c# Programming Glossary: textrenderer
Measure a String without using a Graphics object? http://stackoverflow.com/questions/1003370/measure-a-string-without-using-a-graphics-object you have a reference to System.Windows.Forms try using the TextRenderer class. There is a static method MeasureText which takes the..
Accuracy of TextRenderer.MeasureText results http://stackoverflow.com/questions/1087157/accuracy-of-textrenderer-measuretext-results of TextRenderer.MeasureText results Calling TextRenderer.MeasureText as follows.. of TextRenderer.MeasureText results Calling TextRenderer.MeasureText as follows TextRenderer.MeasureText myControl.Text.. results Calling TextRenderer.MeasureText as follows TextRenderer.MeasureText myControl.Text myControl.Font and comparing the..
Why is Graphics.MeasureString() returning a higher than expected number? http://stackoverflow.com/questions/1203087/why-is-graphics-measurestring-returning-a-higher-than-expected-number GDI graphics.MeasureString and graphics.DrawString GDI TextRenderer.MeasureText and TextRenderer.DrawText In .NET 1.1 everything.. and graphics.DrawString GDI TextRenderer.MeasureText and TextRenderer.DrawText In .NET 1.1 everything used GDI for text rendering... their text didn't wrap the way it used to . A new static TextRenderer class was created to wrap GDI text rendering. It has two methods..
Multiple colors in a C# .NET label http://stackoverflow.com/questions/275836/multiple-colors-in-a-c-sharp-net-label to modify this code for a UserControl. Note TextRenderer is a better class to use for drawing and measuring strings since..
TextRenderer.MeasureText and Graphics.MeasureString mismatch in size http://stackoverflow.com/questions/6704923/textrenderer-measuretext-and-graphics-measurestring-mismatch-in-size and Graphics.MeasureString mismatch in size This.. MACD 26 12 9 0.000016 SystemFonts.DefaultFont .Width TextRenderer.MeasureText MACD 26 12 9 0.000016 SystemFonts.DefaultFont .Width.. or vice versa. c# gdi share improve this question TextRenderer uses GDI to render the text whereas Graphics uses GDI . The..
How to determine the size of a string given a font http://stackoverflow.com/questions/721168/how-to-determine-the-size-of-a-string-given-a-font GDI i.e. the native Win32 rendering you should use the TextRenderer class SizeF size TextRenderer.MeasureText s new Font Arial 24.. rendering you should use the TextRenderer class SizeF size TextRenderer.MeasureText s new Font Arial 24 See this article Text Rendering..
Drawing text in .NET http://stackoverflow.com/questions/7268238/drawing-text-in-net Graphics.DrawString method The last one is drawn using TextRenderer.DrawText method All cases use the default Windows Vista 7 font.. uses gdiplus.dll calling method GdipDrawString and TextRenderer.DrawText uses user32.dll calling DrawTextExW and DrawTextExA.. for its quality issues inspiring the introduction of TextRenderer and Application.SetCompatibleTextRenderingDefault in .NET 2.0...
WPF equivalent to TextRenderer http://stackoverflow.com/questions/824281/wpf-equivalent-to-textrenderer equivalent to TextRenderer I have used TextRenderer to Measure the length of a string.. equivalent to TextRenderer I have used TextRenderer to Measure the length of a string and therefore size a control..
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