android Programming Glossary: mmodelmatrix
Android OpenGL ES 2.0 screen coordinates to world coordinates http://stackoverflow.com/questions/10985487/android-opengl-es-2-0-screen-coordinates-to-world-coordinates float mv new float 16 Matrix.multiplyMM mv 0 mViewMatrix 0 mModelMatrix 0 GLU.gluUnProject x startY 0 mv 0 mProjectionMatrix 0 viewport..
OpenGL ES Android Matrix Transformations http://stackoverflow.com/questions/13480043/opengl-es-android-matrix-transformations final float mVMatrix new float 16 private final float mModelMatrix new float 16 private final float tempMatrix new float 16 public.. Now moving on to triangle aka ship Matrix.setIdentityM mModelMatrix 0 Matrix.translateM mModelMatrix 0 0.1f 0f 0 Matrix.rotateM.. ship Matrix.setIdentityM mModelMatrix 0 Matrix.translateM mModelMatrix 0 0.1f 0f 0 Matrix.rotateM mModelMatrix 0 mTriangle.mAngle 0..
Android OpenGL ES 2.0 screen coordinates to world coordinates http://stackoverflow.com/questions/10985487/android-opengl-es-2-0-screen-coordinates-to-world-coordinates near 0.0f 0.0f 0.0f 0.0f float far 0.0f 0.0f 0.0f 0.0f float mv new float 16 Matrix.multiplyMM mv 0 mViewMatrix 0 mModelMatrix 0 GLU.gluUnProject x startY 0 mv 0 mProjectionMatrix 0 viewport 0 near 0 GLU.gluUnProject x startY 1 mv 0 mProjectionMatrix..
OpenGL ES Android Matrix Transformations http://stackoverflow.com/questions/13480043/opengl-es-android-matrix-transformations float 16 private final float mProjMatrix new float 16 private final float mVMatrix new float 16 private final float mModelMatrix new float 16 private final float tempMatrix new float 16 public void onDrawFrame GL10 unused Draw background color GLES20.glClear.. 0 mProjMatrix 0 mVMatrix 0 Draw square mSquare.draw mMVPMatrix Now moving on to triangle aka ship Matrix.setIdentityM mModelMatrix 0 Matrix.translateM mModelMatrix 0 0.1f 0f 0 Matrix.rotateM mModelMatrix 0 mTriangle.mAngle 0 0 1.0f Matrix.multiplyMM tempMatrix.. square mSquare.draw mMVPMatrix Now moving on to triangle aka ship Matrix.setIdentityM mModelMatrix 0 Matrix.translateM mModelMatrix 0 0.1f 0f 0 Matrix.rotateM mModelMatrix 0 mTriangle.mAngle 0 0 1.0f Matrix.multiplyMM tempMatrix 0 mVMatrix 0 mProjMatrix..
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