android Programming Glossary: floatbuffer
Android getOrientation() method returns bad results http://stackoverflow.com/questions/10192057/android-getorientation-method-returns-bad-results import java.nio.ByteOrder import java.nio.FloatBuffer import java.nio.ShortBuffer import javax.microedition.khronos.egl.EGLConfig.. ShortBuffer _indexBuffer raw buffers to hold the vertices FloatBuffer _vertexBuffer0 FloatBuffer _vertexBuffer1 FloatBuffer _vertexBuffer2.. buffers to hold the vertices FloatBuffer _vertexBuffer0 FloatBuffer _vertexBuffer1 FloatBuffer _vertexBuffer2 FloatBuffer _vertexBuffer3..
Modifying camera output using SurfaceTexture and OpenGL http://stackoverflow.com/questions/12519235/modifying-camera-output-using-surfacetexture-and-opengl vec4 vColor void main gl_FragColor vColor private FloatBuffer vertexBuffer textureVerticesBuffer private ShortBuffer drawListBuffer.. 4 bb.order ByteOrder.nativeOrder vertexBuffer bb.asFloatBuffer vertexBuffer.put squareVertices vertexBuffer.position 0 ByteBuffer.. ByteOrder.nativeOrder textureVerticesBuffer bb2.asFloatBuffer textureVerticesBuffer.put textureVertices textureVerticesBuffer.position..
Is Opengl Development GPU Dependant? http://stackoverflow.com/questions/17229066/is-opengl-development-gpu-dependant uniform vec4 vColor void main gl_FragColor vColor final FloatBuffer vertexBuffer final int mProgram int mPositionHandle int mColorHandle.. point buffer from the ByteBuffer vertexBuffer bb.asFloatBuffer prepare shaders and OpenGL program int vertexShader MyRenderer.loadShader..
How to use onSensorChanged sensor data in combination with OpenGL http://stackoverflow.com/questions/2881128/how-to-use-onsensorchanged-sensor-data-in-combination-with-opengl int MODUS 2 private GLSurfaceView openglView private FloatBuffer vertexBuffer private ByteBuffer indexBuffer private FloatBuffer.. vertexBuffer private ByteBuffer indexBuffer private FloatBuffer colorBuffer private SensorManager mSensorManager private float.. 4 vbb.order ByteOrder.nativeOrder vertexBuffer vbb.asFloatBuffer vertexBuffer.put vertices vertexBuffer.position 0 vbb ByteBuffer.allocateDirect..
Overlay images onto Camera preview SurfaceView http://stackoverflow.com/questions/3548666/overlay-images-onto-camera-preview-surfaceview 4 cbb.order ByteOrder.nativeOrder mColorBuffer cbb.asFloatBuffer mColorBuffer.put colors mColorBuffer.position 0 mIndexBuffer.. mIndexBuffer private IntBuffer mVertexBuffer private FloatBuffer mColorBuffer private ByteBuffer mIndexBuffer Well hope somebody..
Android Camera will not work. startPreview fails http://stackoverflow.com/questions/7942378/android-camera-will-not-work-startpreview-fails class MyRenderer implements GLSurfaceView.Renderer private FloatBuffer vertices private FloatBuffer texcoords private int mProgram.. private FloatBuffer vertices private FloatBuffer texcoords private int mProgram private int maPositionHandle.. use the device hardware's native byte order vertices vbb.asFloatBuffer create a floating point buffer from the ByteBuffer vertices.put..
Android getOrientation() method returns bad results http://stackoverflow.com/questions/10192057/android-getorientation-method-returns-bad-results package com.epichorns.compass3D import java.nio.ByteBuffer import java.nio.ByteOrder import java.nio.FloatBuffer import java.nio.ShortBuffer import javax.microedition.khronos.egl.EGLConfig import javax.microedition.khronos.opengles.GL10.. Context mContext a raw buffer to hold indices ShortBuffer _indexBuffer raw buffers to hold the vertices FloatBuffer _vertexBuffer0 FloatBuffer _vertexBuffer1 FloatBuffer _vertexBuffer2 FloatBuffer _vertexBuffer3 FloatBuffer _vertexBuffer4.. a raw buffer to hold indices ShortBuffer _indexBuffer raw buffers to hold the vertices FloatBuffer _vertexBuffer0 FloatBuffer _vertexBuffer1 FloatBuffer _vertexBuffer2 FloatBuffer _vertexBuffer3 FloatBuffer _vertexBuffer4 FloatBuffer _vertexBuffer5..
Modifying camera output using SurfaceTexture and OpenGL http://stackoverflow.com/questions/12519235/modifying-camera-output-using-surfacetexture-and-opengl require n precision mediump float uniform vec4 vColor void main gl_FragColor vColor private FloatBuffer vertexBuffer textureVerticesBuffer private ShortBuffer drawListBuffer private final int mProgram private int mPositionHandle.. ByteBuffer bb ByteBuffer.allocateDirect squareVertices.length 4 bb.order ByteOrder.nativeOrder vertexBuffer bb.asFloatBuffer vertexBuffer.put squareVertices vertexBuffer.position 0 ByteBuffer dlb ByteBuffer.allocateDirect drawOrder.length 2 dlb.order.. bb2 ByteBuffer.allocateDirect textureVertices.length 4 bb2.order ByteOrder.nativeOrder textureVerticesBuffer bb2.asFloatBuffer textureVerticesBuffer.put textureVertices textureVerticesBuffer.position 0 int vertexShader MyGL20Renderer.loadShader GLES20.GL_VERTEX_SHADER..
Is Opengl Development GPU Dependant? http://stackoverflow.com/questions/17229066/is-opengl-development-gpu-dependant final String fragmentShaderCode precision mediump float uniform vec4 vColor void main gl_FragColor vColor final FloatBuffer vertexBuffer final int mProgram int mPositionHandle int mColorHandle number of coordinates per vertex in this array final.. native byte order bb.order ByteOrder.nativeOrder create a floating point buffer from the ByteBuffer vertexBuffer bb.asFloatBuffer prepare shaders and OpenGL program int vertexShader MyRenderer.loadShader GLES20.GL_VERTEX_SHADER vertexShaderCode int..
How to use onSensorChanged sensor data in combination with OpenGL http://stackoverflow.com/questions/2881128/how-to-use-onsensorchanged-sensor-data-in-combination-with-opengl for all possibilities private static int MODUS 2 private GLSurfaceView openglView private FloatBuffer vertexBuffer private ByteBuffer indexBuffer private FloatBuffer colorBuffer private SensorManager mSensorManager private.. int MODUS 2 private GLSurfaceView openglView private FloatBuffer vertexBuffer private ByteBuffer indexBuffer private FloatBuffer colorBuffer private SensorManager mSensorManager private float rotationMatrix new float 16 private float accelGData new.. 0 3 ByteBuffer vbb vbb ByteBuffer.allocateDirect vertices.length 4 vbb.order ByteOrder.nativeOrder vertexBuffer vbb.asFloatBuffer vertexBuffer.put vertices vertexBuffer.position 0 vbb ByteBuffer.allocateDirect colors.length 4 vbb.order ByteOrder.nativeOrder..
Overlay images onto Camera preview SurfaceView http://stackoverflow.com/questions/3548666/overlay-images-onto-camera-preview-surfaceview 0 ByteBuffer cbb ByteBuffer.allocateDirect colors.length 4 cbb.order ByteOrder.nativeOrder mColorBuffer cbb.asFloatBuffer mColorBuffer.put colors mColorBuffer.position 0 mIndexBuffer ByteBuffer.allocateDirect indices.length mIndexBuffer.put indices..
Android Camera will not work. startPreview fails http://stackoverflow.com/questions/7942378/android-camera-will-not-work-startpreview-fails rgb yp 3 2 byte b 10 Finally the MyRender class public class MyRenderer implements GLSurfaceView.Renderer private FloatBuffer vertices private FloatBuffer texcoords private int mProgram private int maPositionHandle private int gvTexCoordHandle private.. the MyRender class public class MyRenderer implements GLSurfaceView.Renderer private FloatBuffer vertices private FloatBuffer texcoords private int mProgram private int maPositionHandle private int gvTexCoordHandle private int gvSamplerHandle private.. triangleCoords.length 4 vbb.order ByteOrder.nativeOrder use the device hardware's native byte order vertices vbb.asFloatBuffer create a floating point buffer from the ByteBuffer vertices.put triangleCoords add the coordinates to the FloatBuffer vertices.position..
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