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c++ Programming Glossary: texturearray

How can I use a dynamically sized texture array with glTexImage2D?

http://stackoverflow.com/questions/679210/how-can-i-use-a-dynamically-sized-texture-array-with-glteximage2d

TEXTURE_WIDTH 512 #define TEXTURE_HEIGHT 512 GLubyte textureArray TEXTURE_HEIGHT TEXTURE_WIDTH 4 Here's the usage of glTexImage2D.. TEXTURE_WIDTH TEXTURE_HEIGHT 0 GL_RGBA GL_UNSIGNED_BYTE textureArray And here's how I'm populating the array rough example not exact.. copy from my code for int i 0 i getTexturePixelCount i textureArray column row 0 GLubyte pixelValue1 textureArray column row 1 GLubyte..