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c++ Programming Glossary: textual

Late Binding COM objects with C++Builder

http://stackoverflow.com/questions/11670175/late-binding-com-objects-with-cbuilder

library And if so are they smart enough to only do the textual binding once when the object is created rather than on every..

GCC and Precompiled Headers

http://stackoverflow.com/questions/12437955/gcc-and-precompiled-headers

Why does C++ need a separate header file? [duplicate]

http://stackoverflow.com/questions/1305947/why-does-c-need-a-separate-header-file

to be available at link time. So #include is a straight textual substitution. If you define everything in header files the preprocessor..

Assignment of address to integer variable

http://stackoverflow.com/questions/14091203/assignment-of-address-to-integer-variable

treats char specially because it is normally used to hold textual data so cout prints the character that has the code 0x1c which..

Strange behaviour of macros C/C++

http://stackoverflow.com/questions/17286566/strange-behaviour-of-macros-c-c

share improve this question Macros are relatively simple textual substitutions. Use parentheses in your definitions both to enclose..

C++ typedef interpretation of const pointers

http://stackoverflow.com/questions/2253738/c-typedef-interpretation-of-const-pointers

const char CPTR pointer to constant chars In case 2 after textually replacing CHARS the meaning of the typedef changed. Why is.. no point in analyzing typedef behavior on the basis of textual replacement. Typedef names are not macros they are not replaced.. Typedef names are not macros they are not replaced textually. As you noted yourself typedef CHARS const CPTR is the same..

Function signature-like expressions as C++ template arguments

http://stackoverflow.com/questions/4642079/function-signature-like-expressions-as-c-template-arguments

meat of this trick seems to be the fact that I can pass textual constructs like Type1 Type2 Type3 as arguments to templates...

Incomplete class usage in template

http://stackoverflow.com/questions/7210286/incomplete-class-usage-in-template

Paragraphs 1 6 define the preprocessor work and basic textual operations conversions of the character set concatenation of..

Undefined reference to 'vtable for xxx'

http://stackoverflow.com/questions/7665190/undefined-reference-to-vtable-for-xxx

gameCore int private public template class Penny void textualGame bool isNum string str template class Penny stack int initialData.. returnStack.push final return returnStack Description a textual representation of the game Note This is still terribly wrong.. of the game Note This is still terribly wrong void textualGame cout this is the best i could do for a graphical representation..

Rare cases where MACROs must be used

http://stackoverflow.com/questions/8509757/rare-cases-where-macros-must-be-used

macros share improve this question If you want actual textual replacement that's where you use macros. Take a look at Boost.Preprocessor..