c++ Programming Glossary: glbindbuffer
Glew problems, unresolved externals http://stackoverflow.com/questions/11059971/glew-problems-unresolved-externals commands will talk about our 'vertexbuffer' buffer glBindBuffer GL_ARRAY_BUFFER vertexbuffer Give our vertices to OpenGL. glBufferData..
How to render offscreen on OpenGL? [duplicate] http://stackoverflow.com/questions/12157646/how-to-render-offscreen-on-opengl something like this Init GLuint pbo glGenBuffers 1 pbo glBindBuffer GL_PIXEL_PACK_BUFFER pbo glBufferData GL_PIXEL_PACK_BUFFER width.. NULL GL_DYNAMIC_READ Deinit glDeleteBuffers 1 pbo Reading glBindBuffer GL_PIXEL_PACK_BUFFER pbo glReadPixels 0 0 width height GL_BGRA.. DO SOME OTHER STUFF otherwise this is a waste of your time glBindBuffer GL_PIXEL_PACK_BUFFER pbo Might not be necessary... pixel_data..
Rendering issue with different computers http://stackoverflow.com/questions/18064988/rendering-issue-with-different-computers glGenBuffers 1 normals_id Vertex array buffer upload. glBindBuffer GL_ARRAY_BUFFER vertices_id glBufferData GL_ARRAY_BUFFER sizeof.. sizeof float v_data.size v_data.front GL_STATIC_DRAW glBindBuffer GL_ARRAY_BUFFER 0 Normal Array buffer upload. glBindBuffer GL_ARRAY_BUFFER.. glBindBuffer GL_ARRAY_BUFFER 0 Normal Array buffer upload. glBindBuffer GL_ARRAY_BUFFER normals_id glBufferData GL_ARRAY_BUFFER sizeof..
How to get VBO working http://stackoverflow.com/questions/3121472/how-to-get-vbo-working float data 2 50 50 100 50 75 100 glGenBuffers 1 ID glBindBuffer GL_ARRAY_BUFFER ID glBufferData GL_ARRAY_BUFFER sizeof data.. glClear GL_COLOR_BUFFER_BIT glColor3f 0.0f 0.0f 0.0f glBindBuffer GL_ARRAY_BUFFER ID glVertexPointer 2 GL_FLOAT 2 sizeof float.. float data 2 50 50 100 50 75 100 glGenBuffers 1 ID glBindBuffer GL_ARRAY_BUFFER ID glBufferData GL_ARRAY_BUFFER sizeof data..
Again - parallax mapping issue in OpenGL, GLSL. It's not as usual as it seem to be http://stackoverflow.com/questions/4750707/again-parallax-mapping-issue-in-opengl-glsl-its-not-as-usual-as-it-seem-to if tangents.size 0 buffered 3 glGenBuffers 1 VBO_tangent glBindBuffer GL_ARRAY_BUFFER VBO_tangent glBufferData GL_ARRAY_BUFFER tangents.size.. tangents.get_ptr GL_STATIC_DRAW and in draw if buffered 3 glBindBuffer GL_ARRAY_BUFFER VBO_tangent glVertexAttribPointer __Shader ATTRIB_TANGENT..
Making redundant OpenGL calls http://stackoverflow.com/questions/4905728/making-redundant-opengl-calls like wrapped in a function if foobuffer boundbuffer glBindBuffer GL_BAR_BUFFER foobuffer boundbuffer foobuffer Or is the driver..
Segmentation fault at glGenVertexArrays( 1, &vao ); http://stackoverflow.com/questions/8302625/segmentation-fault-at-glgenvertexarrays-1-vao a buffer object GLuint buffer glGenBuffers 1 buffer glBindBuffer GL_ARRAY_BUFFER buffer glBufferData GL_ARRAY_BUFFER sizeof points..
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