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2014/10/16 ¤W¤È 08:25:02

android Programming Glossary: startanimation

remove line between custom option menu items

http://stackoverflow.com/questions/10573948/remove-line-between-custom-option-menu-items

it from view private void close _canReceiveKey false startAnimation _ANIM_CLOSE add control to view an show open animation private.. void open _canReceiveKey false setVisibility View.VISIBLE startAnimation _ANIM_OPEN @Override public void onAnimationStart Animation..

setAnimation vs startAnimation in android

http://stackoverflow.com/questions/10909865/setanimation-vs-startanimation-in-android

vs startAnimation in android I basically want to move a view from 1 location.. its height gradually So what should i use setAnimation or startAnimation. TranslateAnimation ta new TranslateAnimation 0 0 Animation.RELATIVE_TO_SELF.. ta.setDuration 1000 ta.setFillAfter true myview.startAnimation ta or which one to use and what is the difference. myview.setAnimation..

Making a ListAdapter-recycleable Resizable View

http://stackoverflow.com/questions/14128018/making-a-listadapter-recycleable-resizable-view

this state.getEndHeight this state state.next startAnimation animation @Override protected void onMeasure int widthMeasureSpec..

Possibility of a Curved Gallery

http://stackoverflow.com/questions/3732739/possibility-of-a-curved-gallery

fadeOutEndListener public void fadeIn startAnimation mGalleryAlphaIn public void fadeOut startAnimation mGalleryAlphaOut.. fadeIn startAnimation mGalleryAlphaIn public void fadeOut startAnimation mGalleryAlphaOut public interface OnAnimationEndListener public..

Rotating image. Animation list or animated rotate? (Android)

http://stackoverflow.com/questions/3760381/rotating-image-animation-list-or-animated-rotate-android

R.anim.progress_anim a.setDuration 1000 imageView.startAnimation a This will give you smooth animation instead of 8 stepped... return float Math.floor input frameCount frameCount startAnimation a File activity_main.xml com.example.widget.ProgressView android..

how to stop animation (cancel() does not work)

http://stackoverflow.com/questions/4112599/how-to-stop-animation-cancel-does-not-work

Android change layout dynamically

http://stackoverflow.com/questions/4570236/android-change-layout-dynamically

MyActivity.this R.anim.fadeout introLayout.startAnimation fadeOutAnim introLayout.setVisibility View.GONE You could make.. You could make this run after 3 seconds by putting the startAnimation and the setVisibility inside of a runnable and using postDelayed..

remove line between custom option menu items

http://stackoverflow.com/questions/10573948/remove-line-between-custom-option-menu-items

play close animation and when close listener act remove it from view private void close _canReceiveKey false startAnimation _ANIM_CLOSE add control to view an show open animation private void open _canReceiveKey false setVisibility View.VISIBLE.. add control to view an show open animation private void open _canReceiveKey false setVisibility View.VISIBLE startAnimation _ANIM_OPEN @Override public void onAnimationStart Animation animation @Override public void onAnimationRepeat Animation..

setAnimation vs startAnimation in android

http://stackoverflow.com/questions/10909865/setanimation-vs-startanimation-in-android

vs startAnimation in android I basically want to move a view from 1 location to another plus i also want to increase its height gradually.. view from 1 location to another plus i also want to increase its height gradually So what should i use setAnimation or startAnimation. TranslateAnimation ta new TranslateAnimation 0 0 Animation.RELATIVE_TO_SELF otherview.getHeight ta.setDuration 1000.. 0 0 Animation.RELATIVE_TO_SELF otherview.getHeight ta.setDuration 1000 ta.setFillAfter true myview.startAnimation ta or which one to use and what is the difference. myview.setAnimation ta quesiton how to move this relative layout..

Making a ListAdapter-recycleable Resizable View

http://stackoverflow.com/questions/14128018/making-a-listadapter-recycleable-resizable-view

if animation.isAnimating animation.reuse state.getStartHeight this state.getEndHeight this state state.next startAnimation animation @Override protected void onMeasure int widthMeasureSpec int heightMeasureSpec int width MeasureSpec.getSize widthMeasureSpec..

Possibility of a Curved Gallery

http://stackoverflow.com/questions/3732739/possibility-of-a-curved-gallery

OnAnimationEndListener fadeOutEndListener this.mFadeOutEndListener fadeOutEndListener public void fadeIn startAnimation mGalleryAlphaIn public void fadeOut startAnimation mGalleryAlphaOut public interface OnAnimationEndListener public abstract.. this.mFadeOutEndListener fadeOutEndListener public void fadeIn startAnimation mGalleryAlphaIn public void fadeOut startAnimation mGalleryAlphaOut public interface OnAnimationEndListener public abstract void onAnimationEnd This disables the effect of..

Rotating image. Animation list or animated rotate? (Android)

http://stackoverflow.com/questions/3760381/rotating-image-animation-list-or-animated-rotate-android

Animation a AnimationUtils.loadAnimation getContext R.anim.progress_anim a.setDuration 1000 imageView.startAnimation a This will give you smooth animation instead of 8 stepped. To fix this we need to implement custom interpolator a.setInterpolator.. @Override public float getInterpolation float input return float Math.floor input frameCount frameCount startAnimation a File activity_main.xml com.example.widget.ProgressView android layout_width wrap_content android layout_height wrap_content..

how to stop animation (cancel() does not work)

http://stackoverflow.com/questions/4112599/how-to-stop-animation-cancel-does-not-work

Android change layout dynamically

http://stackoverflow.com/questions/4570236/android-change-layout-dynamically

R.id.introLayout Animation fadeOutAnim AnimationUtils.loadAnimation MyActivity.this R.anim.fadeout introLayout.startAnimation fadeOutAnim introLayout.setVisibility View.GONE You could make this run after 3 seconds by putting the startAnimation and.. fadeOutAnim introLayout.setVisibility View.GONE You could make this run after 3 seconds by putting the startAnimation and the setVisibility inside of a runnable and using postDelayed as markus mentioned. Do consider doing some work while..