¡@

Home 

c++ Programming Glossary: tile

2D Platformer Collision Problems With Both Axes

http://stackoverflow.com/questions/2656943/2d-platformer-collision-problems-with-both-axes

collision detection. The levels are made up of an array of tiles and I use a for loop to go through each one I know it may not.. the velocity to 0 and move the player to the edge of the tile. My problem is that if I check for horizontal collisions first.. collision and moves the character to the side of the tile even if the tile is below or above the character. If I handle..

A function-definition is not allowed here before '{'

http://stackoverflow.com/questions/8859491/a-function-definition-is-not-allowed-here-before

i_y end_y i_y for int i_x start_x i_x end_x i_x Tile tile MapManager map_control_.get_tile i_x TILE_SIZE i_y TILE_SIZE.. i_x end_x i_x Tile tile MapManager map_control_.get_tile i_x TILE_SIZE i_y TILE_SIZE if valid_pos_tile tile false _return.. i_x TILE_SIZE i_y TILE_SIZE if valid_pos_tile tile false _return false if flags_ ENTITY_FLAG_MAPONLY else..

How to make a fast search for an object with a particular value in a vector of structs or classes? c++

http://stackoverflow.com/questions/9718341/how-to-make-a-fast-search-for-an-object-with-a-particular-value-in-a-vector-of-s

a game and I need fastest way of collision detection. Each tile is a struct there are many tiles in the vector map with a values.. collision detection. Each tile is a struct there are many tiles in the vector map with a values x and y. So basically I do..