c++ Programming Glossary: fhandled
Should I use DirectInput or Windows message loop? http://stackoverflow.com/questions/2165230/should-i-use-directinput-or-windows-message-loop true if PeekMessage msg NULL 0 0 PM_REMOVE PM_NOYIELD bool fHandled false if msg.message WM_MOUSEFIRST msg.message WM_MOUSELAST.. if msg.message WM_MOUSEFIRST msg.message WM_MOUSELAST fHandled MyHandleMouseEvent msg else if msg.message WM_KEYFIRST msg.message.. msg else if msg.message WM_KEYFIRST msg.message WM_KEYLAST fHandled MyHandleKeyEvent msg else if WM_QUIT msg.message break if fHandled..
What is an efficient way to wrap HWNDs in objects in C++? http://stackoverflow.com/questions/3122695/what-is-an-efficient-way-to-wrap-hwnds-in-objects-in-c LRESULT OnPaint UINT uMsg WPARAM wParam LPARAM lParam BOOL fHandled LRESULT OnClose UINT uMsg WPARAM wParam LPARAM lParam BOOL fHandled.. LRESULT OnClose UINT uMsg WPARAM wParam LPARAM lParam BOOL fHandled LRESULT CMyWindow OnPaint UINT uMsg WPARAM wParam LPARAM lParam.. OnPaint UINT uMsg WPARAM wParam LPARAM lParam BOOL fHandled your WM_PAINT code goes here LRESULT CMyWindow OnClose UINT..
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