c++ Programming Glossary: falling
What is the optimal algorithm for generating an unbiased random integer within a range? http://stackoverflow.com/questions/11758809/what-is-the-optimal-algorithm-for-generating-an-unbiased-random-integer-within-a min rand s_invRandMax to see how much uniformly balls are falling into and are being distributed among a number of buckets one..
Multiple console windows from one Win32 console app http://stackoverflow.com/questions/12051496/multiple-console-windows-from-one-win32-console-app for the solution. I have found answers most of them falling outside of my tight requirements some dealing with building..
Extend the life of threads with synchronization (C++11) http://stackoverflow.com/questions/15252292/extend-the-life-of-threads-with-synchronization-c11 cannot end up with a strong implementation of this always falling in a deadlock. Simple baseline code any hints about how to modify..
Why can you return from a non-void function without returning a value without producing a compiler error? http://stackoverflow.com/questions/1610030/why-can-you-return-from-a-non-void-function-without-returning-a-value-without-pr return value in a function whose return type is not void falling off the end of the function body is considered returning without..
Reading and writing to the same file using the same fstream http://stackoverflow.com/questions/17536570/reading-and-writing-to-the-same-file-using-the-same-fstream iostream fstream share improve this question You are falling foul of a restriction upon the intermixing of read and write..
Good C++ array class for dealing with large arrays of data in a fast and memory efficient way? http://stackoverflow.com/questions/2472944/good-c-array-class-for-dealing-with-large-arrays-of-data-in-a-fast-and-memory HealAlloc but after multiple trys using various calls keep falling foul of heap fragmentation. So the conclusion I've come to other..
Need some feedback on how to make a class “thread-safe” http://stackoverflow.com/questions/3482352/need-some-feedback-on-how-to-make-a-class-thread-safe timedGame.start Rotate repeatedly while the block is falling. while ReadOnlyGame threadSafeGame isGameOver WritableGame..
Hand Coded GUI Versus Qt Designer GUI http://stackoverflow.com/questions/387092/hand-coded-gui-versus-qt-designer-gui for example http getxpad.com . I'd say most applications falling in the category of utilities . Very complex GUIs like AmaroK..
Defining constructor in header file VS implementation (.cpp) file http://stackoverflow.com/questions/4761834/defining-constructor-in-header-file-vs-implementation-cpp-file file Hi there and thanks for reading. This might be just falling under the 'personal preferences' category but anyway here we..
Why do some people use swap for move assignments? http://stackoverflow.com/questions/6687388/why-do-some-people-use-swap-for-move-assignments about tradeoffs. The minute one does planes start falling out of the air and nuclear plants start melting down. For libc..
What is the difference between static_cast and reinterpret_cast? [duplicate] http://stackoverflow.com/questions/6855686/what-is-the-difference-between-static-cast-and-reinterpret-cast T is defined as trying to do a static_cast if possible falling back on a reinterpret_cast if that doesn't work. It also will..
Stumped with Unicode, Boost, C++, codecvts http://stackoverflow.com/questions/7859638/stumped-with-unicode-boost-c-codecvts In C I want to use Unicode to do things. So after falling down the rabbit hole of Unicode I've managed to end up in a..
Modern OpenGL: VBO, GLM and Matrix Stacks http://stackoverflow.com/questions/8951509/modern-opengl-vbo-glm-and-matrix-stacks a copy of the matrix and proceed working on that one. When falling back to a higher level of the tree you start working from that..
Safer but easy-to-use and flexible C++ alternative to sscanf() http://stackoverflow.com/questions/9825768/safer-but-easy-to-use-and-flexible-c-alternative-to-sscanf scan in values from a bunch of strings I often find myself falling back to C's sscanf strictly because of its simplicity and ease..
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