c++ Programming Glossary: glshademodel
Glew problems, unresolved externals http://stackoverflow.com/questions/11059971/glew-problems-unresolved-externals GL_FRONT GL_POSITION mat_shininess Other initializations glShadeModel GL_SMOOTH Type of shading for the polygons glHint GL_PERSPECTIVE_CORRECTION_HINT..
Fragment shader inexplicable bahaviour http://stackoverflow.com/questions/14573079/fragment-shader-inexplicable-bahaviour glLoadIdentity gluLookAt 0 0 100 0 0 0 0 1 0 Illuminazione glShadeModel GL_SMOOTH material.apply This just causes glMaterialfv to be..
object loader in opengl http://stackoverflow.com/questions/14887012/object-loader-in-opengl motion glEnable GL_DEPTH_TEST set up headlamp like light glShadeModel GL_SMOOTH glEnable GL_COLOR_MATERIAL glColorMaterial GL_FRONT_AND_BACK..
How to get VBO working http://stackoverflow.com/questions/3121472/how-to-get-vbo-working this void init glewInit glClearColor 1.0f 1.0f 1.0f 0.0f glShadeModel GL_FLAT glEnableClientState GL_VERTEX_ARRAY also make reshape.. ID void init glewInit glClearColor 1.0f 1.0f 1.0f 0.0f glShadeModel GL_FLAT glEnableClientState GL_VERTEX_ARRAY float data 2 50..
Again - parallax mapping issue in OpenGL, GLSL. It's not as usual as it seem to be http://stackoverflow.com/questions/4750707/again-parallax-mapping-issue-in-opengl-glsl-its-not-as-usual-as-it-seem-to help. void CDepthBase OpenGLSet glEnable GL_TEXTURE_2D glShadeModel GL_SMOOTH glClearColor 0.0f 0.0f 0.0f 0.0f glClearDepth 1.0f.. glHint GL_PERSPECTIVE_CORRECTION_HINT GL_NICEST glShadeModel GL_SMOOTH glAlphaFunc GL_ALWAYS 0 By the way I'm using GL Extension..
Problems converting YV12 to RGB through GLSL http://stackoverflow.com/questions/8977489/problems-converting-yv12-to-rgb-through-glsl GL_MODULATE glEnable GL_TEXTURE_RECTANGLE_ARB glShadeModel GL_FLAT glClearColor 0.3 0.3 0.4 1.0 static const char p_s_vertex_shader..
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