c++ Programming Glossary: gldrawelements
Pointers on modern OpenGL shadow cubemapping? http://stackoverflow.com/questions/13999830/pointers-on-modern-opengl-shadow-cubemapping 1 GL_FALSE glm value_ptr depthProjectionMatrix glDrawElements renderedObjects i getDrawType renderedObjects i getElementSize..
Reading from framebuffer GLSL to OpenCV http://stackoverflow.com/questions/14981881/reading-from-framebuffer-glsl-to-opencv textureID glBindTexture GL_TEXTURE_2D textureID glDrawElements GL_TRIANGLES 6 GL_UNSIGNED_SHORT indices c opengl opencv opengl..
Rendering issue with different computers http://stackoverflow.com/questions/18064988/rendering-issue-with-different-computers ID 102 Severity Medium Type Performance Source API Message glDrawElements uses element index type 'GL_UNSIGNED_BYTE' that is not optimal..
Opengl Vertex attribute stride http://stackoverflow.com/questions/4291271/opengl-vertex-attribute-stride If it has any importance I draw the primitives like this glDrawElements GL_TRIANGLES surface GetIndexCount 3 GL_UNSIGNED_INT surface..
Generate a plane with triangle strips http://stackoverflow.com/questions/5915753/generate-a-plane-with-triangle-strips glVertexPointer 3 GL_FLOAT 0 getVertices width height glDrawElements GL_TRIANGLE_STRIP getIndicesCount width height GL_UNSIGNED_INT..
Creating a 3D sphere in Opengl using Visual C++ http://stackoverflow.com/questions/5988686/creating-a-3d-sphere-in-opengl-using-visual-c 0 normals 0 glTexCoordPointer 2 GL_FLOAT 0 texcoords 0 glDrawElements GL_QUADS indices.size GL_UNSIGNED_SHORT indices 0 glPopMatrix..
Calculating normals in a triangle mesh http://stackoverflow.com/questions/6656358/calculating-normals-in-a-triangle-mesh 0 indices glVertexPointer 3 GL_FLOAT 0 vertices glDrawElements GL_TRIANGLES 60000 GL_UNSIGNED_INT indices glDisableClientState.. GL_FLOAT 0 normal glVertexPointer 3 GL_FLOAT 0 vertices glDrawElements GL_TRIANGLES 60000 GL_UNSIGNED_INT indices glDisableClientState..
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