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c++ Programming Glossary: collision

Fast String Hashing Algorithm with low collision rates with 32 bit integer

http://stackoverflow.com/questions/114085/fast-string-hashing-algorithm-with-low-collision-rates-with-32-bit-integer

String Hashing Algorithm with low collision rates with 32 bit integer I have lots of unrelated named things.. will generate small 32 or 16 bit values and have a low collision rate I'd like to see an optimized implementation specific to..

what are the fast algorithms to find duplicate elements in a collection and group them?

http://stackoverflow.com/questions/1332527/what-are-the-fast-algorithms-to-find-duplicate-elements-in-a-collection-and-grou

we are back to our original problem when are inside one collision bucket. Pretend you have a bunch of potentials duplicate files..

Should I include <xxxx.h> or <cxxxx> in C++ programs?

http://stackoverflow.com/questions/13889467/should-i-include-xxxx-h-or-cxxxx-in-c-programs

will probably never use. This might lead to symbol name collision. In C always consider global namespace as a minefield and avoid..

How to find where to cast a ray to avoid collision in Bullet?

http://stackoverflow.com/questions/14326654/how-to-find-where-to-cast-a-ray-to-avoid-collision-in-bullet

to find where to cast a ray to avoid collision in Bullet Say we have an object at point A. It wants to find.. it. How to get a way to pass our ray safely avoiding collision btw is there a way to make such thing work in case of object..

C++ #include semantics

http://stackoverflow.com/questions/179213/c-include-semantics

The namespace being at least one directory deep to avoid collision. Of course this means that the project directory where the project..

Pros and cons of using nested C++ classes and enumerations?

http://stackoverflow.com/questions/216748/pros-and-cons-of-using-nested-c-classes-and-enumerations

The fact is enum items will pollute the global scope collision enum Value empty 7 undefined defined enum Glass empty 42 half.. a different namespace class will enable you to avoid this collision namespace Value enum type empty 7 undefined defined namespace..

Rotating a point about another point (2D)

http://stackoverflow.com/questions/2259476/rotating-a-point-about-another-point-2d

under the mouse. To do this I thought of doing a polygon collision test. I'm just not sure how to rotate the 4 points on the card..

Chipmunk Physics or Box2D for C++ 2D GameEngine?

http://stackoverflow.com/questions/2707106/chipmunk-physics-or-box2d-for-c-2d-gameengine

For now I will be using the engine shape creation and collision detection features for irregular polygons not concave . I value..

Performance of C++ vs Virtual Machine languages in high frequency finance

http://stackoverflow.com/questions/3175072/performance-of-c-vs-virtual-machine-languages-in-high-frequency-finance

It is just a ton of data not a Large Hadron Collider collision detector like amount of data but still a bit of a challenge...

Collision detection between two general hexahedrons

http://stackoverflow.com/questions/3648285/collision-detection-between-two-general-hexahedrons

how can I find out if these are colliding c c algorithm collision detection share improve this question It seems I'm too dumb.. edge of solid 1 intersects any face of solid 2 you have a collision. That's not quite comprehensive because there are case when..

QuadTree for 2D collision detection

http://stackoverflow.com/questions/4434335/quadtree-for-2d-collision-detection

for 2D collision detection I'm currently working on a 2D shoot them up type.. them up type of game and I'm using a quad tree for my collision detections. I wrote a working quad tree that correctly pushes.. select against which other objects an object should test collisions I'm unsure about how this is done. Which brings up a second..

How to Rotate a 2D Array of Integers

http://stackoverflow.com/questions/646468/how-to-rotate-a-2d-array-of-integers

block. I cannot simply rotate the texture because all my collision detection etc has been designed to work with the 2D array. The..

Creating Library with backward compatible ABI that uses Boost

http://stackoverflow.com/questions/836875/creating-library-with-backward-compatible-abi-that-uses-boost

XYZ boost foo instead of boost foo . This would prevent collision with other version of Boost that user may use. So the libXYZ..

A function-definition is not allowed here before '{'

http://stackoverflow.com/questions/8859491/a-function-definition-is-not-allowed-here-before

entity_list_ std vector EntityCollision EntityCollision collision_list_ EntityCollision EntityCollision a_ NULL b_ NULL Entity.. 1 animation_helper_.animate void Entity collision Entity entity void Entity update if the entity isn't moving.. is the entity a ghost notify the entity of other collisions valid_pos int x_ new_x int y_ new_y move regardless of the..

Where are static variables stored (in C/C++)?

http://stackoverflow.com/questions/93039/where-are-static-variables-stored-in-c-c

are static variables stored so that they don't have name collision For example foo.c bar.c static int foo 1 static int foo 10..