c++ Programming Glossary: teventmessage
Game Objects Talking To Each Other http://stackoverflow.com/questions/4574016/game-objects-talking-to-each-other to accomplish this is something along the lines of struct TEventMessage int _iMessageID class IEventMessagingSystem Post int iMessageId.. void pData typedef float IEventMessagingSystem Callback TEventMessage pMessage class CEventMessagingSystem Init DNit Exec float fElapsedTime.. Init DNit Exec float fElapsedTime Post TEventMessage oMessage Register int iMessageId IEventMessagingSystem pObject..
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