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c# Programming Glossary: eventwaithandle

How can I duplicate the F# discriminated union type in C#?

http://stackoverflow.com/questions/2320919/how-can-i-duplicate-the-f-discriminated-union-type-in-c

Action T activity T result default T var finished new EventWaitHandle false EventResetMode.AutoReset activity r result r finished.Set..

What are alternative ways to suspend and resume a thread?

http://stackoverflow.com/questions/382173/what-are-alternative-ways-to-suspend-and-resume-a-thread

this question You'll want to use an AutoResetEvent EventWaitHandle. Say you want to do something like this NOTE don't do this private.. Instead you want to use an AutoResetEvent private EventWaitHandle wh new AutoResetEvent private void WorkerThread while true ..

Send message from one running console app to another

http://stackoverflow.com/questions/480430/send-message-from-one-running-console-app-to-another

completed its task the easiest way would be to use a named EventWaitHandle. The object is created in its unsignaled state. The first app.. it's finished doing its job. For example First application EventWaitHandle waitForSignal new EventWaitHandle false EventResetMode.ManualReset.. First application EventWaitHandle waitForSignal new EventWaitHandle false EventResetMode.ManualReset MyWaitHandle Here the first..

Why does the lock object have to be static?

http://stackoverflow.com/questions/5053172/why-does-the-lock-object-have-to-be-static

the code private int _priceA private int _priceB private EventWaitHandle _waithandle private readonly IService _service ctor public ModuleAViewModel..

How do you prevent IDisposable from spreading to all your classes?

http://stackoverflow.com/questions/661815/how-do-you-prevent-idisposable-from-spreading-to-all-your-classes

on the Shoelace could be multi threaded so I add an EventWaitHandle for the threads to communicate with. So Shoelace now looks like.. it creates members of the following IDisposable types 'EventWaitHandle'. Okay I implement IDisposable on Shoelace and my neat little..