c++ Programming Glossary: normals
Edges on polygon outlines not always correct http://stackoverflow.com/questions/3039026/edges-on-polygon-outlines-not-always-correct b_perp.y TODO do inner miter calculation flip around normals and calculate round join points a_perp.x a_perp.x a_perp.y a_perp.y.. b_perp b_perp TODO do inner miter calculation flip around normals and calculate round join points a_perp a_perp b_perp b_perp..
Creating a 3D sphere in Opengl using Visual C++ http://stackoverflow.com/questions/5988686/creating-a-3d-sphere-in-opengl-using-visual-c protected std vector GLfloat vertices std vector GLfloat normals std vector GLfloat texcoords std vector GLushort indices public.. 1. float sectors 1 int r s vertices.resize rings sectors 3 normals.resize rings sectors 3 texcoords.resize rings sectors 2 std.. iterator v vertices.begin std vector GLfloat iterator n normals.begin std vector GLfloat iterator t texcoords.begin for r 0..
Calculating normals in a triangle mesh http://stackoverflow.com/questions/6656358/calculating-normals-in-a-triangle-mesh normals in a triangle mesh I have drawn a triangle mesh with 10000.. all day and still can't understand how to calculate the normals for this. Does each vertex have its own normals or does each.. the normals for this. Does each vertex have its own normals or does each triangle have its own normals Can someone point..
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