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c++ Programming Glossary: pitch

DirectX 11 framebuffer capture (C++, no Win32 or D3DX)

http://stackoverflow.com/questions/10623787/directx-11-framebuffer-capture-c-no-win32-or-d3dx

0 resource resource.pData TEXTURE DATA IS HERE const int pitch width 2 const unsigned char source static_cast const unsigned.. for int i 0 i height i memcpy dest source width 4 source pitch dest pitch m_captureSize size m_captureWidth width m_captureHeight.. i height i memcpy dest source width 4 source pitch dest pitch m_captureSize size m_captureWidth width m_captureHeight height..

Real-time pitch detection using FFT

http://stackoverflow.com/questions/1466968/real-time-pitch-detection-using-fft

time pitch detection using FFT I'm trying to do real time pitch detection.. time pitch detection using FFT I'm trying to do real time pitch detection using C . I'm testing some code from performous http.. for a few weeks now and i haven't been able to get any pitch detection code working. Edit Solved Thanks loads to Ryan Emerle..

How to convert Euler angles to directional vector?

http://stackoverflow.com/questions/1568568/how-to-convert-euler-angles-to-directional-vector

to convert Euler angles to directional vector I have a pitch roll and yaw angles. I want to convert these to a directional.. conventions on how to define these things and roll pitch yaw are not quite the same as Euler angles so you'll have to.. as Euler angles so you'll have to be careful. If we define pitch 0 as horizontal z 0 and yaw as counter clockwise from the x..

utfcpp and Win32 wide API

http://stackoverflow.com/questions/3329718/utfcpp-and-win32-wide-api

You'll have to change it but finding a font that's fixed pitch and has a full set of glyphs to cover Unicode is going to be..

C++ or C# to program mobile barcode device?

http://stackoverflow.com/questions/708484/c-or-c-sharp-to-program-mobile-barcode-device

all of the hardware on the device. Ok...I'll stop my sales pitch now. As for one language over the other...it really all depends..

From quaternions to OpenGL rotations

http://stackoverflow.com/questions/7938373/from-quaternions-to-opengl-rotations

which I want to rotate via keys. The object should yaw pitch and roll. After trying a lot I figured out that glRotate has..

FFT Problem (Returns random results)

http://stackoverflow.com/questions/1351381/fft-problem-returns-random-results

pitch 1 2 pitch y double pitchF pitch 8192.0 1024 printf Pitch f n pitchF Thanks Niall. Edit Changed the code but it's still..

Using Quaternions for OpenGL Rotations

http://stackoverflow.com/questions/9715776/using-quaternions-for-opengl-rotations

Input I figured it would be best to use Euler angles or a Pitch Yaw Roll scheme for capturing player input. At the moment arrow.. capturing player input. At the moment arrow keys control Pitch and Yaw whereas Q and E control Roll. I capture player input.. class. Here is the whole thing Quaternion Quaternion float Pitch float Yaw float Roll float Pi 4 atan 1 Set the values which..