c++ Programming Glossary: gl_fragcolor
Fragment shader inexplicable bahaviour http://stackoverflow.com/questions/14573079/fragment-shader-inexplicable-bahaviour apparently correct this is the only instruction executed gl_FragColor gl_Color If I do this I just see a white teapot. If instead.. teapot. If instead I change this value to a whatever color gl_FragColor vec4 0 0 1 1 I get the teapot with the right color black plastic... pow max dot Reflected Eye 0.0 gl_FrontMaterial.shininess gl_FragColor gl_FrontLightModelProduct.sceneColor IAmbient IDiffuse ISpecular..
Easy framework for OpenGL Shaders in C/C++ http://stackoverflow.com/questions/2795044/easy-framework-for-opengl-shaders-in-c-c gl_Color n const GLchar color_shader void main n gl_FragColor gl_Color n Which you'd use something like void draw compile..
Again - parallax mapping issue in OpenGL, GLSL. It's not as usual as it seem to be http://stackoverflow.com/questions/4750707/again-parallax-mapping-issue-in-opengl-glsl-its-not-as-usual-as-it-seem-to diffuse specular color texture2D diffuseMap TexCoord gl_FragColor color Uniforms are working correctly because results are the..
Problems converting YV12 to RGB through GLSL http://stackoverflow.com/questions/8977489/problems-converting-yv12-to-rgb-through-glsl Cr float g y .21482 Cb .38059 Cr float b y 2.12798 Cb gl_FragColor vec4 r g b 1.0 int v glCreateShader GL_VERTEX_SHADER int f.. Cr float g y .21482 Cb .38059 Cr float b y 2.12798 Cb gl_FragColor vec4 r g b 1.0 By using this shader we can directly upload..
Image scaling (KeepAspectRatioByExpanding) through OpenGL http://stackoverflow.com/questions/9011108/image-scaling-keepaspectratiobyexpanding-through-opengl Cr float g y .21482 Cb .38059 Cr float b y 2.12798 Cb gl_FragColor vec4 r g b 1.0 GLWidget GLWidget QWidget parent QGLWidget QGLFormat..
|