c++ Programming Glossary: texture2drect
Converting multidimensional arrays to pointers in c++ http://stackoverflow.com/questions/1584100/converting-multidimensional-arrays-to-pointers-in-c
Problems converting YV12 to RGB through GLSL http://stackoverflow.com/questions/8977489/problems-converting-yv12-to-rgb-through-glsl t.x .5 2.0 t.y vec2 tcOdd vec2 tcEven.x 1.0 t.y float Cb texture2DRect tex tcEven .x .5 float Cr texture2DRect tex tcOdd .x .5 float.. 1.0 t.y float Cb texture2DRect tex tcEven .x .5 float Cr texture2DRect tex tcOdd .x .5 float y texture2DRect tex t .w redundant texture.. .x .5 float Cr texture2DRect tex tcOdd .x .5 float y texture2DRect tex t .w redundant texture read optimized away by texture cache..
Image scaling (KeepAspectRatioByExpanding) through OpenGL http://stackoverflow.com/questions/9011108/image-scaling-keepaspectratiobyexpanding-through-opengl CbCrX floor t.x 2.0 chromaWidth floor mod t.y 2.0 float Cb texture2DRect tex vec2 CbCrX CbY .x .5 float Cr texture2DRect tex vec2 CbCrX.. float Cb texture2DRect tex vec2 CbCrX CbY .x .5 float Cr texture2DRect tex vec2 CbCrX CrY .x .5 float y texture2DRect tex t .x redundant.. .5 float Cr texture2DRect tex vec2 CbCrX CrY .x .5 float y texture2DRect tex t .x redundant texture read optimized away by texture cache..
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