c++ Programming Glossary: gldrawarrays
glTexImage2D failing in GLUT/FreeType example with OpenGL 3 and above http://stackoverflow.com/questions/11150983/glteximage2d-failing-in-glut-freetype-example-with-opengl-3-and-above SaveTextureImage Error saving image 1 GL ERROR Function glDrawArrays GL_TRIANGLE_STRIP 0 4 generated error 0x0502 GL ERROR Function.. SaveTextureImage Error saving image 0 GL ERROR Function glDrawArrays GL_TRIANGLE_STRIP 0 4 generated error 0x0502 GL ERROR Function.. GL_ARRAY_BUFFER sizeof box box GL_DYNAMIC_DRAW glDrawArrays GL_TRIANGLE_STRIP 0 4 Advance the cursor to the start of the..
object loader in opengl http://stackoverflow.com/questions/14887012/object-loader-in-opengl glNormalPointer GL_FLOAT sizeof Vertex model 0 .normal glDrawArrays GL_TRIANGLES 0 model.size glDisableClientState GL_VERTEX_ARRAY..
Rendering issue with different computers http://stackoverflow.com/questions/18064988/rendering-issue-with-different-computers 2 GL_FLOAT 0 0 glBindBuffer GL_ARRAY_BUFFER 0 glDrawArrays GL_TRIANGLES 0 aVBO.GetVerticesSize if model_has_texture drawWithColor.. there is actually no error state generated by a call to glDrawArrays ... when it is asked to draw too many vertices. You definitely..
How to get VBO working http://stackoverflow.com/questions/3121472/how-to-get-vbo-working ID glVertexPointer 2 GL_FLOAT 2 sizeof float 0 glDrawArrays GL_POLYGON 0 3 glFlush You should see black triangle. So to.. ID glVertexPointer 2 GL_FLOAT 2 sizeof float 0 glDrawArrays GL_TRIANGLES 0 3 glFlush int main int argc char argv glutInit..
Generate a plane with triangle strips http://stackoverflow.com/questions/5915753/generate-a-plane-with-triangle-strips glVertexPointer 3 GL_FLOAT 0 getVertices width heigth glDrawArrays GL_TRIANGLE_STRIP 0 width height glDisableClientState GL_VERTEX_ARRAY..
From quaternions to OpenGL rotations http://stackoverflow.com/questions/7938373/from-quaternions-to-opengl-rotations glTranslatef 0.5f 0.5f 0.5f Draw something i.e. cube glDrawArrays GL_TRIANGLES 0 36 glDrawArrays GL_TRIANGLES 0 36 glPopMatrix.. Draw something i.e. cube glDrawArrays GL_TRIANGLES 0 36 glDrawArrays GL_TRIANGLES 0 36 glPopMatrix void mouseMoved float dx float..
Segmentation fault at glGenVertexArrays( 1, &vao ); http://stackoverflow.com/questions/8302625/segmentation-fault-at-glgenvertexarrays-1-vao GL_DEPTH_BUFFER_BIT glUniform3fv theta 1 Theta glDrawArrays GL_TRIANGLES 0 NumVertices glutSwapBuffers void mouse int..
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