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c++ Programming Glossary: lo

Confused by undefined C++ shift operator behavior and wrapping “pattern space”

http://stackoverflow.com/questions/13087816/confused-by-undefined-c-shift-operator-behavior-and-wrapping-pattern-space

pattern is shifted the specified number of positions modulo 256. Then of course the result contains just the least significant.. compile with c W1 unsigned __int64 combine unsigned lo unsigned hi return hi 32 lo C4293 try the following line instead.. __int64 combine unsigned lo unsigned hi return hi 32 lo C4293 try the following line instead return unsigned __int64..

Get CPU cycle count?

http://stackoverflow.com/questions/13772567/get-cpu-cycle-count

to include anything I believe I have to swap uint64_t to long long for windows.... static inline uint64_t get_cycles uint64_t.. include anything I believe I have to swap uint64_t to long long for windows.... static inline uint64_t get_cycles uint64_t.. return __rdtsc Linux GCC #else uint64_t rdtsc unsigned int lo hi __asm__ __volatile__ rdtsc a lo d hi return uint64_t hi 32..

Measuring the CPU frequency scaling effect

http://stackoverflow.com/questions/19719317/measuring-the-cpu-frequency-scaling-effect

effect of the cpu scaling. Is it accurate if I use this clock to measure it template std intmax_t clock_freq struct rdtsc_clock.. if I use this clock to measure it template std intmax_t clock_freq struct rdtsc_clock typedef unsigned long long rep typedef.. measure it template std intmax_t clock_freq struct rdtsc_clock typedef unsigned long long rep typedef std ratio 1 clock_freq..

opengl: glFlush() vs. glFinish()

http://stackoverflow.com/questions/2143240/opengl-glflush-vs-glfinish

being that glFlush returns immediately where as glFinish blocks until all the operations are complete. Having read the definitions.. So just to try I swapped out my glFinish for a glFlush and lo and behold my program ran as far as I could tell the exact same.. I could find no such function. My code is the typical game loop while running process_stuff render_stuff c c opengl share..

Is .NET “all COM underneath”?

http://stackoverflow.com/questions/2280639/is-net-all-com-underneath

admirer of Juval Lowy's teaching and guidance in .NET development for a number of years. He's also written one of my favorite.. that greatly surprised me Juval Löwy ..... in .NET lo and behold every class here is a COM object. We know that. In.. for COM objects. And a .NET object you create does a lot of what COM is supposed to do and more without COM's nasty..

c++ Object array initialization without default constructor

http://stackoverflow.com/questions/4754763/c-object-array-initialization-without-default-constructor

return 0 I want to create a car array but I get the following error cartest.cpp In function ˜int main cartest.cpp 5 error.. constructor share improve this question Nope. But lo If you use std vector Car like you should be never ever use..

Variance in RDTSC overhead

http://stackoverflow.com/questions/6432669/variance-in-rdtsc-overhead

code itself. I'm measuring with RDTSC and I'm using the following code to find the measurement overhead extern inline unsigned.. to find the measurement overhead extern inline unsigned long long __attribute__ always_inline rdtsc64 unsigned int hi lo.. find the measurement overhead extern inline unsigned long long __attribute__ always_inline rdtsc64 unsigned int hi lo __asm__..