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c++ Programming Glossary: impact

Copy a file in an sane, safe and efficient way

http://stackoverflow.com/questions/10195343/copy-a-file-in-an-sane-safe-and-efficient-way

are slower. Maybe the options truncate or create have a impact on this behaviour. But overwriting existing files with the same..

Overloading operator<<: cannot bind lvalue to ?˜std::basic_ostream<char>&&??/a>

http://stackoverflow.com/questions/10651161/overloading-operator-cannot-bind-lvalue-to-stdbasic-ostreamchar

are slower. Maybe the options truncate or create have a impact on this behaviour. But overwriting existing files with the same..

Why is “using namespace std;” considered bad practice?

http://stackoverflow.com/questions/1452721/why-is-using-namespace-std-considered-bad-practice

name as a function in std namespace that much Or does this impact program performance noticeably as you get into writing larger..

Why doesn't C++ have a garbage collector?

http://stackoverflow.com/questions/147130/why-doesnt-c-have-a-garbage-collector

doesn't automatically push many things onto you that might impact performance. Garbage collection can be easily implemented with..

What is “cache-friendly” code?

http://stackoverflow.com/questions/16699247/what-is-cache-friendly-code

today. Caching is one of the main methods to reduce the impact of latency cfr. the Herb Sutter talk I linked at the start ...

Reduce flicker with GDI+ and C++

http://stackoverflow.com/questions/197948/reduce-flicker-with-gdi-and-c

subsequently being over drawn by them. Be aware this will impact the speed of the BitBlt routine somewhat. Notes on efficient..

Is there any advantage of using map over unordered_map in case of trivial keys?

http://stackoverflow.com/questions/2196995/is-there-any-advantage-of-using-map-over-unordered-map-in-case-of-trivial-keys

and didn't find any significant differences that would impact my code. Hence the question is there any real reason to use..

Is list::size() really O(n)?

http://stackoverflow.com/questions/228908/is-listsize-really-on

done moving forward as any change would have a significant impact on existing code. But as it stands I think that existing code.. But as it stands I think that existing code is already impacted behavior might be rather significantly different from one..

Is there a performance difference between i++ and ++i in C++?

http://stackoverflow.com/questions/24901/is-there-a-performance-difference-between-i-and-i-in-c

is expensive then this can have a significant performance impact. Thanks to Paul for inquiring about the difference between C..

C++ Winsock P2P

http://stackoverflow.com/questions/2843277/c-winsock-p2p

packages will arrive the way you send them You have no impact on this either. This was the biggest issue I ran into basically..

Does the C++ standard mandate poor performance for iostreams, or am I just dealing with a poor implementation? [closed]

http://stackoverflow.com/questions/4340396/does-the-c-standard-mandate-poor-performance-for-iostreams-or-am-i-just-deali

takes place only on the first pass should have little impact on the final results. EDIT Oops found a bug in the vector with..

Why is including “using namespace” into a header file a bad idea in C++?

http://stackoverflow.com/questions/4872373/why-is-including-using-namespace-into-a-header-file-a-bad-idea-in-c

no affect on code beyond that scope so the potential impact of changes to std is dramatically reduced. share improve this..

Polymorphism in c++

http://stackoverflow.com/questions/5854581/polymorphism-in-c

understood anyway warranting a oh that reaction they impact the threshold in requiring and seamlessness in using the above..

How to force a static member to be initialized?

http://stackoverflow.com/questions/6420985/how-to-force-a-static-member-to-be-initialized

class to do anything. Edit Found a way with minimal impact on the derived class struct Bar Foo Bar vvvvvvvvvvvv static..

What is the performance cost of having a virtual method in a C++ class?

http://stackoverflow.com/questions/667634/what-is-the-performance-cost-of-having-a-virtual-method-in-a-c-class

question is there a measurable performance cost i.e. speed impact for making a method virtual There will be a lookup in the virtual..

Workaround for non-deduced context

http://stackoverflow.com/questions/8308213/workaround-for-non-deduced-context

make it a class template. I prefer this one because the impact on the using code is smaller. Add a to_string method to inner...

Move assignment operator and `if (this != &rhs)`

http://stackoverflow.com/questions/9322174/move-assignment-operator-and-if-this-rhs

translates into self copy assignment should have no impact on the value of x . For move assignment x std move y one should..