c++ Programming Glossary: gl_rgb
I'm seeing artifacts when I attempt to rotate an image http://stackoverflow.com/questions/1191093/im-seeing-artifacts-when-i-attempt-to-rotate-an-image 4 if surface format Rmask 0x000000ff texture_format GL_RGBA else texture_format GL_BGRA else if nofcolors 3 no alpha channel.. channel if surface format Rmask 0x000000ff texture_format GL_RGB else texture_format GL_BGR Have OpenGL generate a texture object..
Reading from framebuffer GLSL to OpenCV http://stackoverflow.com/questions/14981881/reading-from-framebuffer-glsl-to-opencv pixels.step 3 1 4 glReadPixels 0 0 1024 1024 GL_RGB GL_UNSIGNED_BYTE pixels.data glEnable GL_TEXTURE_2D GLuint textureID.. 0 Pyramid level for mip mapping 0 is the top level GL_RGB Internal colour format to convert to 1024 Image width i.e... mode 0 Border width in pixels can either be 1 or 0 GL_RGB Input image format i.e. GL_RGB GL_RGBA GL_BGR etc. GL_UNSIGNED_BYTE..
Using OpenGL glutDisplayFunc within class http://stackoverflow.com/questions/3589422/using-opengl-glutdisplayfunc-within-class of the class void myPixmap draw void glDrawPixels m n GL_RGB GL_UNSIGNED_BYTE pixel However gcc 4.2.1 on Mac OS X 10.6.4..
Again - parallax mapping issue in OpenGL, GLSL. It's not as usual as it seem to be http://stackoverflow.com/questions/4750707/again-parallax-mapping-issue-in-opengl-glsl-its-not-as-usual-as-it-seem-to GL_TEXTURE_2D 0 3 surface w surface h 0 endianess GL_RGB GL_BGR GL_UNSIGNED_BYTE surface pixels BEWARE I'm now using..
opengl texturing http://stackoverflow.com/questions/5380717/opengl-texturing 3 myTextureData k .size_x myTextureData k .size_y GL_RGB GL_UNSIGNED_BYTE myTextureData k .data c opengl share improve..
How to take screenshot in opengl http://stackoverflow.com/questions/5844858/how-to-take-screenshot-in-opengl new BYTE 3 width height glReadPixels 0 0 width height GL_RGB GL_UNSIGNED_BYTE pixels Convert to FreeImage format save to..
Segmentation fault at glGenVertexArrays( 1, &vao ); http://stackoverflow.com/questions/8302625/segmentation-fault-at-glgenvertexarrays-1-vao GL_TEXTURE_2D textures 0 glTexImage2D GL_TEXTURE_2D 0 GL_RGB TextureSize TextureSize 0 GL_RGB GL_UNSIGNED_BYTE image glTexParameterf.. GL_TEXTURE_2D 0 GL_RGB TextureSize TextureSize 0 GL_RGB GL_UNSIGNED_BYTE image glTexParameterf GL_TEXTURE_2D GL_TEXTURE_WRAP_S.. GL_TEXTURE_2D textures 1 glTexImage2D GL_TEXTURE_2D 0 GL_RGB TextureSize TextureSize 0 GL_RGB GL_UNSIGNED_BYTE image2 glTexParameterf..
Converting data from glReadPixels() to OpenCV::Mat http://stackoverflow.com/questions/9097756/converting-data-from-glreadpixels-to-opencvmat use GL_BGR A which were added with OpenGL 1.2 instead of GL_RGB A . For one component images use either GL_LUMINANCE which sums..
Loading texture for OpenGL with OpenCV http://stackoverflow.com/questions/9126002/loading-texture-for-opengl-with-opencv GL_TEXTURE_2D 0 3 texture_cv.cols texture_cv.rows 0 GL_RGB GL_UNSIGNED_BYTE texture_cv.data And it is not compiling because..
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