c++ Programming Glossary: gl_modelview
true isometric projection with opengl http://stackoverflow.com/questions/1059200/true-isometric-projection-with-opengl pointing at 0.0 1.0 0.0 which direction is up glMatrixMode GL_MODELVIEW glBegin GL_LINES glColor3d 1.0 0.0 0.0 glVertex3d 0.0 0.0 0.0..
Glew problems, unresolved externals http://stackoverflow.com/questions/11059971/glew-problems-unresolved-externals This clear the background color to dark blue glMatrixMode GL_MODELVIEW Modeling transformation glPushMatrix glLoadIdentity Initialize..
OpenGL two different 3d rendering picture control on single MFC dialog not working http://stackoverflow.com/questions/12227586/opengl-two-different-3d-rendering-picture-control-on-single-mfc-dialog-not-work float cx float cy 0.01f 2000.0f Model view glMatrixMode GL_MODELVIEW switch nType If window resize token is maximize case SIZE_MAXIMIZED..
object loader in opengl http://stackoverflow.com/questions/14887012/object-loader-in-opengl curTrans.y h 2 0 gluPerspective 60 ar 0.1 100 glMatrixMode GL_MODELVIEW glLoadIdentity glTranslatef 0 0 10 glPushMatrix glRotatef curRot.x.. glEnable GL_LIGHTING glEnable GL_LIGHT0 glMatrixMode GL_MODELVIEW glLoadIdentity GLfloat position 0 0 1 0 glLightfv GL_LIGHT0..
Skewed frustum/off-axis projection for head tracking in OpenGL http://stackoverflow.com/questions/16723674/skewed-frustum-off-axis-projection-for-head-tracking-in-opengl as per the position of headX and headY glMatrixMode GL_MODELVIEW glLoadIdentity gluLookAt headX headZ headY headZ 0 headX headZ.. 1 1 1 mvpCube glm translate mvpCube wcsPtHead glMatrixMode GL_MODELVIEW glLoadMatrixf glm value_ptr mvpCube drawObject glutSolidCube..
C++ OpenGL window only tracks background http://stackoverflow.com/questions/18477852/c-opengl-window-only-tracks-background 100.0 1.0 1.0 Set matrix mode to modelview. glMatrixMode GL_MODELVIEW Clear current modelview matrix to identity. glLoadIdentity Keyboard..
OpenGL and GLUT in Eclipse on OS X http://stackoverflow.com/questions/2068693/opengl-and-glut-in-eclipse-on-os-x gluPerspective 45 float width height .1 100 glMatrixMode GL_MODELVIEW Initialize GLUT and start main loop int main int argc char argv..
opengl texturing http://stackoverflow.com/questions/5380717/opengl-texturing 0.0 0.0 0.0 0.0 glEnable GL_DEPTH_TEST glMatrixMode GL_MODELVIEW is_depth 1 void display void if is_depth glClear GL_COLOR_BUFFER_BIT.. height 1.0 400.0 glTranslatef 0.0 5.0 150.0 glMatrixMode GL_MODELVIEW void drawcube float xc float yc float zc float x_offset float..
Opengl: 2d HUD over 3D http://stackoverflow.com/questions/5467218/opengl-2d-hud-over-3d 40.0 GLdouble x GLdouble y 0.5 20.0 glMatrixMode GL_MODELVIEW glViewport 0 0 x y glClear GL_COLOR_BUFFER_BIT glLoadIdentity.. glOrtho 0 SCREEN_WIDTH SCREEN_HEIGHT 0 1 1 glMatrixMode GL_MODELVIEW glLoadIdentity glColor3f 0.0f 255.0f 1.0f glBegin GL_QUADS glVertex2f.. 0.0 SCREEN_WIDTH SCREEN_HEIGHT 0.0 1.0 10.0 glMatrixMode GL_MODELVIEW glPushMatrix Not sure if I need this glLoadIdentity glDisable..
Creating a 3D sphere in Opengl using Visual C++ http://stackoverflow.com/questions/5988686/creating-a-3d-sphere-in-opengl-using-visual-c glLoadIdentity gluOrtho2D 0.0 499.0 0.0 499.0 glMatrixMode GL_MODELVIEW void main int argc char argv qobj gluNewQuadric glutInit argc.. s void draw GLfloat x GLfloat y GLfloat z glMatrixMode GL_MODELVIEW glPushMatrix glTranslatef x y z glEnableClientState GL_VERTEX_ARRAY.. gluPerspective 45 win_aspect 1 10 glMatrixMode GL_MODELVIEW glLoadIdentity #ifdef DRAW_WIREFRAME glPolygonMode GL_FRONT_AND_BACK..
Problems converting YV12 to RGB through GLSL http://stackoverflow.com/questions/8977489/problems-converting-yv12-to-rgb-through-glsl 100.0 glFrustum 1.0 1.0 1.0 1.0 10.0 100.0 glMatrixMode GL_MODELVIEW glLoadIdentity glTranslatef 0.0 0.0 15.0 static void Key unsigned..
Image scaling (KeepAspectRatioByExpanding) through OpenGL http://stackoverflow.com/questions/9011108/image-scaling-keepaspectratiobyexpanding-through-opengl glMatrixMode GL_PROJECTION glLoadIdentity glMatrixMode GL_MODELVIEW glLoadIdentity just simple ortho view no fancy transform ..... glMatrixMode GL_PROJECTION glLoadIdentity glMatrixMode GL_MODELVIEW glLoadIdentity glTranslatef 1 1 0 glScalef 2.0f p_viewport 2..
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