android Programming Glossary: pixelformat.rgba_8888
Having application running above other app http://stackoverflow.com/questions/10266959/having-application-running-above-other-app if parent null parent.removeView view param.format PixelFormat.RGBA_8888 param.type WindowManager.LayoutParams.TYPE_SYSTEM_ALERT param.gravity..
Android color picker to be included in the activity http://stackoverflow.com/questions/16363235/android-color-picker-to-be-included-in-the-activity int color To fight color branding. getWindow .setFormat PixelFormat.RGBA_8888 setUp color private void setUp int color LayoutInflater inflater..
Android: Using linear gradient as background looks banded http://stackoverflow.com/questions/2928101/android-using-linear-gradient-as-background-looks-banded
Is it possible to render in RGB888 with OpenGL? http://stackoverflow.com/questions/5666287/is-it-possible-to-render-in-rgb888-with-opengl setEGLConfigChooser 8 8 8 8 0 0 getHolder .setFormat PixelFormat.RGBA_8888 However if I read your question correctly you're asking for..
Gradient appears banded in a SurfaceView, but looks very smooth in a normal View http://stackoverflow.com/questions/7774867/gradient-appears-banded-in-a-surfaceview-but-looks-very-smooth-in-a-normal-view in the Activity class I am calling window.setFormat PixelFormat.RGBA_8888 to switch the Activity to 32 bit colour as this was the solution..
Awful background image quality in Android http://stackoverflow.com/questions/8417608/awful-background-image-quality-in-android Then in your onCreate method do code1 getWindow .setFormat PixelFormat.RGBA_8888 getWindow .addFlags WindowManager.LayoutParams.FLAG_DITHER And..
Bitmaps on ICS are loaded with wrong pixel format http://stackoverflow.com/questions/9097887/bitmaps-on-ics-are-loaded-with-wrong-pixel-format Bitmap.Config.RGBA_8888 and getWindow .setFormat PixelFormat.RGBA_8888 getWindow .addFlags WindowManager.LayoutParams.FLAG_DITHER Here..
Having application running above other app http://stackoverflow.com/questions/10266959/having-application-running-above-other-app final ViewGroup parent ViewGroup view.getParent if parent null parent.removeView view param.format PixelFormat.RGBA_8888 param.type WindowManager.LayoutParams.TYPE_SYSTEM_ALERT param.gravity Gravity.TOP Gravity.LEFT param.width parent null LayoutParams.WRAP_CONTENT..
Android color picker to be included in the activity http://stackoverflow.com/questions/16363235/android-color-picker-to-be-included-in-the-activity init initialColor private void init int color To fight color branding. getWindow .setFormat PixelFormat.RGBA_8888 setUp color private void setUp int color LayoutInflater inflater LayoutInflater getContext .getSystemService Context.LAYOUT_INFLATER_SERVICE..
Android: Using linear gradient as background looks banded http://stackoverflow.com/questions/2928101/android-using-linear-gradient-as-background-looks-banded
Is it possible to render in RGB888 with OpenGL? http://stackoverflow.com/questions/5666287/is-it-possible-to-render-in-rgb888-with-opengl for the channels in addition to the depth and stencil buffers. setEGLConfigChooser 8 8 8 8 0 0 getHolder .setFormat PixelFormat.RGBA_8888 However if I read your question correctly you're asking for RGB888 support alpha don't care in other words RGBX8888 which..
Gradient appears banded in a SurfaceView, but looks very smooth in a normal View http://stackoverflow.com/questions/7774867/gradient-appears-banded-in-a-surfaceview-but-looks-very-smooth-in-a-normal-view View within the same layout in the same Activity . For information in the Activity class I am calling window.setFormat PixelFormat.RGBA_8888 to switch the Activity to 32 bit colour as this was the solution in the past to eliminate banding in gradients however I..
Awful background image quality in Android http://stackoverflow.com/questions/8417608/awful-background-image-quality-in-android good so you're not just getting the problem from there. Then in your onCreate method do code1 getWindow .setFormat PixelFormat.RGBA_8888 getWindow .addFlags WindowManager.LayoutParams.FLAG_DITHER And to load your image explicitly as a 32 bit image RGBA 8888..
Bitmaps on ICS are loaded with wrong pixel format http://stackoverflow.com/questions/9097887/bitmaps-on-ics-are-loaded-with-wrong-pixel-format opts new BitmapFactory.Options opts.inPreferredConfig Bitmap.Config.RGBA_8888 and getWindow .setFormat PixelFormat.RGBA_8888 getWindow .addFlags WindowManager.LayoutParams.FLAG_DITHER Here are screenshots of the test app taken from this article..
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