android Programming Glossary: gameview
Programming with SurfaceView and thread strategy for game development http://stackoverflow.com/questions/4059526/programming-with-surfaceview-and-thread-strategy-for-game-development UIThread public class UIThread extends Activity private gameView gameview @Override public void onCreate Bundle savedInstanceState.. savedInstanceState setContentView R.layout.main gameview gameView findViewById R.id.gameview protected void onPause super.onPause.. gameview.getHolder GameView public class gameView extends SurfaceView implements SurfaceHolder.Callback boolean..
How can I use the animation framework inside the canvas? http://stackoverflow.com/questions/4938822/how-can-i-use-the-animation-framework-inside-the-canvas private SurfaceHolder surfaceHolder private BallBounces gameView private boolean run false public GameThread SurfaceHolder surfaceHolder.. public GameThread SurfaceHolder surfaceHolder BallBounces gameView this.surfaceHolder surfaceHolder this.gameView gameView public.. gameView this.surfaceHolder surfaceHolder this.gameView gameView public void setRunning boolean run this.run run ..
SurfaceHolder.lockCanvas() Returning null http://stackoverflow.com/questions/6921412/surfaceholder-lockcanvas-returning-null Activity public void onCreate Bundle savedInstanceState gameView new GameView this fl new FrameLayout this fl.addView gameView.. new GameView this fl new FrameLayout this fl.addView gameView setContentView fl gameThread gameView.getThread gameThread.doStart.. this fl.addView gameView setContentView fl gameThread gameView.getThread gameThread.doStart . class GameThread extends Thread..
Programming with SurfaceView and thread strategy for game development http://stackoverflow.com/questions/4059526/programming-with-surfaceview-and-thread-strategy-for-game-development screen orientation bug Here are my code to fix those problems UIThread public class UIThread extends Activity private gameView gameview @Override public void onCreate Bundle savedInstanceState super.onCreate savedInstanceState setContentView R.layout.main.. void onCreate Bundle savedInstanceState super.onCreate savedInstanceState setContentView R.layout.main gameview gameView findViewById R.id.gameview protected void onPause super.onPause Log.v MY_ACTIVITY onPause gameview.terminateThread System.gc.. MY_ACTIVITY onResume if gameview.surfaceCreated true gameview.createThread gameview.getHolder GameView public class gameView extends SurfaceView implements SurfaceHolder.Callback boolean surfaceCreated class gameThread extends Thread public gameView..
How can I use the animation framework inside the canvas? http://stackoverflow.com/questions/4938822/how-can-i-use-the-animation-framework-inside-the-canvas catch InterruptedException e class GameThread extends Thread private SurfaceHolder surfaceHolder private BallBounces gameView private boolean run false public GameThread SurfaceHolder surfaceHolder BallBounces gameView this.surfaceHolder surfaceHolder.. private BallBounces gameView private boolean run false public GameThread SurfaceHolder surfaceHolder BallBounces gameView this.surfaceHolder surfaceHolder this.gameView gameView public void setRunning boolean run this.run run public SurfaceHolder.. run false public GameThread SurfaceHolder surfaceHolder BallBounces gameView this.surfaceHolder surfaceHolder this.gameView gameView public void setRunning boolean run this.run run public SurfaceHolder getSurfaceHolder return surfaceHolder..
SurfaceHolder.lockCanvas() Returning null http://stackoverflow.com/questions/6921412/surfaceholder-lockcanvas-returning-null been removed for clarity public class GameActivity extends Activity public void onCreate Bundle savedInstanceState gameView new GameView this fl new FrameLayout this fl.addView gameView setContentView fl gameThread gameView.getThread gameThread.doStart.. Activity public void onCreate Bundle savedInstanceState gameView new GameView this fl new FrameLayout this fl.addView gameView setContentView fl gameThread gameView.getThread gameThread.doStart . class GameThread extends Thread public void doStart.. gameView new GameView this fl new FrameLayout this fl.addView gameView setContentView fl gameThread gameView.getThread gameThread.doStart . class GameThread extends Thread public void doStart public void run while running Canvas..
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