¡@

Home 

c++ Programming Glossary: turnspeed

Using Quaternions for OpenGL Rotations

http://stackoverflow.com/questions/9715776/using-quaternions-for-opengl-rotations

I am using SFML 1.6 SPEEDS float ForwardSpeed 0.05 float TurnSpeed 0.5 Rotation sf Vector3 float Rotation Rotation.x 0 Rotation.y.. if m_pApp GetInput .IsKeyDown sf Key Up true Rotation.x TurnSpeed if m_pApp GetInput .IsKeyDown sf Key Down true Rotation.x TurnSpeed.. if m_pApp GetInput .IsKeyDown sf Key Down true Rotation.x TurnSpeed YAW if m_pApp GetInput .IsKeyDown sf Key Left true Rotation.y..