c++ Programming Glossary: glteximage2d
openGL SubTexturing http://stackoverflow.com/questions/205522/opengl-subtexturing GL_TEXTURE_2D GL_TEXTURE_MAG_FILTER GL_LINEAR glTexImage2D GL_TEXTURE_2D 0 GL_RGBA m_width m_height 0 GL_RGBA GL_UNSIGNED_BYTE.. to the width in pixels of the entire image. Then you call glTexImage2D or whatever passing it a pointer to the first pixel of the subimage.. img_width char subimg char m_data sub_x sub_y img_width 4 glTexImage2D GL_TEXTURE_2D 0 GL_RGBA sub_width sub_height 0 GL_RGBA GL_UNSIGNED_BYTE..
Again - parallax mapping issue in OpenGL, GLSL. It's not as usual as it seem to be http://stackoverflow.com/questions/4750707/again-parallax-mapping-issue-in-opengl-glsl-its-not-as-usual-as-it-seem-to bool endianess filenamez.substr filenamez.length 4 .jpg glTexImage2D GL_TEXTURE_2D 0 3 surface w surface h 0 endianess GL_RGB GL_BGR..
How can I use a dynamically sized texture array with glTexImage2D? http://stackoverflow.com/questions/679210/how-can-i-use-a-dynamically-sized-texture-array-with-glteximage2d can I use a dynamically sized texture array with glTexImage2D Currently I'm able to load in a static sized texture which.. TEXTURE_HEIGHT TEXTURE_WIDTH 4 Here's the usage of glTexImage2D glTexImage2D GL_TEXTURE_2D 0 GL_RGBA TEXTURE_WIDTH TEXTURE_HEIGHT.. TEXTURE_WIDTH 4 Here's the usage of glTexImage2D glTexImage2D GL_TEXTURE_2D 0 GL_RGBA TEXTURE_WIDTH TEXTURE_HEIGHT 0 GL_RGBA..
Segmentation fault at glGenVertexArrays( 1, &vao ); http://stackoverflow.com/questions/8302625/segmentation-fault-at-glgenvertexarrays-1-vao 2 textures glBindTexture GL_TEXTURE_2D textures 0 glTexImage2D GL_TEXTURE_2D 0 GL_RGB TextureSize TextureSize 0 GL_RGB GL_UNSIGNED_BYTE.. GL_NEAREST glBindTexture GL_TEXTURE_2D textures 1 glTexImage2D GL_TEXTURE_2D 0 GL_RGB TextureSize TextureSize 0 GL_RGB GL_UNSIGNED_BYTE..
Problems converting YV12 to RGB through GLSL http://stackoverflow.com/questions/8977489/problems-converting-yv12-to-rgb-through-glsl i delete memblock printf Image dx d n ImgWidth ImgHeight glTexImage2D GL_TEXTURE_RECTANGLE_ARB 0 GL_LUMINANCE_ALPHA ImgWidth ImgHeight.. except it is a little bit higher and only GL_LUMINANCE glTexImage2D GL_TEXTURE_RECTANGLE_ARB 0 GL_LUMINANCE ImgWidth ImgHeight..
Image scaling (KeepAspectRatioByExpanding) through OpenGL http://stackoverflow.com/questions/9011108/image-scaling-keepaspectratiobyexpanding-through-opengl after loading a QImage and sending it to the gpu with glTexImage2D I have to perform image scaling operations based on Qt's specification.. GL_TEXTURE_WRAP_T GL_CLAMP_TO_EDGE glTexImage2D GL_TEXTURE_RECTANGLE_ARB 0 GL_LUMINANCE _frame width _frame.. GL_TEXTURE_WRAP_T GL_CLAMP_TO_EDGE glTexImage2D GL_TEXTURE_RECTANGLE_ARB 0 GL_LUMINANCE _frame width _frame..
Loading texture for OpenGL with OpenCV http://stackoverflow.com/questions/9126002/loading-texture-for-opengl-with-opencv glTexParameterf GL_TEXTURE_2D GL_TEXTURE_WRAP_T GL_REPEAT glTexImage2D GL_TEXTURE_2D 0 3 texture_cv.cols texture_cv.rows 0 GL_RGB GL_UNSIGNED_BYTE..
|