitmap in Android 2.2 and an immutable Bitmap in Android 1.6 http://stackoverflow.com/questions/4349075/bitmapfactory-decoderesource-returns-a-mutable-bitmap-in-android-2-2-and-an-immu to this solution that now works with any type of Bitmaps ARGB_8888 RGB_565 etc and deletes the temp file. See my method..
java.lang.OutOfMemoryError: bitmap size exceeds VM budget http://stackoverflow.com/questions/4611822/java-lang-outofmemoryerror-bitmap-size-exceeds-vm-budget the XML consuming the VM memory available for bitmaps. Bitmaps on the previous Activity layout are not properly deallocated..
Strange out of memory issue while loading an image to a Bitmap object http://stackoverflow.com/questions/477572/strange-out-of-memory-issue-while-loading-an-image-to-a-bitmap-object this question The Android Training class Displaying Bitmaps Efficiently offers some great information for understanding..
Create a NinePatch/NinePatchDrawable in runtime http://stackoverflow.com/questions/5079868/create-a-ninepatch-ninepatchdrawable-in-runtime patch images are retrieved and kept in the application as Bitmaps. In order to create a NinePatchDrawable you either need the..
Android app out of memory issues - tried everything and still at a loss http://stackoverflow.com/questions/7536988/android-app-out-of-memory-issues-tried-everything-and-still-at-a-loss page I get an out of memory exception in random places Bitmaps Strings etc it doesn't seem to be consistent. After doing everything..
bitmap size exceeds Vm budget error android http://stackoverflow.com/questions/10737582/bitmap-size-exceeds-vm-budget-error-android null java android bitmap outofmemoryerror share improve this question I also had the same problem OOME because of bitmaps. When orientation changes from PORTRAIT to LANDSCAPE and vice versa the previous UI is completely discarded and a new UI.. versa the previous UI is completely discarded and a new UI is loaded and displayed In this case if you are using many bitmaps in your app you need to release them at proper places. To check the orientation of your device please see this Check orientation.. check the orientation of your device please see this Check orientation on Android phone In your case you need to clear bitmaps during orientation change. On above link you can found how to get the current orientation. So on each orientation change..
Bitmap recycle with largeHeap enabled http://stackoverflow.com/questions/12716574/bitmap-recycle-with-largeheap-enabled recycle with largeHeap enabled Before enabling largeHeap option I was handling with large bitmaps and it's consume almost the entiry memory available for the application and recycling it over navigation and loading new.. true to have a bit more memory. But doing this has a unexpected behavior it's looks like that recycle method of bitmaps do not work most of times and the application that worked in 58Mb of memory and exceeds sometimes throwing a OutOfMemoryException.. management keeps working and the application will not use more than 60Mb. How can I avoid that Or efficiently recycle bitmaps EDIT Actually I make it give a OutOfMemoryError when allocating more than 390Mb of memory on the device. Reading GC_ logs..
Out of Memory error with Bitmap http://stackoverflow.com/questions/16765899/out-of-memory-error-with-bitmap down the bitmap and then use the same. For that check the link below http developer.android.com training displaying bitmaps load bitmap.html . There is also a blog @ http android developers.blogspot.in 2009 01 avoiding memory leaks.html avoiding..
BitmapFactory OOM driving me nuts http://stackoverflow.com/questions/1955410/bitmapfactory-oom-driving-me-nuts and getNativeHeapSize are not reliable. So in one of my applications that dynamically creates a large number of bitmaps I do the following. The Native heap size varies by platform. So at startup we check the maximum allowed VM heap size to..
Converting a view to Bitmap without displaying it in Android? http://stackoverflow.com/questions/2801116/converting-a-view-to-bitmap-without-displaying-it-in-android from A B C are displayed. It just gives the Bitmap of that screen by getDrawingCache . And then we can display those bitmaps in Gallery view in HomeScreen. I hope I have explained the problem very clearly. Please let me know if this is actually..
Android: out of memory exception in Gallery http://stackoverflow.com/questions/3238388/android-out-of-memory-exception-in-gallery The kb file size of the image you're loading from the web isn't directly relevant. Since they're converted into bitmaps you need to calculate width height 4 bytes per image for regular ARGB images. width and height in px . The bitmaps consume.. bitmaps you need to calculate width height 4 bytes per image for regular ARGB images. width and height in px . The bitmaps consume native heap which usually doesn't show in a hprof. The hprof should only show you the number of objects i.e. BitmapDrawables..
Android: How to rotate a bitmap on a center point http://stackoverflow.com/questions/4166917/android-how-to-rotate-a-bitmap-on-a-center-point direction of another object. The problem is that the bitmap is not rotated around a fixed point but rather around the bitmaps 0 0 . Here is the code I am having troubles with Matrix mtx new Matrix mtx.reset mtx.preTranslate centerX centerY mtx.setRotate..
BitmapFactory.decodeResource returns a mutable Bitmap in Android 2.2 and an immutable Bitmap in Android 1.6 http://stackoverflow.com/questions/4349075/bitmapfactory-decoderesource-returns-a-mutable-bitmap-in-android-2-2-and-an-immu Bitmap object I could create a mutable one the same size and draw into a Canvas wrapping it but that would require two bitmaps of equal size using up twice as much memory as I had intended java android bitmap share improve this question You can..
how do you pass images (bitmaps) between android activities using bundles? http://stackoverflow.com/questions/4352172/how-do-you-pass-images-bitmaps-between-android-activities-using-bundles do you pass images bitmaps between android activities using bundles Suppose I have an activity to select an image from the gallery and retrieve it..
java.lang.OutOfMemoryError: bitmap size exceeds VM budget http://stackoverflow.com/questions/4611822/java-lang-outofmemoryerror-bitmap-size-exceeds-vm-budget Bitmap Size Exceeds VM Budget error. I found this error frequently on Activities using lots of bitmaps after changing orientation the Activity is destroyed created again and the layouts are inflated from the XML consuming the.. Activity is destroyed created again and the layouts are inflated from the XML consuming the VM memory available for bitmaps. Bitmaps on the previous Activity layout are not properly deallocated by the garbage collector because they have crossed..
Bad image quality after resizing/scaling bitmap http://stackoverflow.com/questions/4821488/bad-image-quality-after-resizing-scaling-bitmap I'm writing a card game and need my cards to be different sizes in different circumstances. I am storing my images as bitmaps so that they can be quickly drawn and redrawn for animation . My problem is that no matter how I try and scale my images.. resized in runtime quality problems when resizing an image at runtime but still haven't gotten anywhere. I store my bitmaps into a hashmap with this code cardImages new HashMap Byte Bitmap cardImages.put GameUtil.hearts_ace BitmapFactory.decodeResource..
Android heap size on different phones/devices and OS versions http://stackoverflow.com/questions/5350465/android-heap-size-on-different-phones-devices-and-os-versions phone No it tends to be based more on screen resolution as higher resolution screens tend to want to manipulate larger bitmaps so Google makes heap size recommendations that hopefully device manufacturers will abide by. I've only found articles where..
Android: BitmapFactory.decodeStream() out of memory with a 400KB file with 2MB free heap http://stackoverflow.com/questions/11820266/android-bitmapfactory-decodestream-out-of-memory-with-a-400kb-file-with-2mb-f and up. Thanks in advance android heap share improve this question Please see this for a guide on loading large Bitmaps more efficiently http developer.android.com training displaying bitmaps load bitmap.html A 400 KB image file can easily..
Bitmap recycle with largeHeap enabled http://stackoverflow.com/questions/12716574/bitmap-recycle-with-largeheap-enabled image android memory android largeheap share improve this question You should probably have a look at Displaying Bitmaps Efficiently which includes several ways to handle large Bitmaps Efficiently Loading Large Bitmaps Efficiently BitmapFactory.Options.. You should probably have a look at Displaying Bitmaps Efficiently which includes several ways to handle large Bitmaps Efficiently Loading Large Bitmaps Efficiently BitmapFactory.Options options new BitmapFactory.Options options.inJustDecodeBounds.. a look at Displaying Bitmaps Efficiently which includes several ways to handle large Bitmaps Efficiently Loading Large Bitmaps Efficiently BitmapFactory.Options options new BitmapFactory.Options options.inJustDecodeBounds true BitmapFactory.decodeResource..
Bitmaps in Android http://stackoverflow.com/questions/1945142/bitmaps-in-android in Android I have a few questions regarding Bitmap objects and memory and their general taxonomy. What is an in memory..
BitmapFactory.decodeStream returning null when options are set http://stackoverflow.com/questions/2503628/bitmapfactory-decodestream-returning-null-when-options-are-set it will return an image. But when I use it with options as in .decodeStream inputStream null options it never returns Bitmaps. What I'm trying to do is to downsample a Bitmap before I actually load it to save memory. I've read some good guides but.. before I actually load it to save memory. I've read some good guides but none using .decodeStream . Handling large Bitmaps And here Image Processing in Android WORKS JUST FINE URL url new URL sUrl HttpURLConnection connection HttpURLConnection..
Converting a view to Bitmap without displaying it in Android? http://stackoverflow.com/questions/2801116/converting-a-view-to-bitmap-without-displaying-it-in-android be displayed in Gallery view and the user can select in which view does he wants to go. I have been able to get the Bitmaps of all the 3 screens and display it in Gallery view by placing all the code in HomeScreen Activity only. Now this has complicated..
Garbage collector in Android http://stackoverflow.com/questions/3117429/garbage-collector-in-android collector java android garbage collection share improve this question Yes do call System.gc . I tried to create Bitmaps but was always getting VM out of memory error . But when I called System.gc first it was OK. When creating bitmaps Android.. of memory errors and does not try to garbage collect first . Hence call System.gc and you have enough memory to create Bitmaps. If creating Objects I think System.gc will be called automatically if needed but not for creating bitmaps. It just fails...
Android: out of memory exception in Gallery http://stackoverflow.com/questions/3238388/android-out-of-memory-exception-in-gallery which usually doesn't show in a hprof. The hprof should only show you the number of objects i.e. BitmapDrawables or Bitmaps that are left. I use this code in my app to output the current used memory used by the app and native heap public static.. logHeap this.getClass Here are some informative links generally there are lots of threads about this topic on here. Bitmaps in Android Android Eclipse MAT does not appear to show all my app's objects Here's also a useful slide by Romain Guy Android..
BitmapFactory.decodeResource returns a mutable Bitmap in Android 2.2 and an immutable Bitmap in Android 1.6 http://stackoverflow.com/questions/4349075/bitmapfactory-decoderesource-returns-a-mutable-bitmap-in-android-2-2-and-an-immu Android convert Immutable Bitmap into Mutable I add a improvement to this solution that now works with any type of Bitmaps ARGB_8888 RGB_565 etc and deletes the temp file. See my method Converts a immutable bitmap to a mutable bitmap. This operation..
java.lang.OutOfMemoryError: bitmap size exceeds VM budget http://stackoverflow.com/questions/4611822/java-lang-outofmemoryerror-bitmap-size-exceeds-vm-budget is destroyed created again and the layouts are inflated from the XML consuming the VM memory available for bitmaps. Bitmaps on the previous Activity layout are not properly deallocated by the garbage collector because they have crossed references..
Strange out of memory issue while loading an image to a Bitmap object http://stackoverflow.com/questions/477572/strange-out-of-memory-issue-while-loading-an-image-to-a-bitmap-object allocPixelRef failed android image memory bitmap share improve this question The Android Training class Displaying Bitmaps Efficiently offers some great information for understanding and dealing with the exception java.lang.OutOfMemoryError bitmap..
Create a NinePatch/NinePatchDrawable in runtime http://stackoverflow.com/questions/5079868/create-a-ninepatch-ninepatchdrawable-in-runtime images that have been retrieved over the network . The nine patch images are retrieved and kept in the application as Bitmaps. In order to create a NinePatchDrawable you either need the corresponding NinePatch or the chunk byte of the NinePatch...
Android app out of memory issues - tried everything and still at a loss http://stackoverflow.com/questions/7536988/android-app-out-of-memory-issues-tried-everything-and-still-at-a-loss is after navigating for a bit depending on the size of each page I get an out of memory exception in random places Bitmaps Strings etc it doesn't seem to be consistent. After doing everything imaginable to figure out why I am running out of memory..
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