java Programming Glossary: maze
Calling awt Frame methods from subclass http://stackoverflow.com/questions/5665156/calling-awt-frame-methods-from-subclass this to a simple minimum. I'm creating a small ball in a maze game to get my head around physics and rendering. It's been..
Mojarra is not defined. CommandLink not making a request http://stackoverflow.com/questions/9248047/mojarra-is-not-defined-commandlink-not-making-a-request h1 form id fm language name fm language method post action maze welcome.xhtml enctype application x www form urlencoded input.. value fm language script type text javascript src maze javax.faces.resource jsf.js.xhtml ln javax.faces script a href.. auto generated script script type text javascript src maze javax.faces.resource jsf.js.xhtml ln javax.faces script did..
Depth first search - 2D Game map http://stackoverflow.com/questions/9547295/depth-first-search-2d-game-map first search 2D Game map I have created a 2D maze and I want to find the quickest path between the red blue colored.. looking for goal node so i can depict the search on the maze. Or how would i construct an adjacency matrix for this and the.. get unvisited vertex peek stack if none pop stack update maze model view Repeat 1 3 until stack empty Here is the current..
Calling awt Frame methods from subclass http://stackoverflow.com/questions/5665156/calling-awt-frame-methods-from-subclass PApplet app public ExampleFrame PApplet emApp super Ball Maze Game this.setDefaultCloseOperation JFrame.EXIT_ON_CLOSE this.setLocation.. PApplet app public ExampleFrame PApplet emApp super Ball Maze Game this.setDefaultCloseOperation JFrame.EXIT_ON_CLOSE this.setLocation..
Mojarra is not defined. CommandLink not making a request http://stackoverflow.com/questions/9248047/mojarra-is-not-defined-commandlink-not-making-a-request lang en xmlns http www.w3.org 1999 xhtml head title The Maze Project title head body h1 Welcome h1 form id fm language name..
Depth first search - 2D Game map http://stackoverflow.com/questions/9547295/depth-first-search-2d-game-map Here is the current code for the maze class. public class Maze Tile ids public static short OBSTICLE 0 public static short.. map private int adjMatrix private Queue theQueue public Maze int rows int cols this.rows rows this.cols cols theQueue new.. i 0 i rows i for int j 0 j cols j map i j 1 Generate Maze @param numObstacles number of obstacles public void generateMaze..
|