android Programming Glossary: invalidating
Punch a hole in a rectangle overlay with HW acceleration enabled on View http://stackoverflow.com/questions/13528550/punch-a-hole-in-a-rectangle-overlay-with-hw-acceleration-enabled-on-view which increases the SW rendering performance would also be acceptable. NB When moving the circle around I am just invalidating a region not the entire canvas so there's no room for a performance improvement there. android graphics drawing hardware..
In a nutshell what's the difference from using OAuth2 request getAuthToken and getToken http://stackoverflow.com/questions/14365219/in-a-nutshell-whats-the-difference-from-using-oauth2-request-getauthtoken-and-g
Updating the list view when the adapter data changes http://stackoverflow.com/questions/4198425/updating-the-list-view-when-the-adapter-data-changes the list view when the adapter data changes When the data associated with array adapter is changed invalidating the listview is sufficient to show the updated values Following piece of code is not working did i misunderstood something..
Android HTML ImageGetter as AsyncTask http://stackoverflow.com/questions/7424512/android-html-imagegetter-as-asynctask reference of the current drawable to the result from the HTTP call urlDrawable.drawable result redraw the image by invalidating the container URLImageParser.this.container.invalidate Get the Drawable from URL @param urlString @return public Drawable..
Android ImageGetter images overlapping text http://stackoverflow.com/questions/7870312/android-imagegetter-images-overlapping-text the reference of the current drawable to the result from the HTTP call urlDrawable.drawable result redraw the image by invalidating the container URLImageParser.this.container.invalidate Get the Drawable from URL @param urlString @return public Drawable..
How to add animated emoticon in TextView or EditText in Android http://stackoverflow.com/questions/8632801/how-to-add-animated-emoticon-in-textview-or-edittext-in-android this is that it will only fire off an update whenever a new frame should be rendered. The actual redrawing is done by invalidating the TextView which contains the AnimatedImageSpan. At the same time the drawback is that whenever you have a bunch of animated..
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