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c++ Programming Glossary: physics

Deterministic builds under Windows

http://stackoverflow.com/questions/1180852/deterministic-builds-under-windows

and go home because what I am trying to do breaks laws of physics and corporate policy of MS Assuming I handle absolute path issue..

How do I use Qt and SDL together?

http://stackoverflow.com/questions/118659/how-do-i-use-qt-and-sdl-together

do I use Qt and SDL together I am building a physics simulation engine and editor in Windows. I want to build the..

How to properly rotate a quaternion along all axis?

http://stackoverflow.com/questions/16384571/how-to-properly-rotate-a-quaternion-along-all-axis

Fetching and setting the rotation is specific to the physics engine and isn't related to this question so I won't elaborate..

Good IDE/editor for C++ suited to my tastes

http://stackoverflow.com/questions/1754020/good-ide-editor-for-c-suited-to-my-tastes

professional . I have used a few computational math physics programming languages such as MATLAB IDL MATHEMATICA MAPLE...

How to make SIMPLE C++ Makefile?

http://stackoverflow.com/questions/2481269/how-to-make-simple-c-makefile

this question Copied from a wiki post I wrote for physics grad students. Since this is for unix the executables have no..

Chipmunk Physics or Box2D for C++ 2D GameEngine?

http://stackoverflow.com/questions/2707106/chipmunk-physics-or-box2d-for-c-2d-gameengine

about my particular choice you can find it here c iphone physics game engine share improve this question You are right chipmunk..

Conversion of Fortran 77 code to C++

http://stackoverflow.com/questions/275458/conversion-of-fortran-77-code-to-c

app. The motivation for this at the labs is tying together physics models built by different teams for really large simulations..

Ballistic curve problem

http://stackoverflow.com/questions/3215817/ballistic-curve-problem

as in which height you shoot in that will be impact. c physics share improve this question You can compute the path of..

Simple Dynamic Graph Display for C++

http://stackoverflow.com/questions/464000/simple-dynamic-graph-display-for-c

one of these solutions When a new element is placed a physics simulation is run in realtime causing nodes to bounce around.. When a new element is placed the entire graph is re drawn physics whatever is hidden but the entire thing gets modified . This..

Fast implementation of trigonometric functions for c++

http://stackoverflow.com/questions/5777110/fast-implementation-of-trigonometric-functions-for-c

I got a program that's quite heavy on numerics it's a physics simulation and that needs to call trigonometric functions mostly..

Have you used any of the C++ interpreters (not compilers)?

http://stackoverflow.com/questions/69539/have-you-used-any-of-the-c-interpreters-not-compilers

question cint is the command processor for the particle physics analysis package ROOT . I use it regularly and it works very..

Same program faster on Linux than Windows — why?

http://stackoverflow.com/questions/8071851/same-program-faster-on-linux-than-windows-why

libraries. I have a very small C program ~100 lines for a physics simulation. I have compiled it with gcc 4.6.1 on both Ubuntu..

New velocity after circle collision

http://stackoverflow.com/questions/8429315/new-velocity-after-circle-collision

As said it's a fairly crude abstraction from an accurate physics simulation but will most likely do the job. share improve..

Make a Vortex in Box2D

http://stackoverflow.com/questions/8565637/make-a-vortex-in-box2d

if the impulse don't do it for me. c objective c box2d physics quartz graphics share improve this question I once did a..

2d game physics?

http://stackoverflow.com/questions/98628/2d-game-physics

game physics Can anyone point me to a library for 2D game physics etc for.. game physics Can anyone point me to a library for 2D game physics etc for programming gravity jumping actions etc for a 2d platform.. some algorithms for side scroller like mario sonic etc c physics share improve this question It sounds like Chipmunk might..

How to properly rotate a quaternion along all axis?

http://stackoverflow.com/questions/16384571/how-to-properly-rotate-a-quaternion-along-all-axis

it and stores the result. By the way I'm using Bullet Physics that is where the types and functions come from. void Rotate..

Chipmunk Physics or Box2D for C++ 2D GameEngine?

http://stackoverflow.com/questions/2707106/chipmunk-physics-or-box2d-for-c-2d-gameengine

Physics or Box2D for C 2D GameEngine I'm developing what it's turning.. Chipmunk but still I can't decide which one to use as my Physics Middleware. Chipmunk appears to have been made to be embedded..

C++ #include guards

http://stackoverflow.com/questions/8020113/c-include-guards

try to explain the issue. I have three Classes GameEvents Physics and GameObject. I have headers for each of them. GameEvents.. I have headers for each of them. GameEvents has one Physics and a list of GameObjects. Physics has a list of GameObjects... GameEvents has one Physics and a list of GameObjects. Physics has a list of GameObjects. What I'm trying to achieve is that..